Ayhsel

Chocolate Vampire
Donor
May 9, 2019
4,889
16,247
I'll give you the cheat sheet:
Flame Blade: Chance of Burn, does extra damage vs Frozen Enemies like fire attacks do against Ice Enemies.
Shadow Blade: Extra Damage vs Feared enemies, can cause more fear.
Aura Blade: Extra Healing if you have Regen Active
Ether Blade: Absorbs MP from your enemy, if they have any kind of status effect (Burn, Stun, Frozen, Fear, Hex) all the remaining turns of the status are absorbed for more MP.
Wave Blade: Has a chance to Stun. Extra Damage vs already stunned. If already stunned has a bonus chance of adding more stun.
Dual Blade: Double the Normal Melee Damage. If you have the Charged Sword Summoned, it's Triple instead.
Hex Blade: Extra damage vs Hexed enemies.
Ohh I see now. That is useful!
 
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Deleted member 3478761

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This is one of those games I'm always looking forward to playing at the end of a month. Not only because of the "spice" but also because of the story. I'll buy Act I once it hits Steam.

By the way, Kthulian, did you get a hardware upgrade? Those renders are looking beautifully since the last few monthly updates.
 
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imzahai

Active Member
Apr 19, 2019
938
1,272
Here ya go. I just used the original mod as the base.
Differences between this and The Team's 0.4.7 version:
  • Updated walkthrough up to v0.5.0 (Tried to keep the format the same)
  • Properly labeled some past Ending indicators
  • Fixed the v0.4.7 end-of-party trigger from leading to a premature end-of-version notice
  • Made it so you can see both the v0.4.9 Mida scene and Kat scene without having to choose one or the other
  • Very very few grammer/spelling edits
  • I had to remove the scene replay gallery due to a case of menu overlap.
I had time to test it, and everything seemed to work fine. Please let me know if something doesn't work for you.
This is something I'm only doing because The Team seems busy. Whether or not I continue to update it is based on what I see them do.
If there is a high demand for it, I can theoretically re-add/update the adult scene gallery. Otherwise I'll focus on the walkthrough.

4/30/2021
I updated this post to include the mod for Act II.
Note: The mod for Act I is not compatible with versions further than 0.5.0 and vice versa.
game updated again
 

Kthulian

www.kthuliangames.com
Game Developer
Apr 27, 2018
970
7,312
First of all, glad to see so many people recognizing Baelin,a true hero!!


Emm shall I take Mida? I don't mind her as a side love, but I am here for Ayna, Ataegina, Kat and Bredita.. She is second to all of them.
Maybe... Just make sure you know how to deal with so much estrogen concentrated in one place :sneaky:

Have to say I'm loving this game. enjoying not only the ""adult"" bits but following and making the story. But i have to ask our great friend Kthulian two things. One I'm sure has already maybe been asked but just in case. Much like everyone asked in GoT... Where's my dragon?!?! I ao want to summon a dragon LoL. But one I'm really wanting to know. Or perhaps an idea I might float your way... I've kinda taken after Katriona in healing magic. Just a good guy at heart i guess. But through the story I've yet to use healing outside of combat. Or maybe i missed it? I think there's some stuff still to play though over again to chose different but like i said i haven't found a story driven spot to use it.
Dragons? What dragons? For the ones paying attention and trying different paths there might be some clues about that... ;)
The first time you can use healing storywise is in the city of Allesterra to heal a certain drunkyard that takes you home with his wife...

How many scenes are there? I got the Cerea BJ and the Mida bath.
Are there others?
Bredita at the end of the update will tell you about it, unless I forget to code it... Like it almost happened with this one :p

Can't play act 2 can someone please help
Need more information... PC/Linux/MAC/Android? Mods? Find out the answer to your questions on my discord.

I can't play the second season can someone help me with the save issue
Hello. I copy/pasted my previous "save" folder in the game's "game" folder. This has worked for all other versions but this time, the new version of the game crashes every time I try to load a save. Is there a fix to this, or does it mean I should restart from scratch ? ^^' Thanks for reading me. :)
What was the last version you tried? Act I v0.5 or lower? or Act II v0.5.1?

Is act 2 have compressed version?
Find out the answer to your question on my discord. :p

This is one of those games I'm always looking forward to playing at the end of a month. Not only because of the "spice" but also because of the story. I'll buy Act I once it hits Steam.

By the way, Kthulian, did you get a hardware upgrade? Those renders are looking beautifully since the last few monthly updates.
You are beautiful too :LOL:
I didn't exactly get new hardware but with experience comes better results and I stopped caring about my images being too big, now they can easily go over 1MB when they were 200kb-300kb before.


A bit of a problem.

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/combatv2.rpy", line 2368, in <module>
NameError: name 'v39training' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/combatv2.rpyc", line 2368, in script
File "C:\Users\Documents\AtaeginaActII-0.5.2-pc\renpy\ast.py", line 1832, in execute
if renpy.python.py_eval(condition):
File "C:\Users\Documents\AtaeginaActII-0.5.2-pc\renpy\python.py", line 2059, in py_eval
return py_eval_bytecode(code, globals, locals)
File "C:\Users\Documents\AtaeginaActII-0.5.2-pc\renpy\python.py", line 2052, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/combatv2.rpy", line 2368, in <module>
NameError: name 'v39training' is not defined

Windows-X-X.X.XXXX
Ren'Py 7.3.5.606
Ataegina Act II 0.5.2
Mon May 31 18:39:39 2021
:unsure: let me work on a fix for that.
 

