- Jul 12, 2017
- 244
- 612
Shouldn't be blurry, I'll go double check. Everything should be properly upscaled and fixed. I guess maybe the sprites themselves might be. Going forward, everything is drawn in this resolution so hopefully, none of that is an issue.The awakening scene still uses old art and sprites I guess, I was really happy with the latter appearance since that looks so much better, albeit a bit blurry due to upscaling.
The battle system first confused me, but only becasue I didn't pay attention to the explaination the first time. One thing though; is Bogwort's health infinite?
Yes, Bogwort basically has infinite health. I'm using a custom companion script which essentially allows him to participate in battle a little, but have no impact on if the battle is considered "lost." That said, the system will expand significantly in upcoming updates. There is no game-over planned, as if Aylia falls in battle, Bogwort will actually step in (shocker, I know). Now, HOW that happens, well...
To your other comment, when lewd things do occur during battle, Aylia will quickly learn that Bogwort is pretty much useless. I think it'll be fun!
Oh, and I'm extremely glad to hear you enjoyed exploring. A lot of work went into filling these maps up with loads of little events to flesh out these characters. I still laugh when I read some of Bogwort's shenanigans. I tried to add little bits all over, like Bogwort's face shows the butterfly wing in that little exchange . Thanks so much for the comment, it made my day.
lemaro - I'm primarily interested in putting Aylia and the other girls in ENF/reluctance type situations, not so much hardcore forced rape. I can't say those types of scenes will not occur, but if all goes according to plan, you should have a lot of control as to whether they occur. This is NOT a "game-over rape" game though, and it never will be.