This was a pretty fun discovery. I always like it when games try something different, and doubly so when it involves actual gameplay. Plus some kinda unusual kinks/mix of kinks.
I'd agree that the UI feels a bit clunky and untidy at times, and that more information for various things would be a good idea. I'd also like a more robust save-on-quit system, if at all possible ^^;
Beyond that I think I'd enjoy some sort of endless mode (without the sandbox cheat), or possibly some sort of "meta progress" between runs (aside from gallery unlocks). Might be too much, admittedly.
But was fun for the two runs I did either way.
I'd agree that the UI feels a bit clunky and untidy at times, and that more information for various things would be a good idea. I'd also like a more robust save-on-quit system, if at all possible ^^;
Beyond that I think I'd enjoy some sort of endless mode (without the sandbox cheat), or possibly some sort of "meta progress" between runs (aside from gallery unlocks). Might be too much, admittedly.
But was fun for the two runs I did either way.