- Aug 30, 2021
- 3,152
- 5,849
There is debug mode which is same thing as cheat modWish someone would make a cheat mode for this game.
There is debug mode which is same thing as cheat modWish someone would make a cheat mode for this game.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00action_file.rpy", line 397, in __call__
renpy.save(fn, extra_info=save_name)
PicklingError: Can't pickle <type 'code'>: attribute lookup __builtin__.code failed
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
$ ui.interact()
File "renpy/ast.py", line 1138, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 1122, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
$ ui.interact()
File "renpy/ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3582, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "renpy/display/core.py", line 4543, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/transition.py", line 53, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 770, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1403, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 281, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/behavior.py", line 1142, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 1075, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 372, in run
new_rv = run(i, *args, **kwargs)
File "renpy/display/behavior.py", line 379, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 397, in __call__
renpy.save(fn, extra_info=save_name)
File "renpy/loadsave.py", line 427, in save
reraise(t, e, tb)
File "renpy/loadsave.py", line 413, in save
dump((roots, renpy.game.log), logf)
File "renpy/compat/pickle.py", line 51, in dump
cPickle.dump(o, f, PROTOCOL)
PicklingError: Can't pickle <type 'code'>: attribute lookup __builtin__.code failed
Windows-10-10.0.19041 AMD64
Ren'Py 7.6.3.23091805
Astral Lust 0.3.0.4K
Sun Sep 29 05:44:47 2024
I started a new game, played the 1080p, compressed and 4k version, deleted save 1-1, and the game still gives me this error.game crashed, any can help me pls
hile running game code:
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/bath/room.rpy", line 109, in script call
call screen hotel_bath
File "game/places/hotel/player/bed.rpy", line 95, in script call
$ player.sleep(can_dream = True)
File "game/events/dreams/start.rpy", line 4, in script call
$ renpy.call(dreamsEventsBag.draw())
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lobby/room.rpy", line 17, in script call
call screen hotel_lobby
File "game/places/hotel/lobby/door.rpy", line 48, in script call
call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/places/hotel/lobby/door.rpy", line 48, in script call
call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/places/hotel/kitchen/room.rpy", line 20, in script call
call screen hotel_kitchen
Try deleting both persistent files and try itI started a new game, played the 1080p, compressed and 4k version, deleted save 1-1, and the game still gives me this error.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00action_file.rpy", line 397, in __call__
renpy.save(fn, extra_info=save_name)
PicklingError: Can't pickle <type 'code'>: attribute lookup __builtin__.code failed
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
$ ui.interact()
File "renpy/ast.py", line 1138, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 1122, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
$ ui.interact()
File "renpy/ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3582, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "renpy/display/core.py", line 4543, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 770, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1403, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 281, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1403, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 281, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 281, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/behavior.py", line 1142, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 1075, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 379, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 397, in __call__
renpy.save(fn, extra_info=save_name)
File "renpy/loadsave.py", line 427, in save
reraise(t, e, tb)
File "renpy/loadsave.py", line 413, in save
dump((roots, renpy.game.log), logf)
File "renpy/compat/pickle.py", line 51, in dump
cPickle.dump(o, f, PROTOCOL)
PicklingError: Can't pickle <type 'code'>: attribute lookup __builtin__.code failed
Windows-10-10.0.19041 AMD64
Ren'Py 7.6.3.23091805
Astral Lust 0.3.0
Sun Sep 29 00:03:58 2024
When day 51 arrives and I go to sleep to get through the next day, the game breaks. I haven't started that pathI think u have to avoid 'Path of Destiny' option while exploring. This option is bugged.
Not work u.uTry deleting both persistent files and try it
I get the same issueGame keeps crashing after some time playing, always when i sleep. Guess the save file is corrupted, even when i make a new one it works for a while but still happens after some time.
From the beginning it happened to me I clicked on ignore and the game continued for me idk why am the only who don't have problemCode:I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00action_file.rpy", line 397, in __call__ renpy.save(fn, extra_info=save_name) PicklingError: Can't pickle <type 'code'>: attribute lookup __builtin__.code failed -- Full Traceback ------------------------------------------------------------ Full traceback: File "renpy/common/_layout/screen_load_save.rpym", line 35, in script $ ui.interact() File "renpy/ast.py", line 1138, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "renpy/python.py", line 1122, in py_exec_bytecode exec(bytecode, globals, locals) File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module> $ ui.interact() File "renpy/ui.py", line 299, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3582, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore File "renpy/display/core.py", line 4543, in interact_core rv = root_widget.event(ev, x, y, 0) File "renpy/display/layout.py", line 1179, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1179, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1179, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/screen.py", line 770, in event rv = self.child.event(ev, x, y, st) File "renpy/display/layout.py", line 1179, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1403, in event rv = super(Window, self).event(ev, x, y, st) File "renpy/display/layout.py", line 281, in event rv = d.event(ev, x - xo, y - yo, st) File "renpy/display/layout.py", line 1179, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1403, in event rv = super(Window, self).event(ev, x, y, st) File "renpy/display/layout.py", line 281, in event rv = d.event(ev, x - xo, y - yo, st) File "renpy/display/layout.py", line 1179, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 281, in event rv = d.event(ev, x - xo, y - yo, st) File "renpy/display/behavior.py", line 1142, in event return handle_click(self.clicked) File "renpy/display/behavior.py", line 1075, in handle_click rv = run(action) File "renpy/display/behavior.py", line 379, in run return action(*args, **kwargs) File "renpy/common/00action_file.rpy", line 397, in __call__ renpy.save(fn, extra_info=save_name) File "renpy/loadsave.py", line 427, in save reraise(t, e, tb) File "renpy/loadsave.py", line 413, in save dump((roots, renpy.game.log), logf) File "renpy/compat/pickle.py", line 51, in dump cPickle.dump(o, f, PROTOCOL) PicklingError: Can't pickle <type 'code'>: attribute lookup __builtin__.code failed Windows-10-10.0.19041 AMD64 Ren'Py 7.6.3.23091805 Astral Lust 0.3.0 Sun Sep 29 00:03:58 2024
game can not save , anyone know what happend?
Yes you can ignore the error but the save file won't be created. So trying to progress any further would be meaningless if you can't save at allFrom the beginning it happened to me I clicked on ignore and the game continued for me idk why am the only who don't have problem