Yes there is/was a moralitiy stat...This would be cool and probably atleast somewhat planned since if I remember right, the old version had a morality stat, though I don't remember if it had any affect on the game
So, Shadow Word Porn and I have discussed in the dm's the possibility of working together, and we're going to move forward with it. Shadow has done a lot of work already on some edits to the writing and obviously we've all the seen his new art.
I am going to take what he's done and make all the changes to it on the 'backend'. We make no promises on timelines, as we're both busy people with lives and such, but I think that together, we will be able to "finish" this thing!
Really excited to see more collaboration happening! I feel like one of the things that makes a project like this so hard and often end up abandoned is having one person trying to do everything (art, writing, coding, etc.) alone, which is sometimes doable if it's their actual primary job, but usually becomes too much to handle for just a side/passion project. Being able to focus on separate aspects that each person is better at and enjoys more makes actually completing something way more likely!Somewhere, somehow, someone will do something, I'm almost sure of it
Different paths would be neat that could lead to multiple endings like a dark and good ending
I think SWP already has a dark and a good path in mind, which I'm very here for! To borrow from a different very well made project I follow (Four Elements Trainer by MITY), I hope the morality system will end up similar to a Slave vs Love route, with the "good" path being gradual corruption while still generally being kind/respectful/etc. and the "dark" path being more focused on domination and forcefully using Cream/other characters, which they may resist at first but possibly even end up enjoying later in a submissive/mind broken way.I am going to scour through it and revert any content removal. If you don't want to do mean things to Cream, then don't do mean things to Cream, I promise my version of the game will never force you to be an asshole. But some people do want to play as an asshole, and that's fine too. (I do have a lot more thoughts on the future of the morality system, but for now, graphics first.)
This would be my intent, yes, and I've already made small changes towards this; one of my pet peeves with the previous Fluffybunny/Novilon direction was that they removed/changed scenes that were perfectly workable, but they were too squeamish about. In my view, this is what the morality system is for: instead of removing them, the less "wholesome" scenes should be gated behind negative alignment. No one is forced to encounter them, no one loses out, and people who like (or don't mind) a meaner Sonic get extra options.I think SWP already has a dark and a good path in mind, which I'm very here for! To borrow from a different very well made project I follow (Four Elements Trainer by MITY), I hope the morality system will end up similar to a Slave vs Love route, with the "good" path being gradual corruption while still generally being kind/respectful/etc. and the "dark" path being more focused on domination and forcefully using Cream/other characters, which they may resist at first but possibly even end up enjoying later in a submissive/mind broken way.
This is exciting to hear. Im all for the option, especially since it would be hard to "accidentally" come across, since I generally don't want to be an asshole, but ya know, sometimes you want to play a different path.This would be my intent, yes, and I've already made small changes towards this; one of my pet peeves with the previous Fluffybunny/Novilon direction was that they removed/changed scenes that were perfectly workable, but they were too squeamish about. In my view, this is what the morality system is for: instead of removing them, the less "wholesome" scenes should be gated behind negative alignment. No one is forced to encounter them, no one loses out, and people who like (or don't mind) a meaner Sonic get extra options.
(Not speaking for Gordzilla here, just myself. We haven't discussed this in detail yet and possibly he has different ideas.)
This would be my intent, yes, and I've already made small changes towards this; one of my pet peeves with the previous Fluffybunny/Novilon direction was that they removed/changed scenes that were perfectly workable, but they were too squeamish about. In my view, this is what the morality system is for: instead of removing them, the less "wholesome" scenes should be gated behind negative alignment. No one is forced to encounter them, no one loses out, and people who like (or don't mind) a meaner Sonic get extra options.
(Not speaking for Gordzilla here, just myself. We haven't discussed this in detail yet and possibly he has different ideas.)
Here, Here. even major games allow for this sort of thing. See Baldurs Gate 3 - Dark Urge play through as a major for instance.This is exciting to hear. Im all for the option, especially since it would be hard to "accidentally" come across, since I generally don't want to be an asshole, but ya know, sometimes you want to play a different path.
