Yay people are contuing

Looking forward to what you'll cook up ^^
SWP, I absolutely love the images you've generated / shared up until now but I gotta ask:
Is the goal still to replace all original art, or are you focusing on adding art to scenes that didn't have any?
I'm quite nostalgic for the old art, see. Although yours is a definite upgrade, I would still like to keep the old art (if you agree).
It'd be doable if you rename images like creambutton_original.png and creambutton_updated.png every time you replace old art, and then refer to images as "creambutton_[drawing_style].png", then you just need to set drawing_style to 'original' or 'updated' to change the art.
Just a suggestion, I'm already hyped the project is continuing so please if you feel like it adds too much complication for too little gain (I might very well be the only strange one who would like to be able to see the original art sometimes), feel free to ignore the suggestion.
Considering how much is involved to look through what the previous developer had done then trying to sort it out to make sense make me appreciate how hard it is for anyone who takes up the challenge
You can say that again, take for example extending the number of days: This will cause a small number of bugs already.
For instance in time.rpy, there's a countdown how many days are left which only goes to nine.
Another potential issue is that only day 2,3,4 and 6 might be rainy (day 5 is always rainy, day 1 never is). Probably doesn't matter, but good to keep in mind.
Fixing the issues you find is not that difficult if you figured out what's going on (e.g. the issue of time.rpy would be fixed by inserting a check - if not remaining in num_spell: return f"{remaining} more days"), but
finding the issues in the first place might not be very straightforward.
As every dev builds on top of the previous dev's work any change can lead to fun complications

Mad respect for Gordzilla and SWP to take up the mantle.
Oh, but this is driving me absolutely crazy:
AFAIK the music does play/loop while playing but it only starts if you either play tutorial or skip it & play in one sitting.The music doesn't play if you load in a save.
After a bit of googling & experimenting I've found a way to 'toggle' it but you need to do this each time you load a save
There's a special Ren'Py label after_load in vars.rpy line 182 that will be executed after Ren'Py loads a save. I figured if you just added 'play music main loop' to that, it should work. Is it that simple? Of course not. And I can't figure out why it's not working - I've tried with a copy of a different Ren'Py game to play a song after loading, and there it works. I thought, oh I'll just fix this issue in a jiffy and ask Gordzilla to implement it if it's an easy fix, but nooooo.
I'm absolutely stumped.