fangwolf99
Newbie
- Jul 28, 2020
- 76
- 131
they should make a shadow version in bsc instead sonic you play as shadow with twist he can use chaos control to frezz time think of the possibilitys when hes with cream
I guess it's a possibility but let's get a finished bug free version of the game first before thinking about modifications, afterall SWP is creating the AI generated graphics from scratch for the current characters while Gordzilla is concentrating tidying up the code (the mess made by other developers) & redesigning parts to remove existing bugs/glitches.they should make a shadow version in bsc instead sonic you play as shadow with twist he can use chaos control to frezz time think of the possibilitys when hes with cream
Upsetter of status quos, sower of dissent, harbinger of conflict, I, the unexpected jargon spouter does have but one punishment for thou!Well...that was not what I expected. Are you Suuuuuuuuure?
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Upsetter of status quos, sower of dissent, harbinger of conflict, I, the unexpected jargon spouter does have but one punishment for thou!
Buy me this sonic ice cream! I wanna take those crazy balls and suck that blue boy off his stick.
Edit: this is getting outta handI'll drop out here for fear of facing Eldritch mod magic
Thanks everyone for the update on the situation, I definitely should contact them when I have time to work on it.
I don't have huge experience in renpy, but enough to know what I do, clearly.
I suspect the answer requires some...perhaps context? What is an acceptable "end"? For example, there are achievements, and if they all work in game, then getting them all can be an "end." Then there is an underlying story that goes from start to finish in the time frame of the game...so it already has AN end in that sense...but gauging whether it is "good enough" or qualifies as an end in the way you mean, may vary person to person.I have already seen more than one version from different developers and not 10. I have a question. Anyone. When will this game end or will everyone just give up before reaching the end?
all versions have a beginning and an end when the girl's mother arrives. But what do I mean by the final product? In a visual novel, the visual is important. No animations or anything else are needed. Just instead of a ton of text in some moments. Give pictures. For example, the scene with Knuckles and Cream. Or what happens during the action in front of the TV. That's all.I suspect the answer requires some...perhaps context? What is an acceptable "end"? For example, there are achievements, and if they all work in game, then getting them all can be an "end." Then there is an underlying story that goes from start to finish in the time frame of the game...so it already has AN end in that sense...but gauging whether it is "good enough" or qualifies as an end in the way you mean, may vary person to person.
If I read things right, those working on it now are looking to "finish" the current iteration up to a level of completion using the current underlying story and general mechanics, while updating the graphics for the naughty players, producing a "complete" version, (Which could qualify as an "end") and as part of doing so, fixing/changing the under the hood stuff in a positive way to be able to expand/make better/make new versions easier.
I cannot speak for them specifically, or this project specifically, but for myself...working on something alone is always hard, and it is easier to "give up before reaching the end" without others for support/interest etc, (or at least funding in some cases/circumstances) and any of those things lacking may have contributed to any number of people picking it up and then letting it go by the wayside.
Gotcha. So, by end, you mean a graphically complete iteration. Well...again, its dangerous to speak on behalf of others, but my understanding of those working on it here, is that is the plan, even if I did not express it well in the first response. I said "updating the graphics" which is part of it, but also adding graphics, filling in the gaps of things without graphics. If you go back several pages I think they shared some AI generated content that might suit your fancy.all versions have a beginning and an end when the girl's mother arrives. But what do I mean by the final product? In a visual novel, the visual is important. No animations or anything else are needed. Just instead of a ton of text in some moments. Give pictures. For example, the scene with Knuckles and Cream. Or what happens during the action in front of the TV. That's all.
I once heard that the best author of LO content was attracted to this game Soulcential. But it seems that this is just a rumor.Gotcha. So, by end, you mean a graphically complete iteration. Well...again, its dangerous to speak on behalf of others, but my understanding of those working on it here, is that is the plan, even if I did not express it well in the first response. I said "updating the graphics" which is part of it, but also adding graphics, filling in the gaps of things without graphics. If you go back several pages I think they shared some AI generated content that might suit your fancy.
YEEEEEEEEEES THIS IS WHAT I'VE BEEN WANTING. Someone please make this happen!!!!Really weird, now it works. I must've made a mistake with caching or something.
So if Gordzilla / SWP are open to non-story related suggestions, I would like to suggest to add this to vars.rpy line 187:
And to remove "stop music" from living.rpy line 5, otherwise the music stops if you summoned Cream in the living room.Code:play music "audio/music/main_theme.mp3" loop
In that way the music continues after loading a save. If people get crazy by the repetition, they can mute the music in preferences without affecting other sounds.
Just to add (based on your results) I've found 1 extra bit to change (so far)So if Gordzilla / SWP are open to non-story related suggestions, I would like to suggest to add this to vars.rpy line 187:
And to remove "stop music" from living.rpy line 5, otherwise the music stops if you summoned Cream in the living room.Code:play music "audio/music/main_theme.mp3" loop
In that way the music continues after loading a save. If people get crazy by the repetition, they can mute the music in preferences without affecting other sounds.
Quechin! Since you have been looking at the code related to music. I was thinking of changing/adding to the repeatable music, maybe take a playlist of songs and make them into a single long mp3, rename it and replace the main_theme.mp3 with it...but I wouldn't want to do so if there were other triggers other than like ending the day that would start it over (meaning only hearing the first song over an over, which defeats the purpose of the change to the file with a longer set of music.) I assume this is an easier DIY fix than asking about coding a playlist/multiple songs for the one item. Note: I had all but forgotten what the music was until I went and poked around in there are you were talking about in the game files, having muted things of this nature by default...Just to add (based on your results) I've found 1 extra bit to change (so far)
in 'script.rpy' line 195 there's a 'stop music fadeout 5.5'
- removing this (seems like you can edit using just notepad++) allows music to play continuously if you start from scratch
So IF you want constant music, try unzipping these 3 files into the /game/ folder - I suggest you back up the original files first just in case - and (hopefully) you should now have constant main music & music when loading in a save
Showoff! (Translation? Give us Moar!!!)here is something done on TENSORART
I can say that code wise, 'buying girl scoutQuechin! Since you have been looking at the code related to music. I was thinking of changing/adding to the repeatable music, maybe take a playlist of songs and make them into a single long mp3, rename it and replace the main_theme.mp3 with it...but I wouldn't want to do so if there were other triggers other than like ending the day that would start it over (meaning only hearing the first song over an over, which defeats the purpose of the change to the file with a longer set of music.) I assume this is an easier DIY fix than asking about coding a playlist/multiple songs for the one item. Note: I had all but forgotten what the music was until I went and poked around in there are you were talking about in the game files, having muted things of this nature by default...![]()
$ length_of_music_in_seconds=240 # the length of your custom audio track in seconds
$ starttime = renpy.random.randint(0, length_of_music_in_seconds) # this'll choose a random starting point
play music f"<from {starttime}>audio/music/main_theme.mp3" loop # this starts the music from that point
Thanks - I KNEW there was porn music play, but couldnt remember what caused it .I can say that code wise, 'buying girl scoutcookies' and giving Cream a special hug 15 times will definitely stop the music forcing a reload if you want to have music (as they start playing porn groove music), and I think that's it, but I can't guarantee it.