JJJ84

Engaged Member
Dec 24, 2018
3,122
6,546
Finished the update and I quite enjoyed it.

Spending time with Ayna and Katriona was enjoyable, even though there were no lewd scenes with them in this update.
And yeah........really looking forward to starting Ayna romance route, and hoping we share bed with Kat again soon sometime.
Scene with Mida was great too. Now we're delving into Bredita storyline, which has me intrigued as to how things will play out.


One thing that I do wonder though, when we'll get the chance to properly romance some of the other female characters, such as:

- Silvana: I mean yes, our MC got to bang her sister the queen twice, but I don't think he has gotten much interaction with Silvana herself yet, other than her teaching MC in her lessons

- Ryo: she had quite a bit of scenes with MC in act 1, but a lot of it felt like building her relationship with MC and her learning the magic.

- Princess Enainia: some time spent with this elf princess would also be nice.

Don't know how much more of the story is left for this game (well perhaps it's just me but I hope there's a lot more), I hope the 3 girls above get some love too.
 

Kthulian

www.kthuliangames.com
Game Developer
Apr 27, 2018
970
7,312
A bit of a problem.

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/combatv2.rpy", line 2368, in <module>
NameError: name 'v39training' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/combatv2.rpyc", line 2368, in script
File "C:\Users\Documents\AtaeginaActII-0.5.2-pc\renpy\ast.py", line 1832, in execute
if renpy.python.py_eval(condition):
File "C:\Users\Documents\AtaeginaActII-0.5.2-pc\renpy\python.py", line 2059, in py_eval
return py_eval_bytecode(code, globals, locals)
File "C:\Users\Documents\AtaeginaActII-0.5.2-pc\renpy\python.py", line 2052, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/combatv2.rpy", line 2368, in <module>
NameError: name 'v39training' is not defined

Windows-X-X.X.XXXX
Ren'Py 7.3.5.606
Ataegina Act II 0.5.2
Mon May 31 18:39:39 2021
Unzip and place the combatv2.rpy inside the \game folder, overwrite when asked.
It was using a variable I defined on Act I to check if you died or if it was training, but Act II doesn't have any combat training so far, now instead of causing an error you'll just die :LOL:
 

Spyderwraith

Well-Known Member
Jul 21, 2017
1,184
922
So i have saved a save point for when sloth says to do so. I do what you say and try and import it. the game says there is nothing to import.
I've double checked that yes i have saved a spot where sloth says to do so.
playing on windows

not sure if this error has something to do with it
```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/act1vars.rpy", line 117, in <module>
NameError: name 'aynalove' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/act1vars.rpyc", line 37, in script
R���b����/�,3l�J��G��^�z��qe�6m\wD��I��i���p|��e�+�d��_������$���C=�p)q\
File "D:\XXXgames\Ataegina-0.5-pc\Ataegina-0.5-pc\renpy\ast.py", line 914, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\XXXgames\Ataegina-0.5-pc\Ataegina-0.5-pc\renpy\python.py", line 2028, in py_exec_bytecode
exec bytecode in globals, locals
File "game/act1vars.rpy", line 117, in <module>
NameError: name 'aynalove' is not defined

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Ataegina 0.5
Tue Jun 01 04:04:13 2021
```

edit: so that error was the issue. i redownloaded act one and just resaved- it let me name it normally and exported it then it let me import it
 
Last edited:
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Rory Smith

Well-Known Member
May 24, 2021
1,186
836
"medieval fantasy" music name & author ??

It is present in LOM too. But IDK, where i heard it before playing those games.
 

90210-01209

Newbie
Oct 10, 2018
39
15
Unzip and place the combatv2.rpy inside the \game folder, overwrite when asked.
It was using a variable I defined on Act I to check if you died or if it was training, but Act II doesn't have any combat training so far, now instead of causing an error you'll just die :LOL:
That worked. Thank you.
 
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MysteriousOne

New Member
Jul 24, 2019
9
4
Walkthrough mod has been updated for v0.5.2. I didn't fully test it, but hopefully it works for everyone.
Thank you for the update (y) Also I think Kthulian has already taken care of the problem with quick fix as writen below.
So it would definitely be fixed in next version. ;)


Unzip and place the combatv2.rpy inside the \game folder, overwrite when asked.
It was using a variable I defined on Act I to check if you died or if it was training, but Act II doesn't have any combat training so far, now instead of causing an error you'll just die :LOL:
 
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Ozel

Well-Known Member
Compressor
Game Developer
Apr 14, 2019
1,131
4,472
Hi all, here's my compressed version:

Ataegina [Act II v0.5.2] [Kthulian] PC/Mac/Linux Compressed

Full Game Compressed Size - PC/Linux: 165 MB - Mac: 148 MB

Tools used:
Unren v0.8 by Sam
Cruncher v0.4.1 by bas

This version is official, supported by myself and Kthulian. Tested to be working.
Lossy compression used. Compression reduces image/sound/video/animation quality to save disk space.

PC/Linux: |
Mac: |

Enjoy! :D
 

Content_Consumer

Well-Known Member
Dec 24, 2019
1,016
3,479
I think I'd like a powerful disintegrate spell.
Disassemble enemies at the molecular level.

Also have you thought about channeled spells?
So you cast the spell and then each round it is active it does increased damage?

So maybe something like "Ice torrent" where maybe in round 1 it does its base damage and each round the damage increases by 50%? that could also be coupled with a chance to freeze which increases based on how much damage was done in a round?

Obviously each round would cost mana too, so its not and endless stream.

Just a thought.
 
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4.10 star(s) 178 Votes