Pleevy

Member
Nov 23, 2024
180
550
If if/then statements are all one needs to know to understand coding, then maybe I am more knowledgeable than I thought.
If it is that easy, then that sounds like no over-complication to me.
It's a little bit more complicated IMHO but essentially in the game theres a lot of lines that do checks & then 'jump' to another bit of code listing that 'describes' what should be shown, what text to display, what options to offer etc
Oh, it absolutely it is more complicated than that, I was just trying to be silly with/about it...putting the statement about if/then statements in an if/then statement like that. Guess I need to work on my comedic expression. o_O For now, my major contribution is just comic relief. :p
 
  • Like
Reactions: Novaca

DoorFive

Active Member
Dec 3, 2019
571
663
Feel like I missed something leading to this response...unless you are implying that I am "trying to be sneaky" (Ninja) but "stealing someone else's idea" (pirate). Not my intent...I recall reading someone else commenting about it, and was informing the other person that discussion has been had about it and commenting with what settled in my head on the topic...not trying to take credit for it.
I was doing a funny.
This is a pirate site.
We are the pirates.
You explained there was a discussion about extended days just before I did, hence the ninja.

It's a common thing when somebody posts a comment explaining something before some other person posts the same explanation.
It is commonly known as ninja'ing.

The punchline is pirates and ninjas have always had bad blood in Internet culture, Pirates vs. Ninjas sort of deal.

So, pirates cannot be ninjas.
 
  • Like
Reactions: Novaca

MrFluffums

Member
Dec 23, 2024
113
299
Yay people are contuing :D Looking forward to what you'll cook up ^^
SWP, I absolutely love the images you've generated / shared up until now but I gotta ask:
Is the goal still to replace all original art, or are you focusing on adding art to scenes that didn't have any?
I'm quite nostalgic for the old art, see. Although yours is a definite upgrade, I would still like to keep the old art (if you agree).

It'd be doable if you rename images like creambutton_original.png and creambutton_updated.png every time you replace old art, and then refer to images as "creambutton_[drawing_style].png", then you just need to set drawing_style to 'original' or 'updated' to change the art.

Just a suggestion, I'm already hyped the project is continuing so please if you feel like it adds too much complication for too little gain (I might very well be the only strange one who would like to be able to see the original art sometimes), feel free to ignore the suggestion.

Considering how much is involved to look through what the previous developer had done then trying to sort it out to make sense make me appreciate how hard it is for anyone who takes up the challenge
You can say that again, take for example extending the number of days: This will cause a small number of bugs already.

For instance in time.rpy, there's a countdown how many days are left which only goes to nine.
Another potential issue is that only day 2,3,4 and 6 might be rainy (day 5 is always rainy, day 1 never is). Probably doesn't matter, but good to keep in mind.

Fixing the issues you find is not that difficult if you figured out what's going on (e.g. the issue of time.rpy would be fixed by inserting a check - if not remaining in num_spell: return f"{remaining} more days"), but finding the issues in the first place might not be very straightforward.

As every dev builds on top of the previous dev's work any change can lead to fun complications :p Mad respect for Gordzilla and SWP to take up the mantle.

Oh, but this is driving me absolutely crazy:
AFAIK the music does play/loop while playing but it only starts if you either play tutorial or skip it & play in one sitting.The music doesn't play if you load in a save.

After a bit of googling & experimenting I've found a way to 'toggle' it but you need to do this each time you load a save
There's a special Ren'Py label after_load in vars.rpy line 182 that will be executed after Ren'Py loads a save. I figured if you just added 'play music main loop' to that, it should work. Is it that simple? Of course not. And I can't figure out why it's not working - I've tried with a copy of a different Ren'Py game to play a song after loading, and there it works. I thought, oh I'll just fix this issue in a jiffy and ask Gordzilla to implement it if it's an easy fix, but nooooo.

I'm absolutely stumped.
 
  • Like
Reactions: DarkLink and Novaca

seronis

Member
May 9, 2022
161
262
On that note, is modding or adding to the game as "simple" as downloading ren'py dev kit and loading the game project?
every renpy game comes with a complete python AND renpy environment. its how the game compiles changes any time you launch it. so the sdk isnt needed as the only thing extra it contains is just the launcher program (which itself is just a renpy game)

So you can edit renpy games by solely downloading just the game and potentially the UnRen tool to unarchive the rpy files if a given game is distributed as rpa's
 
  • Like
Reactions: Novaca

Pleevy

Member
Nov 23, 2024
180
550
I was doing a funny.
This is a pirate site.
We are the pirates.
You explained there was a discussion about extended days just before I did, hence the ninja.

It's a common thing when somebody posts a comment explaining something before some other person posts the same explanation.
It is commonly known as ninja'ing.

The punchline is pirates and ninjas have always had bad blood in Internet culture, Pirates vs. Ninjas sort of deal.

So, pirates cannot be ninjas.
PirateNinja.jpg
Challenge accepted...

Makes perfect sense now that you explain it...and it was totally what I was missing. And so even when not trying..I am still the comic relief as I suspect most everyone else got it and got to be amused by my lack of understanding.

