Few pages back, someone responded to a post of mine linking the latest 0.3.0c Android version of the game.Any Android port (other than the one from op) available?
Few pages back, someone responded to a post of mine linking the latest 0.3.0c Android version of the game.Any Android port (other than the one from op) available?
Sorry, I don't know.i applied the patch, now i'm getting another bug when i try using some tarot card. this one was using the hermit, but also happened with the one that reduces corruption
You probably chose already, but as with any other deck builder, I'm pretty sure there are ways to make it work. Better card aside, anyone who can't imagine a situation when any of those would help, even assuming they could draw them whenever they want, obviously don't play card game. Now, going off of version 0.2.4 (with all the bugs I'm hearing about 0.3, I'll pass this time, +more content to look forward to):I played this awhile back regularly and had built up a strong deck back then but Victorius has since nerfed a number of those cards I use to use.
I use to never utilize any card that had a negative/positive impact on both the PC and enemies but many of the cards do exactly that now.
If you had to choose between the following three cards, which would you choose and why? View attachment 4110130
Can you give me that link or comment number??Few pages back, someone responded to a post of mine linking the latest 0.3.0c Android version of the game.
#3171Can you give me that link or comment number??
game lord
No, that's actually scripted. It's a couple of battles in a row and if you win all of them you're still getting that event. Not 100% sure, but i think the event plays out a little differently (you get stabbed while catching your breath after having killed all his minions), so with the outcome being set i think that battle is the exception.Is there no negative results from losing the bandit battleYou don't have permission to view the spoiler content. Log in or register now.
I know many were upset and complained they didn't like how we lost all our cards (and stuff?) but being killed by him just now, it seems like there are no negative repercussions occurring at this point. Is that actually the case and we don't lose anything afterwards now?
Oh yeah, I knew it was scripted but a couple years back, it used to be where even if you defeated all the mobs, you would beNo, that's actually scripted. It's a couple of battles in a row and if you win all of them you're still getting that event. Not 100% sure, but i think the event plays out a little differently (you get stabbed while catching your breath after having killed all his minions), so with the outcome being set i think that battle is the exception.
As an aside, when Kiara asks to kill you to study your resurrection ability, it's an intelligence check to have her keep your stuff safe, so that's how you can prevent losing stuff from that, apparently.
I got from the strange seller in the library, he sells tarot cards, was with the game that i was already playing before patch, dunno if its related. I'm already playing some other games, i liked the idea of the game, never seen a cosmic horror h game before, and i got quite the liking for card games these past years.Sorry, I don't know.
This was w a new game, right? I don't guess I've seen the hermit card. Where did you
get that one?
Supposedly the dev is going to issue another patch or update in December so maybe
if you can just ignore/skip it until then?
On the other hand, don't hold your breath for the update, he's said stuff like that before and then
disappeared. Hopefully not this time.
Best of Luck
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00action_file.rpy", line 397, in __call__
renpy.save(fn, extra_info=save_name)
PicklingError: Can't pickle <type 'code'>: attribute lookup __builtin__.code failed
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
$ ui.interact()
File "renpy/ast.py", line 1138, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 1122, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
$ ui.interact()
File "renpy/ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3582, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "renpy/display/core.py", line 4543, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/transition.py", line 53, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 770, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1403, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 281, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/behavior.py", line 1142, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 1075, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 372, in run
new_rv = run(i, *args, **kwargs)
File "renpy/display/behavior.py", line 379, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 397, in __call__
renpy.save(fn, extra_info=save_name)
File "renpy/loadsave.py", line 427, in save
reraise(t, e, tb)
File "renpy/loadsave.py", line 413, in save
dump((roots, renpy.game.log), logf)
