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HueLight

Newbie
Apr 28, 2018
23
15
Any way to mod the game so everything will be slower? same game speed but all h-moves takes x2 or x3 more time to do the same amount of "damage" but also last x2 or x3 longer. so you have more time to watch the moves in real time during gameplay.
 
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Feb 7, 2022
214
121
You can go to the training area, spawn a ton of enemies and keep endlessly restoring their health while your troops grab them
I doubt anyone made a mod for this game tho
 
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dagote_toke

New Member
Jul 24, 2024
9
0
Yo, currently beating the game rn but is there a point to collecting the dolls? Do they do anything at all?
 
Mar 1, 2020
474
314
I thought dolls suppose to undress the protagonist (other than bat you play as), the one that flies in on the bats sometimes and drops a heal.
 

Sum G

Newbie
Jul 5, 2023
34
21
Maybe there is a way to mod this game, if I could access the files where the Devil King is then I might be able to make the Naked Version. It runs on Unity, so perhaps with a Unity Game Decrypter might do it?
 
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Sum G

Newbie
Jul 5, 2023
34
21
Also the Dolls are not only for the Naked Skin for Devil King, but for a 100% completion.
 

Galgramax

Newbie
Aug 7, 2018
79
63
I've always been kind of curious, what were people's strategies generally for this game? I was always big on Succubi (lesser and normal) for big damage quickly in glass cannon builds with the awakened imp when you get it, and when things get more crazy later on throwing in lamias for self-sufficiency and guaranteed damage. I found that any build where you attempt to use support units and most defensive units it's hard to keep everyone alive, and manually controlling troops to be WAAAAY too hard to do effectively.
 

DoorFive

Member
Dec 3, 2019
489
548
I've always been kind of curious, what were people's strategies generally for this game? I was always big on Succubi (lesser and normal) for big damage quickly in glass cannon builds with the awakened imp when you get it, and when things get more crazy later on throwing in lamias for self-sufficiency and guaranteed damage. I found that any build where you attempt to use support units and most defensive units it's hard to keep everyone alive, and manually controlling troops to be WAAAAY too hard to do effectively.
I usually try to keep troops with passives instead of active abilities. They always fire off without input, and that is a big deal for me.
ofc, monsters with actives can be pretty strong, too. Like one that puts a ranged attack shield you (the bat thing,) might seem flaky, but now you can block incoming damage for your minions so they can survive certain waves/challenges.

think a lot of it depends, and sometimes brute forcing your way can be an option as well.
 
Feb 7, 2022
214
121
I ended up figuring out that attack slimes are honestly strong only after i finished the game, they dont do 3nough damage for hell mode but since they can clone themselves theyre useful for crowded fights, slimetoss is also good

Also did you know that the lust ability on lamia is bugged and doesnt actually have a finite duration? She just turns immortal after you use it once, i like to use her as a more defensive attack imp against shielded enemies because her parry skill shreds enemy posture bars, the imp cant hit shielded oponents in comparison.

Other than that the attack harpy is a strong attacker because of high pitched note (which is bugged and has a bad tendency to miss but you can counter that with a second attack harpy using magical boom so it hits all enemies in the screen with all notes at the same time), her encore passive is also strong.

I think the support succubus is strong mainly because of the instructors passive that boosts SP bar by 10% for everyone and the cupid skill that turns the bat into a nuke, but i dont think the attack succubus is as worth it because shes too squishy and doesnt provide the same offense in such a wide area like other attacking units and she is already beaten by attack imp in raw damage too.

lastly the support dryad using the nurture skill (heals one ally and fully regens SP bar to them) is probably the best healer with supportive utility in the game imo, she can just fire it from off screen and you dont need to hover over her to fire. The strongest support combination i have found in this game is using the dryad with support succubus and for extra SP generation, with this combo allows you to spam skills more frequently which results in pretty strong teams.

TLDR: My strategy for this game ended up being maximizing as much energy generation for the characters to shoot their skills out as humanly possible, minimizing the number of different skills that require me to hover over a character to activate them and maximizing the stun potential of the team with attacks like poison swamp from support lamia, high pitched note and magical boom from attack harpy, mud storm from attack slime (and a small niche of cloning for especially crowded fights also for the slime), roots wrap from the defensive dryad and cupid from support succubus. I prefer offensive units with either wide area of effect attacks for crowd control or high endurance and high damage so they rampage from offscreen without me worrying about them, these two definitions make the slime and harpy strong crowd control options and the attack lamia(with lust) and attack imp(with devils incarnate) strong offensive units for their endurance and damage, i sadly dont consider the attack succubus all that strong because despite her strong damage she lacks endurance and wide AoE, which means she ends up dying offscreen more often than not.

Another strategy i've found was that combo grabs (like when an enemy is grabbed by both a harpy and a succubus for example) are pretty bad, i am unsure of how they work but they dont deal enough extra damage or have enough restrain time on one enemy to justify sacrificing the presence of another one of your units in the field since they cant fire skills or passives while grabbing people

Some of the teams i've made with the ideas above are
Captura de Tela (24).png Captura de Tela (25).png Captura de Tela (26).png Captura de Tela (27).png

im kinda curious if anyone managed to find better teams than these by just spamming passives or if someone found a better SP generator with more efficiency or role condensation than support succubus and support dryad
 
Last edited:
Feb 7, 2022
214
121
I've always been kind of curious, what were people's strategies generally for this game? I was always big on Succubi (lesser and normal) for big damage quickly in glass cannon builds with the awakened imp when you get it, and when things get more crazy later on throwing in lamias for self-sufficiency and guaranteed damage. I found that any build where you attempt to use support units and most defensive units it's hard to keep everyone alive, and manually controlling troops to be WAAAAY too hard to do effectively.
i forgot to tag you with the message above.
Also about your defensive and support unit question, the support succubus has a passive that grants the team mate with the least health a shield for 3 hits, alongside nurture supporting dryad and pan in the back it usually keeps things alive unless youre in crazy difficulty where enemies 1 shot stuff extremely quickly. As for controlling the troops i also found it extremely difficult, youre often busy dealing with enemy attacks so there's no time to give your troops orders. Maybe if the dev made a sequel where you can pause the battle to give commands to troops it would be more doable, but my strat is just letting them do their thing while i interrupt enemies and position them in a way where its easiest to win the fight
 
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Galgramax

Newbie
Aug 7, 2018
79
63
Good to know. With how long the load times in the game were alongside the weird bugs and the sheer duration of fights, I found it pretty difficult to experiment most of the time so I just stuck with what I knew, which was "spin to win and let energy drain succubi demolish everything". Plus, on higher difficulties all out offense kind of felt like the only plausible strategy because your troops died so quickly regardless that playing passively just meant you'd lose.
although I will say sometimes it was a lot of fun to do defense imp instakill cheese from time to time
 

SYRITZA

New Member
Aug 8, 2024
2
1
although I will say sometimes it was a lot of fun to do defense imp instakill cheese from time to time
Not usual, but that 1HKO skill of the Imp saved me in some battles.
Like 4-2. Just Defense Imp and Sorc. app. healer remaining.
Healer was self-healing non-stop. Meanwhile, Imp wiped out all mages.

Question: Playing Steam version. Somebody knows the difference between v1.21 and Steam v1.22? (I mean... if there's actually a difference rather than the version number...).
 
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