tamakool

Member
Sep 12, 2020
104
17
where did you get the snipe card?
Also can someone enlighten me on the areas you can currently get the map pieces? according to the hint I need to farm slums for the last piece I need?
 

wwgwa

Member
Dec 27, 2017
253
107
I have a bit of a strange question: what did you name your dog? (Personally, I don’t like giving random names.)
 

katabasi

Engaged Member
Jun 6, 2017
2,008
1,624
whats the point of summons if half the time u cant use them? (no space)
edit
i cheesed the dragon and he has no rewards
 
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sillyrobot

Engaged Member
Apr 22, 2019
2,231
1,942
Hopefully the last of my newbie questions:

I don't think I get how card evolution works. It happened once or twice, but I keep choosing the same cards and there doesn't seem to be any change. Is it just a very rare random occurrence?

I see the same cards as rewards all the time. Lots of Flurry and Bulletstorm. Some Slice and Devour. There are lots of types of cards I've never seen. For example, the only healing effect card I've found is Devour. Is the RNGesus just being mean or is there a rhyme and reason I have not fathomed? I'm basically capable of fighting Strong opponents but not Powerful. I've opened all exploration areas on the map but have not invested much in training at the Dojo if that matters.

How does one store cards in the vault? The interface defaults to inventory and I can't find a control that swaps to cards.

I've collected a fair number of keys, but have never found anything locked. Is that stuff late-game content or am I missing something?

Alice's plot line granted me a single mysterious coin. Woohoo. Are there others or is the Library trader a single choice?

I think that's it for now.
 

Qatalitoniss

Newbie
Nov 8, 2019
22
20
I really enjoyed the game, but the card battle mechanics feel somewhat disconnected from the narrative. The mechanics behind weapon and defense cards are understandable, but how does the protagonist gain a bite ability that restores HP after killing certain monsters? If we treat this as a purely mechanical feature, it's easy to overlook, but it could be integrated into the story with just a bit of effort. For example, in the first training battle with a werewolf, after defeating it, the hero could gain a bite ability card, expressing surprise in dialogue at the newfound power. You could even mention in the story that by killing monsters, the protagonist absorbs some of their strength, and voilà—the card mechanics would feel more integrated into the game's narrative.

Personally, I would prefer future updates to focus on refining the mechanics rather than adding more to the story. Currently, card progression seems broken. The experience gained for cards isn’t saved properly. For example, if you level a card from level 1 with 0 XP to 1 XP and then save/reload the game, the XP resets to 0. However, this bug also allows for cheating. In Ren'Py games, you can rewind the story by scrolling the mouse wheel up. So, after a battle, if you get a duplicate card, you can rewind time to before the fight, replay it (making sure to win in the same number of turns so the same cards drop), and select the same card to level it up to next level. But you can't rewind back if you got the card for the first time or upgrade it to the next lvl. The same exploit works for purchases or upgrades at the forge—buy a card, rewind, and buy it again. For these manipulation to work, it's best to save/load before them. Consumable cards that lose a level after use are also not functioning as intended. For instance, if you use a level 3 Bulletproof Vest card, it should drop to level 2 with 1 XP, but if you save and reload, the card resets back to level 3.

It would also be nice if consumable cards could be locked at their maximum level or made cheaper to level up again, as using them in battle and then re-leveling them feels too costly in terms of resources. The mechanic of storing cards in the stash and losing them after defeat is only mentioned during the tutorial but isn’t actually applied in the game. Personally, I like this better—it wouldn’t be fun to lose all your upgraded cards if you're defeated in the story. However, if this mechanic is added, it might make sense to lose weapon cards but keep ability cards. For example, learning a combat skill from a master and then losing it after dying doesn’t seem logical.

Lastly, I wanted to mention the events related to resource gathering and combat. It would be great if visiting a location filled up a familiarity/exploration bar, and once it’s fully leveled, you could search for specific events or monsters in that area. That way, if I wanted to encounter a trader again, I wouldn't have to abuse save/loading to trigger the event. Similarly, if I’m looking to fight certain enemies (like powered-up cultists), I could go to a specific location and search for them, instead of choosing the 'search for difficult enemies' option and abusing save/loading again.
 
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Game Lord

Member
Apr 17, 2021
439
294
where did you get the snipe card?
Also can someone enlighten me on the areas you can currently get the map pieces? according to the hint I need to farm slums for the last piece I need?
I got mine from Alice requesting her battle items Task menu option IIRC. Couple of grenades and Bulletproof Vest as well from her so far.
 

08/15Wixxer

Member
Sep 1, 2017
107
188
where did you get the snipe card?
Also can someone enlighten me on the areas you can currently get the map pieces? according to the hint I need to farm slums for the last piece I need?
Snipe Card
- You can task Alice to get you some battle gear. The outcome is random (Frag Grenade, Bulletproof Vest or Snipe).

Map Piece
- You should be able to find the last piece, if you are at the Wanderers Hideout and explore from there.

How does one store cards in the vault? The interface defaults to inventory and I can't find a control that swaps to cards.