File "renpy/compat/pickle.py", line 51, in dump
cPickle.dump(o, f, PROTOCOL)
PicklingError: Can't pickle <type 'code'>: attribute lookup __builtin__.code failed
Windows-10-10.0.19041 AMD64
Ren'Py 7.6.3.23091805
Astral Lust 0.3.0
Wed Oct 9 04:43:15 2024
Are you playing 3.0c or have the patch installed on 3.0 this is patchall the progress I made was for nothing :-(. Error below occures when I play the game (sometimes after a fight or just after sleepig) and the worst part...it occures, when I try to save:
[/CODE]Code:[code] I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00action_file.rpy", line 397, in __call__ renpy.save(fn, extra_info=save_name) PicklingError: Can't pickle <type 'code'>: attribute lookup __builtin__.code failed -- Full Traceback ------------------------------------------------------------ Full traceback: File "renpy/common/_layout/screen_load_save.rpym", line 35, in script $ ui.interact() File "renpy/ast.py", line 1138, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "renpy/python.py", line 1122, in py_exec_bytecode exec(bytecode, globals, locals) File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module> $ ui.interact() File "renpy/ui.py", line 299, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3582, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore File "renpy/display/core.py", line 4543, in interact_core rv = root_widget.event(ev, x, y, 0) File "renpy/display/layout.py", line 1179, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/transition.py", line 53, in event return self.new_widget.event(ev, x, y, st) # E1101 File "renpy/display/layout.py", line 1179, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1179, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/screen.py", line 770, in event rv = self.child.event(ev, x, y, st) File "renpy/display/layout.py", line 1179, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1403, in event rv = super(Window, self).event(ev, x, y, st) File "renpy/display/layout.py", line 281, in event rv = d.event(ev, x - xo, y - yo, st) File "renpy/display/layout.py", line 1179, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1179, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/behavior.py", line 1142, in event return handle_click(self.clicked) File "renpy/display/behavior.py", line 1075, in handle_click rv = run(action) File "renpy/display/behavior.py", line 372, in run new_rv = run(i, *args, **kwargs) File "renpy/display/behavior.py", line 379, in run return action(*args, **kwargs) File "renpy/common/00action_file.rpy", line 397, in __call__ renpy.save(fn, extra_info=save_name) File "renpy/loadsave.py", line 427, in save reraise(t, e, tb) File "renpy/loadsave.py", line 413, in save dump((roots, renpy.game.log), logf) File "renpy/compat/pickle.py", line 51, in dump cPickle.dump(o, f, PROTOCOL) PicklingError: Can't pickle <type 'code'>: attribute lookup __builtin__.code failed Windows-10-10.0.19041 AMD64 Ren'Py 7.6.3.23091805 Astral Lust 0.3.0 Wed Oct 9 04:43:15 2024
You guys HAVE to be trolling at this point... How many times are you going to post the exact same error from the previous version? The patch is literally the last message before this one...Code:I'm sorry, but an uncaught exception occurred. Astral Lust 0.3.0
for me the "I have trouble sleeping at night" quest I went into my room at night and left out the door at night and the cutscene happenedOK, I'm a bit lost and searching the thread hasn't really helped much. I'm trying to progress with the women in the hotel. Frankly, the hints suck.
Lexi's hint is 'I have trouble sleeping at night." OK. I've tried wandering the hotel at night. I've tried perving on the sleeping women. I've tried making certain I'm back in my own bed before going to sleep. Nothing happens.
Gracies's hint is about beautiful flowers outside. I acquired a rose. I can't give it to her, I can't show her, I can't talk about it. I can't use it via right-click. From what I've gleaned from the thread, it's part of Lexi's path. Cool. Wish I could advance that one then.
Mina's hint is "I should leave my room sometimes." OK. Umm, what? I spend almost all the time periods outside my room.
On an entirely unrelated note, I'd really like to find a way to reduce corruption. I am assuming it's a bad thing. There's been one dream where it dropped by 3 and there's a trader I've found that can lower it for a 'mysterious coin' which would be a thing if I were to possess or even know where to acquire said trade goods. Am I overlooking something simple?
Thank you. I never use the doors -- I haven't wanted to memorize the hotel layout so I just use the quick map.for me the "I have trouble sleeping at night" quest I went into my room at night and left out the door at night and the cutscene happened
No problem, I was the same with the fast travel as well and for the flower one I'm guessing it will just be to progress the story a bit or do some of the girls missionsThank you. I never use the doors -- I haven't wanted to memorize the hotel layout so I just use the quick map.