So would you be restoring removed content or adding completely new events? Or would it be a bit of both?This would be my intent, yes, and I've already made small changes towards this; one of my pet peeves with the previous Fluffybunny/Novilon direction was that they removed/changed scenes that were perfectly workable, but they were too squeamish about. In my view, this is what the morality system is for: instead of removing them, the less "wholesome" scenes should be gated behind negative alignment. No one is forced to encounter them, no one loses out, and people who like (or don't mind) a meaner Sonic get extra options.
(Not speaking for Gordzilla here, just myself. We haven't discussed this in detail yet and possibly he has different ideas.)
I was focusing on restoring removed content and cleaning up existing content first. Naturally I have ideas for new events as well, but that comes later, after we have a working, playable version.So would you be restoring removed content or adding completely new events? Or would it be a bit of both?
Someone said something aboutI was focusing on restoring removed content and cleaning up existing content first. Naturally I have ideas for new events as well, but that comes later, after we have a working, playable version.
Pretty sure that lengthening it either directly/totally, or as another mechanic (Earn more time by achieving goal X before the week ends) has been discussed with/by those working on it...I suspect you will get your wish, to a degree anyway. I like the thought of it as another mechanic, as long as it doesn't overly complicate anything....Do not know enough about coding to say one way or another. I picture the RWC rating at -specific interval- being greater than X,Y,Z respectively = Add more time, with maybe 2-3 hidden event-based/specific goal based "hidden" time additions.I wish the game was longer to play, as a week is boring, at least it was a month or sandbox
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There was a discussion about this.I wish the game was longer to play, as a week is boring, at least it was a month or sandbox
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Pirates are not ninjas!!Pretty sure that lengthening it either directly/totally, or as another mechanic (Earn more time by achieving goal X before the week ends) has been discussed with/by those working on it...I suspect you will get your wish, to a degree anyway. I like the thought of it as another mechanic, as long as it doesn't overly complicate anything....Do not know enough about coding to say one way or another. I picture the RWC rating at -specific interval- being greater than X,Y,Z respectively = Add more time, with maybe 2-3 hidden event-based/specific goal based "hidden" time additions.![]()
Feel like I missed something leading to this response...unless you are implying that I am "trying to be sneaky" (Ninja) but "stealing someone else's idea" (pirate). Not my intent...I recall reading someone else commenting about it, and was informing the other person that discussion has been had about it and commenting with what settled in my head on the topic...not trying to take credit for it.Pirates are not ninjas!!
I think Foxytails did, Here:There was a discussion about this.
I am too tired, and this device is hard to navigate on to post links.
Maybe someone will come along and post the bullet points.
Well as promised on Friday post, I've gone through all 83 pages of posts looking for 'suggestions/requests' to add/alter the game and gathered links to them in one place to make it easier to see what past posters would like to see.
If I've missed any - sorry, let me know & I'll update the post.
Of course it's all down to the developers (seems strange to say 'Developers' now instead of 'Developer' lol) own line of thoughts on what's suitable to be used in their version and also what's possible to add at this time, some suggestions may not even fit in right but at least it might give some ideas
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You're right in a way. Not only have the current developers said they have ideas (on this I'm not sure) but there's also been a suggestion on how to extend the week posted here which I think could 'easily' be addedPretty sure that lengthening it either directly/totally, or as another mechanic (Earn more time by achieving goal X before the week ends) has been discussed with/by those working on it...I suspect you will get your wish, to a degree anyway. I like the thought of it as another mechanic, as long as it doesn't overly complicate anything....Do not know enough about coding to say one way or another. I picture the RWC rating at -specific interval- being greater than X,Y,Z respectively = Add more time, with maybe 2-3 hidden event-based/specific goal based "hidden" time additions.![]()
On that note, is modding or adding to the game as "simple" as downloading ren'py dev kit and loading the game project?Definitely avoid coding nightmares, the last thing anyone needs is mental/emotional strain over this. I am sure this little community would happily provide feedback if you find yourself looking at extra work for something and "need to know" what value it has (or at least what we believe it has.)