You are looking at the problem from the wrong side.
Everything that have been said in this thread is what should be done, but when have you seen someone do all this together ?
I think i got the point what i should do. Well, i explained it in my previous post.
This is an important lesson for me. Now, i make the character move in every scene as that it doesn't look static or lazy. Like normal people would do.
And have a dialog instead of thoughts. Well, here and there is a thought but mostly they talk.
It is, all honest game authors would say it. But you have an advantage over most of them, you realized it before you started. What you've to do now is not to give up, but to change your approach in order to include this factor.
Don't focus on what you want to do, more than you focus on what you can do. Do you want to tell the story you've in your mind, and are you ready to do the best you can for this ? If the answer is yes to both, then go for it, period.
When i think i got a start, i probably will posted it here. So everyone can look at it, try it out and say what they think.
When i am doing a scene (a picture) i look at it, even if i already rendered it and i ask myself, is this how you would lay, stay or sit?
It's amazing to find out that it is actually unrealistic. So i change it to what seems realistic. I think one of the pitfalls i find myself sometimes in, when you are using a pose and that is it. But you really got to change it to fit the scene.
So i do less renders a day now because i need to keep attention to the details.
Overall it should look like how people would behave. If it's a brawl, there should be anger, yelling, fists flying and impact on the others. Sounds easy but it isn't.
Though this is still all in my ability.
But renders are one aspect. Everyone is as good as they are.
I started a while ago to get things done with lesser assets. DAZ itself has many things for what you can buy some addon. It helped me greatly to watch some videos to discover that you can make dust for example. Or other effects.
Some things are better done after the render.
Anyway, as for the story i started to write down what i want to have happen. It makes it easier to not lose sight of what you planned. If you like me, you forget what you want to buy at the store next day. So i sometimes need to write that down.
So the same applies to the story.
But the big question for me is always, what scene makes sense. Which one doesn't and which does. So i assume i do it like the studios. I render and later i move them to a folder rejected. Maybe later on, they will fit.
So it's not all in vain but it's a long process.
On the plus side, i switched to make quick renders now to speed things up. Once it appears ok, i do the quality renders. Well, whatever the machine can produce.
That sound realist, and realism is what you'll need the most as creator.
Yes, i am aware what i can archive and what not. I am ok with that. Doesn't mean that it won't look good but it will be more on the average side which isn't bad.
I'm almost sure that I talk for the majority while saying that being entertained is all what we expect.
Your game will perhaps be average, and so what ? I follow few games that are horrible, and I'm sure that we all have few games that we will never admit having played, and even less following. We found them entertaining for whatever reason, and when you've a public base over 5 millions peoples, you'll always find at least some that will have this "whatever reason" to be entertained by your game. And since this is the worse possible case, it also mean that your game will find its public.
Reminds about the question, hey you did not listen to Abba when you were young or did you?
No, of course not.
Of course we all did.
So this is ok. I do like some of the real average games. They sometimes have themes that are really great. Even if a game has not so great dialogs, it still is worth playing.
There are lot of great titles but i mostly feel, there aren't for me.
I could give examples but that would not be helpful.
My bottom line is that i can do it but i worry if i ever release it, can i take critic? I hope. I don't want to imagine how some author feel if their game get bad reviews or worst.
How do you cope with that?
Anyway, i feel good and that is what is important i am very lucky to met so many great people on this board. You included.
Though i do regret that in all my life that i never really started to code. I was like so many that just were gaming instead.
You supposed to be creative with a computer but i did the opposite.
The C64 was something great. The only machine were you actually had to type something in to produce something on the screen.
Today is so much easier.
Anyway, thank you so much