Game Lord

Member
Apr 17, 2021
388
270
Yopi about updating his android port:
About Astral Lust, dev added some security to cuck me and probably every other porter that could port it's game, so for the moment port is getting Onhold tag and will see if newer version are still blocked, honestly I think it's possible to bypass it but I don't think someone will take that much time only to port a game, I out of this game for now so don't ask about it thank you.
Where is this info from, another source, because your quote doesn't indicate a source, other than the name Yopi who I've no idea is a user here or is an outside porter or what exactly?

So the Android ports we've been getting here haven't been being released directly from the developer themselves? I didn't realize this all this time. Is the developer not even releasing an Android version all this time then? If not, why go to this length to up the security on the game to prevent its portability? I'm not willing to play the PC version so if you're not going to release an Android, why get so up in arms when others do?
 

Game Lord

Member
Apr 17, 2021
388
270
So are they porting the decompressed version or something?

Victorious is proactively responding to Android requests on their Discord site so yeah, he seems to be proactive on the Android version front of the game.

Was worried we may lose access to v0.3.1d which I'm waiting for release as it clears up many of the unobtainable card issues.
 

wookie ookie

Engaged Member
Aug 30, 2021
3,239
6,070
So are they porting the decompressed version or something?

Victorious is proactively responding to Android requests on their Discord site so yeah, he seems to be proactive on the Android version front of the game.

Was worried we may lose access to v0.3.1d which I'm waiting for release as it clears up many of the unobtainable card issues.
I don't use APK but yeah it's decompressed as I can see 985MB it's from Victorious but on my Mega I'll remove 3.1c and post 3.1d when it comes out
 

Game Lord

Member
Apr 17, 2021
388
270
Yeah, I don't use the compressed version. I'd rather play the larger, better image version.

Still not sure what version that Yopi was porting all the same and the other user who posted that comment hasn't responded either.

Oh well, as long as Victorius is putting out an Android version himself, no hair off my back.
 
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rxiw

Newbie
Mar 21, 2020
72
92
Where is this info from, another source, because your quote doesn't indicate a source, other than the name Yopi who I've no idea is a user here or is an outside porter or what exactly?

So the Android ports we've been getting here haven't been being released directly from the developer themselves? I didn't realize this all this time. Is the developer not even releasing an Android version all this time then? If not, why go to this length to up the security on the game to prevent its portability? I'm not willing to play the PC version so if you're not going to release an Android, why get so up in arms when others do?
I was talking about Yopi's , not the official android version. The quote was from his Discord. Not sure why he hasn't posted the link to the port himself in this thread as usual, but someone else previously linked it in this thread. As far as I can tell, he is/was the only 3rd party android porter for Astral Lust, but it seems to be on Estrada's queue
 
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Game Lord

Member
Apr 17, 2021
388
270
I was talking about Yopi's , not the official android version. The quote was from his Discord. Not sure why he hasn't posted the link to the port himself in this thread as usual, but someone else previously linked it in this thread. As far as I can tell, he is/was the only 3rd party android porter for Astral Lust, but it seems to be on Estrada's queue
I looked it over and did like his delete saves option from the load/save files screen. Nothing else really stood out to me granted I didn't actually try out his version here. Too bad he will no longer be porting it. Would have tried it out at this time but no real reason to now if it won't be continued going forward.

Interesting that Victorius changed the security on the game to make porting it so difficult to do now though?
 

Mxiio

Member
Jul 30, 2024
201
146
When upgrading "The Moon" to Rank 4 this happens:

