SultanOfSwing

Newbie
Jan 8, 2018
56
71
Do people actually enjoy the combat in this game? Real question since he's working on updating it, I only do fights because you need to in order to progress in the game.
 
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raydaydream

Member
Jul 16, 2017
130
231
Do people actually enjoy the combat in this game? Real question since he's working on updating it, I only do fights because you need to in order to progress in the game.
I mean, I kinda understand that this is where the creator put a lot of mind and hardwork into it.
Man will always be proud and invest a lot of times into these kind of thing.
The old combat system is generic, maybe the new system will be better, and if this game doesn't have it, it will be just another click (or skip) to cooming game.
 

fenyx

Member
Jun 16, 2017
192
55
Do people actually enjoy the combat in this game? Real question since he's working on updating it, I only do fights because you need to in order to progress in the game.
I do.
I dont like the effect in some cards (for example inmunity to fire, giving you inmunity only for one round)
and cards that are incredibly powerful (like headbutt) instead of being very uncommon that advanced enemies are just inmune (that means I have a problem with the current balance) but I do enjoy the basic way the game works
 
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Damarion

New Member
Oct 27, 2022
5
13
View attachment 1563139

Overview:
You have awakened to a world you no longer recognize, filled with unexplainable darkness and overwhelming madness. A terrifying apocalypse has given birth to monsters whose mere presence will strip the sanity from what remains of humanity.
To be God is to be mad.
~ Aharon

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Thread Updated: 2022-11-17
Release Date: 2022-11-16
Developer: Victorius - -
Censored: No
Version: 0.2.4 Public
OS: Windows, Linux, Mac, Android
Language: English
Genre:
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Installation:
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Changelog:
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Is there Rape and NTR?:
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4K Warning:
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Signatures:
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Developer Notes:
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DOWNLOAD
1080P
Win/Linux
: - - - PIXELDRAIN -
Mac: - - - PIXELDRAIN -
Android: - - - PIXELDRAIN -
Others:
COMPRESSED* - UNOFFICIAL ANDROID*

4K
Win/Linux
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Mac: - -

Extra:
Cheat MOD(v0.1.8PC)* - Gallery unlock

Karb thanks for the link
*This unofficial port/version is not released by developer, download at your own risk.


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Is it possible to add optinal NTR?
 

ifdk

Member
Aug 14, 2019
110
77
Do people actually enjoy the combat in this game? Real question since he's working on updating it, I only do fights because you need to in order to progress in the game.
The combat were more fun in the 1st version of the games imo, when he changed it was harder but slower, honestly I just hope the cards that just debuff enemy work on all the mobs on the screen
 

Penitensary

Active Member
May 10, 2020
821
769
Is it still NTR if Future-You's involved? Last time I played, I remember some time travel fever dream fuckery.
Been a while since i played, but i recall that scene was you dreaming about your future self and he asks which girl you're the most interested in, and then he's like "Okay, makes sense."

I'd need to replay from the start but i'm waiting for the combat overhaul to be completed, so...
 

Ferghus

Engaged Member
Aug 25, 2017
3,011
4,608
Been a while since i played, but i recall that scene was you dreaming about your future self and he asks which girl you're the most interested in, and then he's like "Okay, makes sense."

I'd need to replay from the start but i'm waiting for the combat overhaul to be completed, so...
Yeah, same. As the game is now, there's very little synergy between cards. The decks that do work are held together with one or two overpowered cards of high rarity. Combat is also too swingy. You can't reliable run into enemies appropriate for your level and you can't even avoid combat when you're strong because you need currency to buy shit. Just very tedious overall.
 

Penitensary

Active Member
May 10, 2020
821
769
Yeah, same. As the game is now, there's very little synergy between cards. The decks that do work are held together with one or two overpowered cards of high rarity. Combat is also too swingy. You can't reliable run into enemies appropriate for your level and you can't even avoid combat when you're strong because you need currency to buy shit. Just very tedious overall.
I know what you mean. At one point i could reliably destroy everything in my path in a few turns and was wrecking giants for fun, but that one injured dragon stomped me every time. And with no way to improve existing cards...
 

iSuppose

Newbie
Mar 14, 2021
20
13
The first Beta version did a massive rework on cards in that they now have upgrades (typically up to three, but some go up to more like retaliate's 5). Also, there are numerical limits on how many cards of the same type can be played in a deck, though upgrading sometimes alters that. So you can't just rely on having n^1,000,000th copies of one busted card. Synergy becomes a bit more important. Also, card draw got buffed significantly via kick and gunshot potentially giving a card draw with each play, as well as faceless giving a net gain of cards in your hand up to like +3. (The latter... it's a crazy good card for getting what you need into your hand.) Which means that Hierophant is arguably still the strongest card, cuz it lets you play more from the large hands you can wind up with. Tower is less of a necessity for late game, too, because that means there are card gain cards apart from it that work with the Hierophant. Also, Hierophant is no longer really as necessary at the same time because cards and card synergy can be stronger. Finally, in Beta1 the enemies that should be immune to stun aren't, presumably due to glitch. So dragons can be bulldozed with stunlock from hypnosis, the empress, headbutt, despair, the emperor and similar cards lol.
 