I've collected a fair number of keys, but have never found anything locked. Is that stuff late-game content or am I missing something?

Alice's plot line granted me a single mysterious coin. Woohoo. Are there others or is the Library trader a single choice?
Card Vault
- I don't think it's implemented yet?

Keys
- You can find Wooden, Solid and Iron Chests. The all need keys to unlock. Higher tier enemies will drop them sometimes as a combat reward.

Mysterius Coins
- The Wandering Trader will sell them sometimes if you have a high reputaition with him.
- Look for Alex in the Wanderer's Hideout(Main Square). She sells them, if you have a good relationship with her (~20 points).
- You might be able to find them while adventuring with Little Fox? I could be misremembering, tho.
 
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glygoch

Member
Apr 27, 2017
116
234
I don't think I get how card evolution works. It happened once or twice, but I keep choosing the same cards and there doesn't seem to be any change. Is it just a very rare random occurrence?
Check the number of stars of the card, if they're all gold, the card is maxed. You can only select one evolution path.
Also, keep in mind that card XP is bugged and doesn't get saved, so you lose it if you load the game.

I see the same cards as rewards all the time. Lots of Flurry and Bulletstorm. Some Slice and Devour. There are lots of types of cards I've never seen. For example, the only healing effect card I've found is Devour. Is the RNGesus just being mean or is there a rhyme and reason I have not fathomed? I'm basically capable of fighting Strong opponents but not Powerful. I've opened all exploration areas on the map but have not invested much in training at the Dojo if that matters.
Certain cards appear to be unobtainable. I have no idea if this is a bug or intentional. Yes, there is a healing card than can drop, but I don't recommend trying to heal. Block is easier to get and right now, enemies don't seem to be able to do anything about it. But most fights should end within a few turns with the right cards, there's no point defending forever.
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How does one store cards in the vault? The interface defaults to inventory and I can't find a control that swaps to cards.
Don't think it's implemented. Just don't die. Even if it was implemented, the max vault level still can't hold all your stuff and definitely couldn't hold all the cards.
I've collected a fair number of keys, but have never found anything locked. Is that stuff late-game content or am I missing something?
Some enemies drop locked containers, which you can open in your inventory.
Alice's plot line granted me a single mysterious coin. Woohoo. Are there others or is the Library trader a single choice?
Trade for them in the business district or get them from powerful enemies or random exploration. All of this is pretty much RNG, but if you got the money, spamming the trader is fastest (in real-time), I think.
 

sillyrobot

Engaged Member
Apr 22, 2019
2,231
1,942
Check the number of stars of the card, if they're all gold, the card is maxed. You can only select one evolution path.
Also, keep in mind that card XP is bugged and doesn't get saved, so you lose it if you load the game.


Certain cards appear to be unobtainable. I have no idea if this is a bug or intentional. Yes, there is a healing card than can drop, but I don't recommend trying to heal. Block is easier to get and right now, enemies don't seem to be able to do anything about it. But most fights should end within a few turns with the right cards, there's no point defending forever.
View attachment 4121392


Don't think it's implemented. Just don't die. Even if it was implemented, the max vault level still can't hold all your stuff and definitely couldn't hold all the cards.

Some enemies drop locked containers, which you can open in your inventory.

Trade for them in the business district or get them from powerful enemies or random exploration. All of this is pretty much RNG, but if you got the money, spamming the trader is fastest (in real-time), I think.
The fact loading dumps card xp is probably what's preventing me. I don't keep the game open long.

I don't expect to use healing much -- there was a story event where one can use a healing ability rather than hunt for antibiotics and that piqued my memory that I have never seen such a card as a reward. Additionally, I'm trying to find a situation where I'd use "The Sun" card. Setting oneself on fire to burn the enemies when the enemies typically have a higher hp total is a self-limiting tactic.
 

Game Lord

Member
Apr 17, 2021
439
294
So when we play a card that indicates it has Destroy on it, isn't it supposed to be removed from our deck altogether afterwards?

I'm noticing a card I played that indicates this is no longer in my active deck but is still in my card inventory after the battle ends. Isn't that really what Exhaust means and does?

Am I misunderstanding how Destroy works or is it just broken at this time?

I've always been apprehensive about playing any of my cards with the Destroy function out of fear of losing them altogether after using them but if there is no actual penalty for doing so and we keep them after all, then I'll end up playing them more freely in battles?
 
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4notherRandomGuy

Active Member
Sep 23, 2021
573
328
where did you get the snipe card?
Also can someone enlighten me on the areas you can currently get the map pieces? according to the hint I need to farm slums for the last piece I need?
Not sure if still exist post V0.2.4, but aside from alice battle gear, you used to be able to craft them yourself in armory/vault.
 

Zerent

Newbie
Aug 26, 2020
62
415
4k version lags too much, but i've got a 1440p monitor. Should I stick with the 1080p version of the game, or can I get the 4k version to 1440p without making the window smaller?
 
4.00 star(s) 61 Votes