Forgotted

Engaged Member
Sep 1, 2020
2,223
1,909
i applied the patch, now i'm getting another bug when i try using some tarot card. this one was using the hermit, but also happened with the one that reduces corruption
Sorry, I don't know.
This was w a new game, right? I don't guess I've seen the hermit card. Where did you
get that one?

Supposedly the dev is going to issue another patch or update in December so maybe
if you can just ignore/skip it until then?

On the other hand, don't hold your breath for the update, he's said stuff like that before and then
disappeared. Hopefully not this time.


Best of Luck
 

4notherRandomGuy

Active Member
Sep 23, 2021
573
328
I played this awhile back regularly and had built up a strong deck back then but Victorius has since nerfed a number of those cards I use to use.

I use to never utilize any card that had a negative/positive impact on both the PC and enemies but many of the cards do exactly that now.

If you had to choose between the following three cards, which would you choose and why? View attachment 4110130
You probably chose already, but as with any other deck builder, I'm pretty sure there are ways to make it work. Better card aside, anyone who can't imagine a situation when any of those would help, even assuming they could draw them whenever they want, obviously don't play card game. Now, going off of version 0.2.4 (with all the bugs I'm hearing about 0.3, I'll pass this time, +more content to look forward to):
- Madness: +STR to both side.
You don't have permission to view the spoiler content. Log in or register now.
- Despair: Weak on both side, stun enemies.
You don't have permission to view the spoiler content. Log in or register now.
- Aharon: true dmg to all
You don't have permission to view the spoiler content. Log in or register now.
 

Game Lord

Member
Apr 17, 2021
439
294
Is there no negative results from losing the bandit battle
You don't have permission to view the spoiler content. Log in or register now.

I know many were upset and complained they didn't like how we lost all our cards (and stuff?) but being killed by him just now, it seems like there are no negative repercussions occurring at this point. Is that actually the case and we don't lose anything afterwards now?
 

Woodstock_1983

Engaged Member
Sep 16, 2020
2,061
905
it looked interesting until I saw that you have to fight using cards like these. Is this like TCG games like Magic cards, Pokemon and others? If so, sorry I'll pass because, I never know which cards to use. It's boring and too complicating to me.
 

Penitensary

Active Member
May 10, 2020
809
744
Is there no negative results from losing the bandit battle
You don't have permission to view the spoiler content. Log in or register now.

I know many were upset and complained they didn't like how we lost all our cards (and stuff?) but being killed by him just now, it seems like there are no negative repercussions occurring at this point. Is that actually the case and we don't lose anything afterwards now?
No, that's actually scripted. It's a couple of battles in a row and if you win all of them you're still getting that event. Not 100% sure, but i think the event plays out a little differently (you get stabbed while catching your breath after having killed all his minions), so with the outcome being set i think that battle is the exception.

As an aside, when Kiara asks to kill you to study your resurrection ability, it's an intelligence check to have her keep your stuff safe, so that's how you can prevent losing stuff from that, apparently.
 

Game Lord

Member
Apr 17, 2021
439
294
No, that's actually scripted. It's a couple of battles in a row and if you win all of them you're still getting that event. Not 100% sure, but i think the event plays out a little differently (you get stabbed while catching your breath after having killed all his minions), so with the outcome being set i think that battle is the exception.

As an aside, when Kiara asks to kill you to study your resurrection ability, it's an intelligence check to have her keep your stuff safe, so that's how you can prevent losing stuff from that, apparently.
Oh yeah, I knew it was scripted but a couple years back, it used to be where even if you defeated all the mobs, you would be
You don't have permission to view the spoiler content. Log in or register now.
like you said because it was scripted to occur and then lose all your cards as a result of dying and most players flipped out over this with a number of players even quitting playing the game altogether out of frustration because of this event.

I know that Victorius had mentioned he would change it up but I didn't think it would change to where we wouldn't lose anything as a result. Was expecting to lose some items in our inventory at minimum but there doesn't seem to be any losses occurring now. Just found that interesting that it went from one extreme end of the spectrum (losing cards) to the other end (losing nothing) after seeing how it plays out now is all.
 

