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FoxyTails

Member
Feb 9, 2020
204
380
This would be cool and probably atleast somewhat planned since if I remember right, the old version had a morality stat, though I don't remember if it had any affect on the game
Yes there is/was a moralitiy stat...
Get it too low & a couple of events could be obtained - Mainly you rape Tails, Do something to Cream while she's upset & rape Rouge 'cos she may know too much
 
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DarkLink

Newbie
Sep 8, 2017
29
64
So, Shadow Word Porn and I have discussed in the dm's the possibility of working together, and we're going to move forward with it. Shadow has done a lot of work already on some edits to the writing and obviously we've all the seen his new art.
I am going to take what he's done and make all the changes to it on the 'backend'. We make no promises on timelines, as we're both busy people with lives and such, but I think that together, we will be able to "finish" this thing!
Somewhere, somehow, someone will do something, I'm almost sure of it
Really excited to see more collaboration happening! I feel like one of the things that makes a project like this so hard and often end up abandoned is having one person trying to do everything (art, writing, coding, etc.) alone, which is sometimes doable if it's their actual primary job, but usually becomes too much to handle for just a side/passion project. Being able to focus on separate aspects that each person is better at and enjoys more makes actually completing something way more likely!

Different paths would be neat that could lead to multiple endings like a dark and good ending
I am going to scour through it and revert any content removal. If you don't want to do mean things to Cream, then don't do mean things to Cream, I promise my version of the game will never force you to be an asshole. But some people do want to play as an asshole, and that's fine too. (I do have a lot more thoughts on the future of the morality system, but for now, graphics first.)
I think SWP already has a dark and a good path in mind, which I'm very here for! To borrow from a different very well made project I follow (Four Elements Trainer by MITY), I hope the morality system will end up similar to a Slave vs Love route, with the "good" path being gradual corruption while still generally being kind/respectful/etc. and the "dark" path being more focused on domination and forcefully using Cream/other characters, which they may resist at first but possibly even end up enjoying later in a submissive/mind broken way.
 
Mar 27, 2018
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I think SWP already has a dark and a good path in mind, which I'm very here for! To borrow from a different very well made project I follow (Four Elements Trainer by MITY), I hope the morality system will end up similar to a Slave vs Love route, with the "good" path being gradual corruption while still generally being kind/respectful/etc. and the "dark" path being more focused on domination and forcefully using Cream/other characters, which they may resist at first but possibly even end up enjoying later in a submissive/mind broken way.
This would be my intent, yes, and I've already made small changes towards this; one of my pet peeves with the previous Fluffybunny/Novilon direction was that they removed/changed scenes that were perfectly workable, but they were too squeamish about. In my view, this is what the morality system is for: instead of removing them, the less "wholesome" scenes should be gated behind negative alignment. No one is forced to encounter them, no one loses out, and people who like (or don't mind) a meaner Sonic get extra options.

(Not speaking for Gordzilla here, just myself. We haven't discussed this in detail yet and possibly he has different ideas.)
 

Silvii

New Member
Nov 15, 2023
4
8
This would be my intent, yes, and I've already made small changes towards this; one of my pet peeves with the previous Fluffybunny/Novilon direction was that they removed/changed scenes that were perfectly workable, but they were too squeamish about. In my view, this is what the morality system is for: instead of removing them, the less "wholesome" scenes should be gated behind negative alignment. No one is forced to encounter them, no one loses out, and people who like (or don't mind) a meaner Sonic get extra options.

(Not speaking for Gordzilla here, just myself. We haven't discussed this in detail yet and possibly he has different ideas.)
This is exciting to hear. Im all for the option, especially since it would be hard to "accidentally" come across, since I generally don't want to be an asshole, but ya know, sometimes you want to play a different path.
 

