- Jul 12, 2017
- 244
- 612
You're right that perfect is the enemy of good, and perfectionism has crippled development in this game. I disagree with you beyond that. If this were still 2015/2016 and development hadn't faltered due to my inexperience/incompetence, then sure, more of the VX Ace prologue would have been great. Hell, I'd have made a good chunk of money as well. It's not, and the VX Ace experience doesn't cut it anymore.
I also strongly disagree that people are still following this game just because they hope to see tits. My artwork was never high enough quality to have garnered the support I did. Based on the feedback I've received, Aylia's Story captured people's attention because of the experience. It was the context surrounding the tits that made it worth playing. Sure, the tits matter, but I can search F95 and find 100s of basic RPG Maker games with female protagonists and better artwork. Why would I create another? That seems like a really shitty goal to set for myself.
Ultimately, I'm crafting the game I always wanted to play because despite playing h-games for years I've yet to find a single one that does what I want Aylia's Story to do. Virgin Island was probably the closest. It's not about spending time creating a special skill tied to Bogwort's relationship, whatever that means. It's about building a game where the maps are not eyesores that you run through bored out of your mind. That the story is not broken English that reads like it was written by a 3rd grader. That the progression is not a repetitive series of jobs/fetch quests that change slightly based on a linear corruption stat. That the battles are not the standard clothing gets torn until her tits pop out with a single monster groping CG and then her clothes are magically fixed. I'm tired of all that, and there are tons of games out there to satisfy people if that's what they want. I want to build something special for the people who are looking for what I've been looking for. If it takes me 20 years, so be it. I'm going to fucking do it... eventually.
I also strongly disagree that people are still following this game just because they hope to see tits. My artwork was never high enough quality to have garnered the support I did. Based on the feedback I've received, Aylia's Story captured people's attention because of the experience. It was the context surrounding the tits that made it worth playing. Sure, the tits matter, but I can search F95 and find 100s of basic RPG Maker games with female protagonists and better artwork. Why would I create another? That seems like a really shitty goal to set for myself.
Ultimately, I'm crafting the game I always wanted to play because despite playing h-games for years I've yet to find a single one that does what I want Aylia's Story to do. Virgin Island was probably the closest. It's not about spending time creating a special skill tied to Bogwort's relationship, whatever that means. It's about building a game where the maps are not eyesores that you run through bored out of your mind. That the story is not broken English that reads like it was written by a 3rd grader. That the progression is not a repetitive series of jobs/fetch quests that change slightly based on a linear corruption stat. That the battles are not the standard clothing gets torn until her tits pop out with a single monster groping CG and then her clothes are magically fixed. I'm tired of all that, and there are tons of games out there to satisfy people if that's what they want. I want to build something special for the people who are looking for what I've been looking for. If it takes me 20 years, so be it. I'm going to fucking do it... eventually.