Game Lord

Member
Apr 17, 2021
439
294
Okay, what gives? I'll save after a fight when the screen shows Victory. Now most of the time if I am to reload that save, the enemies are back alive. Here and there though, if I reload these same type saves (after winning and having saved when the Victory is displayed on the screen,) the save will keep it as me having defeated the enemies from that battle.

There doesn't seem to be any rhyme or reason as to why it saves them the same way but when loading them back up, sometimes the fight is over and other times the enemies are still alive.

Anyone have any idea how this part works exactly?
Screenshot_20241008-175411_Astral Lust.jpg
 

Chaos_123

New Member
Apr 30, 2024
14
3
Sorry, I don't know.
This was w a new game, right? I don't guess I've seen the hermit card. Where did you
get that one?

Supposedly the dev is going to issue another patch or update in December so maybe
if you can just ignore/skip it until then?

On the other hand, don't hold your breath for the update, he's said stuff like that before and then
disappeared. Hopefully not this time.


Best of Luck
I got from the strange seller in the library, he sells tarot cards, was with the game that i was already playing before patch, dunno if its related. I'm already playing some other games, i liked the idea of the game, never seen a cosmic horror h game before, and i got quite the liking for card games these past years.
 
  • Like
Reactions: Forgotted

my_hentai

Newbie
Jan 12, 2019
81
26
all the progress I made was for nothing :-(. Error below occures when I play the game (sometimes after a fight or just after sleepig) and the worst part...it occures, when I try to save:

Code:
[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 397, in __call__
    renpy.save(fn, extra_info=save_name)
PicklingError: Can't pickle <type 'code'>: attribute lookup __builtin__.code failed

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "renpy/ast.py", line 1138, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 1122, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
    $ ui.interact()
  File "renpy/ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3582, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "renpy/display/core.py", line 4543, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1179, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 53, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1179, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1179, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 770, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1179, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1403, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 281, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1179, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1179, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/behavior.py", line 1142, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 1075, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 372, in run
    new_rv = run(i, *args, **kwargs)
  File "renpy/display/behavior.py", line 379, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 397, in __call__
    renpy.save(fn, extra_info=save_name)
  File "renpy/loadsave.py", line 427, in save
    reraise(t, e, tb)
  File "renpy/loadsave.py", line 413, in save
    dump((roots, renpy.game.log), logf)
  File "renpy/compat/pickle.py", line 51, in dump
    cPickle.dump(o, f, PROTOCOL)
PicklingError: Can't pickle <type 'code'>: attribute lookup __builtin__.code failed

Windows-10-10.0.19041 AMD64
Ren'Py 7.6.3.23091805
Astral Lust 0.3.0
Wed Oct  9 04:43:15 2024
[/CODE]
 

wookie ookie

Engaged Member
Aug 30, 2021
3,728
7,289
all the progress I made was for nothing :-(. Error below occures when I play the game (sometimes after a fight or just after sleepig) and the worst part...it occures, when I try to save:

Code:
[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 397, in __call__
    renpy.save(fn, extra_info=save_name)
PicklingError: Can't pickle <type 'code'>: attribute lookup __builtin__.code failed

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "renpy/ast.py", line 1138, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 1122, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
    $ ui.interact()
  File "renpy/ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3582, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "renpy/display/core.py", line 4543, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1179, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 53, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1179, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1179, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 770, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1179, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1403, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 281, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1179, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1179, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/behavior.py", line 1142, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 1075, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 372, in run
    new_rv = run(i, *args, **kwargs)
  File "renpy/display/behavior.py", line 379, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 397, in __call__
    renpy.save(fn, extra_info=save_name)
  File "renpy/loadsave.py", line 427, in save
    reraise(t, e, tb)
  File "renpy/loadsave.py", line 413, in save
    dump((roots, renpy.game.log), logf)
  File "renpy/compat/pickle.py", line 51, in dump
    cPickle.dump(o, f, PROTOCOL)
PicklingError: Can't pickle <type 'code'>: attribute lookup __builtin__.code failed