Pleevy

Newbie
Nov 23, 2024
25
75
This would be my intent, yes, and I've already made small changes towards this; one of my pet peeves with the previous Fluffybunny/Novilon direction was that they removed/changed scenes that were perfectly workable, but they were too squeamish about. In my view, this is what the morality system is for: instead of removing them, the less "wholesome" scenes should be gated behind negative alignment. No one is forced to encounter them, no one loses out, and people who like (or don't mind) a meaner Sonic get extra options.

(Not speaking for Gordzilla here, just myself. We haven't discussed this in detail yet and possibly he has different ideas.)
This is exciting to hear. Im all for the option, especially since it would be hard to "accidentally" come across, since I generally don't want to be an asshole, but ya know, sometimes you want to play a different path.
Here, Here. even major games allow for this sort of thing. See Baldurs Gate 3 - Dark Urge play through as a major for instance.

Just don't spread yourself too thin. Every variable makes the spiderweb of possibilities more complex...You're not trying to satisfy EVERY appetite as I understand it...(not that it would not be a neat thing to achieve, though that might be better accomplished on a fresh start building a new project from scratch, knowing that was the intent...:oops:)

Speaking of appetites...
specicecreamlook.jpeg
specialicecreamlick.jpeg
 

Dank man

Newbie
Apr 2, 2021
23
54
This would be my intent, yes, and I've already made small changes towards this; one of my pet peeves with the previous Fluffybunny/Novilon direction was that they removed/changed scenes that were perfectly workable, but they were too squeamish about. In my view, this is what the morality system is for: instead of removing them, the less "wholesome" scenes should be gated behind negative alignment. No one is forced to encounter them, no one loses out, and people who like (or don't mind) a meaner Sonic get extra options.

(Not speaking for Gordzilla here, just myself. We haven't discussed this in detail yet and possibly he has different ideas.)
So would you be restoring removed content or adding completely new events? Or would it be a bit of both?
 
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joe nemo

Member
May 6, 2018
497
494
Long time lurker here. The BSC game is "Finished" in that you can play through the week and get an ending. I remember when AvalonX was still working on it, there was going to be a grand plot involving Vanilla, some porn company she was involved in, and dark chaos energy. The game references it when Amy mentions happenings in the park. If I was going to do a remake I would follow the Four Element Trainer path and just have a separate love route and discipline route. This would keep the game logic clean while still allowing lots of interactions. Also, ditch any mini-games or side quests that are coding nightmares without a huge payout in gameplay.
 

Pleevy

Newbie
Nov 23, 2024
25
75
Definitely avoid coding nightmares, the last thing anyone needs is mental/emotional strain over this. I am sure this little community would happily provide feedback if you find yourself looking at extra work for something and "need to know" what value it has (or at least what we believe it has.)
Sonicream.jpeg
 

Pleevy

Newbie
Nov 23, 2024
25
75
I was focusing on restoring removed content and cleaning up existing content first. Naturally I have ideas for new events as well, but that comes later, after we have a working, playable version.
Someone said something about
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...:devilish:
 

Pleevy

Newbie
Nov 23, 2024
25
75
I wish the game was longer to play, as a week is boring, at least it was a month or sandbox

View attachment 4531549
Pretty sure that lengthening it either directly/totally, or as another mechanic (Earn more time by achieving goal X before the week ends) has been discussed with/by those working on it...I suspect you will get your wish, to a degree anyway. I like the thought of it as another mechanic, as long as it doesn't overly complicate anything....Do not know enough about coding to say one way or another. I picture the RWC rating at -specific interval- being greater than X,Y,Z respectively = Add more time, with maybe 2-3 hidden event-based/specific goal based "hidden" time additions. :cool:
 
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DoorFive

Active Member
Dec 3, 2019
514
601
Pretty sure that lengthening it either directly/totally, or as another mechanic (Earn more time by achieving goal X before the week ends) has been discussed with/by those working on it...I suspect you will get your wish, to a degree anyway. I like the thought of it as another mechanic, as long as it doesn't overly complicate anything....Do not know enough about coding to say one way or another. I picture the RWC rating at -specific interval- being greater than X,Y,Z respectively = Add more time, with maybe 2-3 hidden event-based/specific goal based "hidden" time additions. :cool:
Pirates are not ninjas!!
 
