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Duly noted.
also, you tagged a user named "All" there, lmao
there's no "@everyone" on a forum thread, and anyone watching the forum will get a notification about activity either way
Well, believe it or not: I was not aware, nor did I imagine, that using '@' followed by a name or a noun would actually "ping" said user. To my mind, using those was more of a way to indicate to the reader if the content of the paragraph was addressed to them. Now I know.
For the record, about the location "Dragon Lair" having disappeared:
I tried modifying "naamu_progress" (initially at "8.000000"). At values 1 to 5, Naamu is back at the lake, under her glittering dragon form. I tried speaking to her about the glitter, and also gave her gold and gems, to no avail. At value 6 and above, Naamu is not there again. Solved, cf. EDIT below.
I also thought about modifying "place_name" and, more importantly, "lastRoom" within the save file. Problem is, I do not have the value of "lastRoom" when in Dragon Lair. Anyone could provide that information? Thanks a ton!
NB: The content of ".sav" files appears to be base64-encoded. I was hoping that their content could be related to unlocked locations, but it appears that the said content is actually relative to Melkor's Tomb only, with two notable exceptions: "extra_scene_ivy_scarlet" and "extra_scene_kiki_luna", that are clearly related to the scenes I mentioned in a previous post. Their value in my most advanced save file:
Code:
"extra_scene_ivy_scarlet": 1.000000,
"extra_scene_kiki_luna": 1.000000,
The weird "header" and "footer" (i.e. characters before and after the last curly braces ('{' and '}')) remain the same throughout all my save files on a given device - I expected them to be some checksum, but clearly they are not.
Those header/footer appear to be device-, or maybe OS-, dependent though, as the strings are different on my Android phone as compared to my Windows PC. That may very well be the very reason why those ".sav" files seem to break the game when transferred from one system to another.
EDIT:
I finally managed to get to Dragon Lair again.
I had to reset Ginny's quests, by setting ginny_progress to value "2.000000", and set naamu_progress to "5.000000". I was then able to perform all of Ginny's quests again (I suppose I could have set her progress to a higher value but preferred to stay on the safer side). Eventually she gave Lirey's Arm to the MC so I went back to Naamu, talked to her about "The glitter" and was able to give her Lirey's Arm, unlocking Dragon Lair on the map again.
After I saved the game, I edited my ".sav" save file and decoded it once again: another item relative to Dragon Lair appeared in there.
EDIT2: FWIW, I just noticed another new entry in my ".sav" file:
Code:
"lirey_fragment": 1.000000,
EDIT3: I tried to manually recreate a ".sav" file, by decoding the content of my lateset ".sav" file, then reencoding it (I used
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). It is currently failing: the game will load the save file but will start throwing error messages upon the next change of location. My guess is that something goes wrong because of some weird, non-printable characters being present within the string (and/or the encoding charset I am using - ASCII or UTF-8 - is wrong). I might as well be missing something else.
There is an interesting side effect to a corrupted ".sav" file though, on Windows at least: the Ivy+Scarlet and Luna+Kiki extra, one-shot scenes are reactivated (a floating heart appears in front of Ivy's door and above Ki-ki's head). You just have to choose "Ignore" in the error windows that get displayed.