Windows-10-10.0.19041 AMD64
Ren'Py 7.6.3.23091805
Astral Lust 0.3.0
Wed Oct  9 04:43:15 2024
[/CODE]
Are you playing 3.0c or have the patch installed on 3.0 this is patch
https://f95zone.to/masked/mega.nz/7...dlfZKHbWRbGkANSHzMJPTFbFJENRMTA4S9FWuMapCqWx8
 

glygoch

Member
Apr 27, 2017
116
234
Code:
I'm sorry, but an uncaught exception occurred.
Astral Lust 0.3.0
You guys HAVE to be trolling at this point... How many times are you going to post the exact same error from the previous version? The patch is literally the last message before this one...
 
  • Like
Reactions: Forgotted

Zalasandre

Newbie
Dec 23, 2017
23
53
Does anyone knows wich program was used to modelize the characters of this game ? I really like that kind of graphic style
 

sillyrobot

Engaged Member
Apr 22, 2019
2,231
1,942
OK, I'm a bit lost and searching the thread hasn't really helped much. I'm trying to progress with the women in the hotel. Frankly, the hints suck.

Lexi's hint is 'I have trouble sleeping at night." OK. I've tried wandering the hotel at night. I've tried perving on the sleeping women. I've tried making certain I'm back in my own bed before going to sleep. Nothing happens.

Gracies's hint is about beautiful flowers outside. I acquired a rose. I can't give it to her, I can't show her, I can't talk about it. I can't use it via right-click. From what I've gleaned from the thread, it's part of Lexi's path. Cool. Wish I could advance that one then.

Mina's hint is "I should leave my room sometimes." OK. Umm, what? I spend almost all the time periods outside my room.


On an entirely unrelated note, I'd really like to find a way to reduce corruption. I am assuming it's a bad thing. There's been one dream where it dropped by 3 and there's a trader I've found that can lower it for a 'mysterious coin' which would be a thing if I were to possess or even know where to acquire said trade goods. Am I overlooking something simple?
 

beeboopz!

New Member
Dec 25, 2022
10
21
OK, I'm a bit lost and searching the thread hasn't really helped much. I'm trying to progress with the women in the hotel. Frankly, the hints suck.

Lexi's hint is 'I have trouble sleeping at night." OK. I've tried wandering the hotel at night. I've tried perving on the sleeping women. I've tried making certain I'm back in my own bed before going to sleep. Nothing happens.

Gracies's hint is about beautiful flowers outside. I acquired a rose. I can't give it to her, I can't show her, I can't talk about it. I can't use it via right-click. From what I've gleaned from the thread, it's part of Lexi's path. Cool. Wish I could advance that one then.

Mina's hint is "I should leave my room sometimes." OK. Umm, what? I spend almost all the time periods outside my room.


On an entirely unrelated note, I'd really like to find a way to reduce corruption. I am assuming it's a bad thing. There's been one dream where it dropped by 3 and there's a trader I've found that can lower it for a 'mysterious coin' which would be a thing if I were to possess or even know where to acquire said trade goods. Am I overlooking something simple?
for me the "I have trouble sleeping at night" quest I went into my room at night and left out the door at night and the cutscene happened
 
  • Like
Reactions: sillyrobot

sillyrobot

Engaged Member
Apr 22, 2019
2,231
1,942
for me the "I have trouble sleeping at night" quest I went into my room at night and left out the door at night and the cutscene happened
Thank you. I never use the doors -- I haven't wanted to memorize the hotel layout so I just use the quick map.
 
  • Like
Reactions: beeboopz!

beeboopz!

New Member
Dec 25, 2022
10
21
Thank you. I never use the doors -- I haven't wanted to memorize the hotel layout so I just use the quick map.
No problem, I was the same with the fast travel as well and for the flower one I'm guessing it will just be to progress the story a bit or do some of the girls missions
 
4.00 star(s) 61 Votes