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Pleevy

Newbie
Nov 23, 2024
25
75
Pirates are not ninjas!!
Feel like I missed something leading to this response...unless you are implying that I am "trying to be sneaky" (Ninja) but "stealing someone else's idea" (pirate). Not my intent...I recall reading someone else commenting about it, and was informing the other person that discussion has been had about it and commenting with what settled in my head on the topic...not trying to take credit for it.

There was a discussion about this.
I am too tired, and this device is hard to navigate on to post links.
Maybe someone will come along and post the bullet points.
I think Foxytails did, Here:

Well as promised on Friday post, I've gone through all 83 pages of posts looking for 'suggestions/requests' to add/alter the game and gathered links to them in one place to make it easier to see what past posters would like to see.
If I've missed any - sorry, let me know & I'll update the post.

Of course it's all down to the developers (seems strange to say 'Developers' now instead of 'Developer' lol) own line of thoughts on what's suitable to be used in their version and also what's possible to add at this time, some suggestions may not even fit in right but at least it might give some ideas

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FoxyTails

Member
Feb 9, 2020
204
380
Pretty sure that lengthening it either directly/totally, or as another mechanic (Earn more time by achieving goal X before the week ends) has been discussed with/by those working on it...I suspect you will get your wish, to a degree anyway. I like the thought of it as another mechanic, as long as it doesn't overly complicate anything....Do not know enough about coding to say one way or another. I picture the RWC rating at -specific interval- being greater than X,Y,Z respectively = Add more time, with maybe 2-3 hidden event-based/specific goal based "hidden" time additions. :cool:
You're right in a way. Not only have the current developers said they have ideas (on this I'm not sure) but there's also been a suggestion on how to extend the week posted here which I think could 'easily' be added

- I would think that depending on how much you've 'achieved' during the 1st week by Friday could detemine whether you get the existing 'end of week' ending or (via the suggestion) Vanilla calls up on Friday to extend it further.

It's also possible IMHO that using the existing possible stats in game it could be used to determine which ending - so no new method need to be introduced. Maybe just a bit of code on Friday that says
'If stat(s)>= a set value then use Alternative ending to extend week else use existing standard ending'

- there's a 'happy' stat that could determine if she's happy with Sonic to continue or unhappy that she misses her Mother and of course there's the underused controversial 'moral' stat that could also be used - or it could be just based on her RWC value
 

Pleevy

Newbie
Nov 23, 2024
25
75
If if/then statements are all one needs to know to understand coding, then maybe I am more knowledgeable than I thought. :ROFLMAO:

Speak 'his' name, and 'he' shall appear.
Lo, did FoxyTails have the exact information in question, and seemingly stronger understanding of how it could be used...

If it is that easy, then that sounds like no over-complication to me. (y)

However, when you start bringing up the other stats, I wonder how effective they could be except on the "good guy" style run. For example...if you were trying to go the naughty hedgehog route, and thus needed low morality, but the morality reducers also decreased happiness....you would always be confined to the minimum amount of time as Happiness would always have to be low...unless more advanced "computations" of the if/then statements were introduced...greater than 'x', or less than 'y'...but that feels "wrong" in the context of assuming that the fantasy would actually mean that deep down she enjoyed/wanted to be used/dominated/etc. (making her happy even if not in how it would be traditionally thought of) which implies a rising number from a rating standpoint that already has a rising number as a positive.

Hope I did not ramble too much there...it made sense in my head...but in case...to compensate...
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Sep 16, 2018
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Definitely avoid coding nightmares, the last thing anyone needs is mental/emotional strain over this. I am sure this little community would happily provide feedback if you find yourself looking at extra work for something and "need to know" what value it has (or at least what we believe it has.)
On that note, is modding or adding to the game as "simple" as downloading ren'py dev kit and loading the game project?

Following that, how doable would it be to take the code for HGB game and use it as the foundation for an interactive sex minigame?
 
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