- Jun 16, 2019
- 35
- 102
There some events and animation but the important is that the game is back and it will be more for the future am so excitedam I missing something or there's really not much new content?
don't overdose on this copium, broThere some events and animation but the important is that the game is back and it will be more for the future am so excited
U need to delete the file 1-1-LT1.save if u downloaded itgame crashed, any can help me pls
hile running game code:
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/bath/room.rpy", line 109, in script call
call screen hotel_bath
File "game/places/hotel/player/bed.rpy", line 95, in script call
$ player.sleep(can_dream = True)
File "game/events/dreams/start.rpy", line 4, in script call
$ renpy.call(dreamsEventsBag.draw())
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lobby/room.rpy", line 17, in script call
call screen hotel_lobby
File "game/places/hotel/lobby/door.rpy", line 48, in script call
call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/places/hotel/lobby/door.rpy", line 48, in script call
call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/places/hotel/kitchen/room.rpy", line 20, in script call
call screen hotel_kitchen
I tried your save and can't even load it before the same error apeared again. Curious though, now I load one of my saves, I can save once, then tried to continued with the story and can't save again.So I just tried the 1080p with my save from 2023 only did one day and 2 saves but it seems to be working maybe something got corrupted on your end try this save from the end of 2.4 and see if you still have the same problem, you could also try deleting the persistent folder in Appdata and see if that makes a difference
Are you running the debug mode or have it installed I had it in when made that save and also put it in 3.0 before I started that might make my save not work just thought of it that I had it in. I downloaded from mega to both 4k and 1080pI tried your save and can't even load it before the same error apeared again. Curious though, now I load one of my saves, I can save once, then tried to continued with the story and can't save again.
Guess my game or saves is corrupted. I got the game from the 1080p Mega link![]()
There is debug mode which is same thing as cheat modWish someone would make a cheat mode for this game.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00action_file.rpy", line 397, in __call__
renpy.save(fn, extra_info=save_name)
PicklingError: Can't pickle <type 'code'>: attribute lookup __builtin__.code failed
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
$ ui.interact()
File "renpy/ast.py", line 1138, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 1122, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
$ ui.interact()
File "renpy/ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3582, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "renpy/display/core.py", line 4543, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/transition.py", line 53, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 770, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1403, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 281, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/behavior.py", line 1142, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 1075, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 372, in run
new_rv = run(i, *args, **kwargs)
File "renpy/display/behavior.py", line 379, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 397, in __call__
renpy.save(fn, extra_info=save_name)
File "renpy/loadsave.py", line 427, in save
reraise(t, e, tb)
File "renpy/loadsave.py", line 413, in save
dump((roots, renpy.game.log), logf)
File "renpy/compat/pickle.py", line 51, in dump
cPickle.dump(o, f, PROTOCOL)
PicklingError: Can't pickle <type 'code'>: attribute lookup __builtin__.code failed
Windows-10-10.0.19041 AMD64
Ren'Py 7.6.3.23091805
Astral Lust 0.3.0.4K
Sun Sep 29 05:44:47 2024
I started a new game, played the 1080p, compressed and 4k version, deleted save 1-1, and the game still gives me this error.game crashed, any can help me pls
hile running game code:
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/bath/room.rpy", line 109, in script call
call screen hotel_bath
File "game/places/hotel/player/bed.rpy", line 95, in script call
$ player.sleep(can_dream = True)
File "game/events/dreams/start.rpy", line 4, in script call
$ renpy.call(dreamsEventsBag.draw())
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lobby/room.rpy", line 17, in script call
call screen hotel_lobby
File "game/places/hotel/lobby/door.rpy", line 48, in script call
call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/places/hotel/lobby/door.rpy", line 48, in script call
call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/places/hotel/kitchen/room.rpy", line 20, in script call
call screen hotel_kitchen