Edit: More!
SonicPirate.jpeg
First mate! Bring me a drink!
creamrum.jpg
Aye Cap'n!
 
Last edited:

Pleevy

Member
Nov 23, 2024
180
550
Yay people are contuing :D Looking forward to what you'll cook up ^^
SWP, I absolutely love the images you've generated / shared up until now but I gotta ask:
Is the goal still to replace all original art, or are you focusing on adding art to scenes that didn't have any?
I'm quite nostalgic for the old art, see. Although yours is a definite upgrade, I would still like to keep the old art (if you agree).
Hmm...Well...I do not know about others, but I have no real attachment to the original art...however...instead of potentially complicating coding, what about having the old artwork appear in cameo form instead?
You don't have permission to view the spoiler content. Log in or register now.
I think that might be a balanced way to keep its roots, while still allowing for moving forward into the new form.
 
Mar 27, 2018
315
1,167
Yay people are contuing :D Looking forward to what you'll cook up ^^
SWP, I absolutely love the images you've generated / shared up until now but I gotta ask:
Is the goal still to replace all original art, or are you focusing on adding art to scenes that didn't have any?
I'm quite nostalgic for the old art, see. Although yours is a definite upgrade, I would still like to keep the old art (if you agree).
Both, but the project is definitely meant to be an art upgrade, so yes, I'm planning to replace the original art.

It should be quite easy to patch the original art back for anyone who's interested in that, but I don't expect that to be a thing many people do, because it's not good, and it clashes heavily with the style of the new art.
 

FoxyTails

Member
Feb 9, 2020
271
609
Hmm...Well...I do not know about others, but I have no real attachment to the original art...however...instead of potentially complicating coding, what about having the old artwork appear in cameo form instead?
You don't have permission to view the spoiler content. Log in or register now.
I think that might be a balanced way to keep its roots, while still allowing for moving forward into the new form.
Added suggestion to my post as I do like the idea of having 'collectables' - this reminded me of this post
 
Last edited:

DiceAura

Newbie
May 26, 2022
19
52
So wait this project is dead but another person is attempting to complete it?... Again? Any place someone could follow said progress?
 
  • Like
Reactions: Novaca

Pleevy

Member
Nov 23, 2024
180
550
So wait this project is dead but another person is attempting to complete it?... Again? Any place someone could follow said progress?
Welcome to the club. We have Pizza and Ice Cream. ;)
Not just one person...We have at least 2! And a crowd of cheerleaders.
Blasphemy!
Yup, that's me. Upsetting the status quo. What are you going to do about it? Punish me?:sneaky:
 

MrFluffums

Member
Dec 23, 2024
113
299
Oh, but this is driving me absolutely crazy:

There's a special Ren'Py label after_load in vars.rpy line 182 that will be executed after Ren'Py loads a save. I figured if you just added 'play music main loop' to that, it should work. Is it that simple? Of course not. And I can't figure out why it's not working - I've tried with a copy of a different Ren'Py game to play a song after loading, and there it works. I thought, oh I'll just fix this issue in a jiffy and ask Gordzilla to implement it if it's an easy fix, but nooooo.

I'm absolutely stumped.
Really weird, now it works. I must've made a mistake with caching or something.

So if Gordzilla / SWP are open to non-story related suggestions, I would like to suggest to add this to vars.rpy line 187:
Code:
     play music "audio/music/main_theme.mp3" loop
And to remove "stop music" from living.rpy line 5, otherwise the music stops if you summoned Cream in the living room.

In that way the music continues after loading a save. If people get crazy by the repetition, they can mute the music in preferences without affecting other sounds.
 
  • Like
Reactions: Sonic115 and Novaca

sonicmaste

Newbie
Sep 10, 2018
82
112
People still interested in updating this game ? :sneaky:
Can someone summarize what is going on with this project?
I really wanted to add content to this game for years as developer.
 
Last edited:
  • Like
Reactions: Novaca and Dank man

Pleevy

Member
Nov 23, 2024
180
550
In that way the music continues after loading a save. If people get crazy by the repetition, they can mute the music in preferences without affecting other sounds.
musicalcream.jpeg
Oooooh I'll tell you what I'm gonna do.
I'm gonna do nothing and nobody can stop me! What's at rest cannot be stooooped!! o_O
Well...that was not what I expected. Are you Suuuuuuuuure?
creamadorable.jpeg
Another hand touches the beacon! Like moths to flame, yet another brave soul claims they will finish Babysitting Cream and Aval0x's curse will sap their vitality to satiate the elder gods!
Mmm...
You don't have permission to view the spoiler content. Log in or register now.
People still interested in updating this game ? :sneaky:
Can someone summarize what is going on with this project?
I really wanted to add content to this game for years as developer.
2 people I think are currently working on it shadow word porn and gordzilla I think and we kinda just talk here and that's pretty much it for now.
Check with those two if you want to be involved. The more the merrier right?
creamtwins.jpeg
 
4.50 star(s) 4 Votes