I'm mitigated about this game.
When I read the reviews, I didn't know what to expect.
Some said it was ugly, I don't agree, even for a 2017 game, it's still one with some of the best characters' models, and the RT renders are very well done. The old graphics really are visible in the early game, but it gets better later on.
There is some slight level of uncanny level with zoom in on faces, especially around the yes and the mouths, but 90% of the time it's not visible and looks natural.
Same for the animations, some are clunky low frame animation where it looks like automates from a XIX°c sex museum, but some actually have a good frame rate and natural body animation.
And the story isn't that bad either.
My biggest gripe is with pacing and gameplay elements.
So, quick disclaimer here, I haven't finished the game yet, but I think I'm around 50 to 75% of it.
At the beginning of the game, for the first 14 days, you usually wake up, take your shower, take your breakfast, and then do whatever you want before going to work (so, snooping in the niece's bedroom and spying on everyone you infected with the spyware)
There is a friendship and lust system, when you make some actions or choices with some characters, those points change.
And finally,, money is tight, you don't often gain it, but you often spend it, so you have to make the right choices to manage it (not that it is hard anyway)
And then...
The Yacht ark happens.
During and shortly after the yacht, the point system still works. Kind of. With some characters the points get added or deducted, with some others (like Sonya), it never moves, you can speak to her, help her, fuck her or completely ignore her, it doesn't change anything.
This ark ends with my favourite thing in every good story,; a long ellipse. (yes, I hate ellipses), especially since this one is followed by a lot of things happening all at once.
Seriously, the very first arc has us following 4 things at one. 3 of them being completely useless information and adding nothing to the story.
And after that, the point system and money become completely useless, and the game devolves into a run-of-the-mill visual novel. No more planning your day, no more choosing which actions you want to do before moving on in the story. Some clients tell you you will be paid, but you never get the money. Not that it matters since going to the cinema or an expensive restaurant doesn't cost anything either, even if just going to the grocery store cost 100$ before.
So yes, the story becomes slightly more interesting at that point, but also way more slow-paced compared to before.
It took me probably more time to play through day 26 to 30 than day 1 to 15.
Some actions feel like they don't have consequences, and some characters feel simply useless.
An entire ark is dedicated to Sonya, yet you almost never interact with her during it, and after that, you won't see her for hours, and that will be just for a quick and goodbye again before hours and hours of playthrough.
Some characters not included in the game stats actually have a more developed plot and interaction with the MC.
All in all, I'd say the game starts strong with a good concept, but it eventually throws everything into the trash to focus only on the story at the detriment of gameplay.