- Sep 7, 2022
- 7,306
- 10,967
dude believe me I'm trashing those tools now, but on the flipside if we had half the tools of outfit studio/material editor/nifskope/3ds etc for work on daz models, stuff could look so much better with same production time. (yes I know theres a daz2max bridge, but like everything daz, I'm convinced it's made as cumbersome as possible to steer people towards using daz as a simple buystuff---> take pictures of stuff u bought program)nifskope! that's what we need!
That it's such a headache to do a small mesh edit in daz if you dont have an existing morph for that area boils my blood; to laypeople here this is why you see so many games with weird looking shirts either clipping boobs or unrealistic-clinging to skin.