Ferghus

Engaged Member
Aug 25, 2017
3,011
4,608
The first Beta version did a massive rework on cards in that they now have upgrades (typically up to three, but some go up to more like retaliate's 5). Also, there are numerical limits on how many cards of the same type can be played in a deck, though upgrading sometimes alters that. So you can't just rely on having n^1,000,000th copies of one busted card. Synergy becomes a bit more important. Also, card draw got buffed significantly via kick and gunshot potentially giving a card draw with each play, as well as faceless giving a net gain of cards in your hand up to like +3. (The latter... it's a crazy good card for getting what you need into your hand.) Which means that Hierophant is arguably still the strongest card, cuz it lets you play more from the large hands you can wind up with. Tower is less of a necessity for late game, too, because that means there are card gain cards apart from it that work with the Hierophant. Also, Hierophant is no longer really as necessary at the same time because cards and card synergy can be stronger. Finally, in Beta1 the enemies that should be immune to stun aren't, presumably due to glitch. So dragons can be bulldozed with stunlock from hypnosis, the empress, headbutt, despair, the emperor and similar cards lol.
The fact that you have to rely on tarot cards itself is flawed. Your deck is basically barely functions without them. In a good deck builder, your deck should still feel useful and effective without the best cards. Like the cards you're listing is probably the same card combination everyone else uses because everything else sucks. You can't use poison, bleed, or stun effectively when enemies are outright immune, leaving the only viable choice being raw damage. What good is a cool thematic deck if there's a roughly 1/3 chance you'll be curbed stomped into oblivion. Status immunities in this game is handed out like candy.

And as you get into late game, slow/burn decks will get you killed more often than fast decks due to the fact that enemy damage scales poorly with your defense cards and evade is essentially useless because of how unreliable it is. Without Heirophant, you either do no damage or you take damage that turn. Buttstroke and Kick or whatever is essential because of said terrible damage scaling. There's no room for variant decks because the cards that can reliably defend you are few. And don't get me started on consumeable cards.

What we need are cards that feel interesting or rewarding to play. Like maybe a card that replaces itself with a different card when played. Or maybe card stats/effects that scales with the number of enemies. Or card stats that scale with the number of cards belonging to a category (like status, or guns, or rarity) in your deck. Or cards that heal/buff/award an action point if you don't take damage the turn they're played. Or cards that scales with the number of times it or another card is used. Or makes you stronger when you're affected by a certain status effect (and cards that inflict those effects on you on purpose as a drawback). Or cards that put free cards in your hand while another card gets stronger based on the number of cards you played this turn. Basically anything to break the monotony of "I spam the strongest damage, defense, and damage reduction cards I own until I or the other guy dies." It should feel purposeful without also feeling like you have no choice but to utilize a given card.
 
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iSuppose

Newbie
Mar 14, 2021
20
13
You make good points for the pre-beta version, and to some extent beta-1 as well. They really need more cards that give Clarity (energy). Hierophant being the only one is to the game's detriment, and effectively seals off power cards from being used. IDK how to feel about it, but tarot cards... I wouldn't really call them great by comparison to some of the other buffed cards in the current version. A lot of cards got changed and apart from Hierophant (which I'd agree good decks rely too much on) I feel like only Empress is reliably solid (gives stun 2 and vulnerable, but you can't play abilities for like 3 turns, so it's sometimes a questionable pick depending on your deck). [Edit: Actually on reflection Moon can be pretty strong because despite high energy cost the werewolf ally takes some aggro.] I do like some of the card upgrades and changes, in that I think some progress towards what you talk about is being made here or there, though not all changes were improvements. (I still think lifesteal sucks and a 3% upgrade to vampirism should not count as a real upgrade worth two cards, I feel.) Also, something needs to be done about cards in excess of max upgrade slots. As is they don't do anything, and you can't even sell or get rid of them. (Though maybe they'll be converted to class experience or something in 3.0 when that finally comes out? IDK.) Crafting is more or less glitched in the current version, which is also very annoying. Currently the only real use for resources is to increase vendor affinity or whatever. And it may be a bug but I sometimes lose card upgrade progress which bums me out.
 
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