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/places/hotel/alice/room.rpy", line 34, in script call
    call task_turnin from _call_task_turnin_1
  File "game/places/library/room.rpy", line 13, in script call
    call screen library
  File "game/characters/traders/mysterious/speak.rpy", line 93, in script call
    call speak_mt_2(where=where) from _call_speak_mt_2_2
  File "game/places/library/room.rpy", line 13, in script
    call screen library
  File "renpy/common/000statements.rpy", line 671, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/common/00action_other.rpy", line 582, in __call__
    rv = self.callable(*self.args, **self.kwargs)
  File "game/combat/cards/CardManager.rpy", line 280, in levelUp
    choices.append(self.getCard(stage, path + [available]))
  File "game/combat/cards/CardManager.rpy", line 382, in getCard
    return Cardv2(self.id, self.getLevelDetails(stage, path), romanNumber = astral.getRoman(stage), stars = self.getStars(stage))
  File "game/combat/cards/CardManager.rpy", line 406, in getLevelDetails
    return (self.getBaseLevelDetails(stage, path), self.getAdditionalLevelDetails(stage, path))
  File "game/combat/cards/CardManager.rpy", line 469, in getAdditionalLevelDetails
    additional[property][field] += v
KeyError: u'regeneration'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/places/hotel/alice/room.rpy", line 34, in script call
    call task_turnin from _call_task_turnin_1
  File "game/places/library/room.rpy", line 13, in script call
    call screen library
  File "game/characters/traders/mysterious/speak.rpy", line 93, in script call
    call speak_mt_2(where=where) from _call_speak_mt_2_2
  File "game/places/library/room.rpy", line 13, in script
    call screen library
  File "renpy/ast.py", line 1974, in execute
    self.call("execute")
  File "renpy/ast.py", line 1953, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 374, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 671, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/exports/statementexports.py", line 345, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 2215, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "renpy/display/core.py", line 3278, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1294, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1294, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1294, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 793, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1294, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/behavior.py", line 1117, in event
    rv = super(Button, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 1523, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 288, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1523, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 288, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1294, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1294, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1523, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 288, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1294, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 288, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/transform.py", line 1083, in event
    rv = d.event(ev, cx, cy, st)
  File "renpy/display/behavior.py", line 1117, in event
    rv = super(Button, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 1523, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 288, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1294, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/behavior.py", line 1180, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 1101, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 394, in run
    new_rv = run(i, *args, **kwargs)
  File "renpy/display/behavior.py", line 401, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_other.rpy", line 582, in __call__
    rv = self.callable(*self.args, **self.kwargs)
  File "game/combat/cards/CardManager.rpy", line 280, in levelUp
    choices.append(self.getCard(stage, path + [available]))
  File "game/combat/cards/CardManager.rpy", line 382, in getCard
    return Cardv2(self.id, self.getLevelDetails(stage, path), romanNumber = astral.getRoman(stage), stars = self.getStars(stage))
  File "game/combat/cards/CardManager.rpy", line 406, in getLevelDetails
    return (self.getBaseLevelDetails(stage, path), self.getAdditionalLevelDetails(stage, path))
  File "game/combat/cards/CardManager.rpy", line 469, in getAdditionalLevelDetails
    additional[property][field] += v
KeyError: u'regeneration'

Windows-10-10.0.19041 AMD64
Ren'Py 7.8.2.24090902
Astral Lust 0.3.1c
Mon Nov  4 12:47:25 2024
 

qwemnbbb

New Member
Oct 26, 2023
1
0
Guys,How can I unlock this —— Mina :“Get Lexi drunk at the Kitchen date(love route)”?
I have already repeat the date for many times,and each time I give Lexi an Old Wine and one another wine。
I can make sure that Lexi got drunk every time, and Mina was also in love route。
But I have never succeed to unlock this part of the gallery。
Does my 0.3.1c version game has a bug?
123.png
 

RoyHannible

New Member
Jul 18, 2021
3
0
While loading the script.
IOError: [Errno 9] Bad file descriptor: u'D:\\\xa0\\AstralLust-0.3.1c-pc\\game/00Lint/arenas.rpy'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/bootstrap.py", line 359, in bootstrap
renpy.main.main()
File "renpy/main.py", line 470, in main
renpy.game.script.load_script() # sets renpy.game.script.
File "renpy/script.py", line 359, in load_script
self.load_appropriate_file(".rpyc", [ "_ren.py", ".rpy" ], dir, fn, initcode)
File "renpy/script.py", line 883, in load_appropriate_file
with open(rpyfn, "rb") as f:
IOError: [Errno 9] Bad file descriptor: u'D:\\\xa0\\AstralLust-0.3.1c-pc\\game/00Lint/arenas.rpy'

Windows-10-10.0.19041 AMD64
Ren'Py 7.8.2.24090902

Mon Nov 4 23:03:13 2024
 

itumrekt

New Member
Jan 2, 2019
9
3
i need help on Gracie. I'm literally stuck at 12/13 and I already maxed out everyone and already built everything.
 

Game Lord

Member
Apr 17, 2021
388
270
Anyone know how to remove the dialogue box at the bottom of the screen in the Android version so we can see the entire image on the screen without it being blocked?

I thought all RenPy games allow for this?
 

Machovich

Newbie
Jan 25, 2023
38
13
ok what gives ????

No one else I run across is carrying 1000's of items in their pockets like I am. Have they all some how managed to be smart enough to actually use the entire "storage room" to store their items? I mean lets get real, I built this entire room looks like at least a 10 buy 20 foot room and yet the PC is not smart enough to use anything else than a small envelope sized chest to hold the stuff in the storage room. Holding only 24 items is just lame by the way. How can I put all this crap in my pocket but not allowed to put it in the big ass room I just built in my house?

When I keep killing NPCs they barely have anything. That is either because of two things: 1- They are smart enough to figure out how to empty their pants pockets. or 2- They dont have anything to carry because some one else just took it all from them when they died..............

I vote for storage rooms that you can actually store stuff in please......
 
4.10 star(s) 58 Votes