Bald Games

Active Member
Game Developer
Sep 21, 2016
687
1,317
Dude it isn't about reaction time it is about hardware differences. It is near impossible to play your mini games with high end hardware because you have no concept of how divergent hardware effects a timed point and click game.

Do you have any idea how many pixels people with non peasant hardware have to cross to reach your unfun point and click mini games? Do you? Do you have any idea how much MORE real estate there is on a 4k monitor? vs 720p monitor or 1080p monitor? You have made zero allowances for that in your code. You have made zero allowances for people's DPI of their mouse's either. Do you know how a lower DPI on a mouse means you have to physically move the mouse farther to go the same distance on the screen? I doubt it. And you have made no allowances for that in the code. Also most timings in games are effected by Frames per second and I see nothing in your code that slows the game down for people with high end hardware that are 200+ frames per second vs 30 or 60 frames per second.

Your mini games suck because you don't know how to code for various hardware and you have done zero testing with divergent hardware and you think your mini game is fun?

Your mini games ruin this game, in my opinion. You have a mini game for sex even. what is the point? why not just let people enjoy the sex scenes without having to balance excitement rates? Why do developers think this is fun? You aren't even listening to feedback. People are not enjoying your mini games and you are only now begrudgingly making a minor tweak. These games are not fun. They don't add to your game either. This is a bloody porn game people play your game to get their rocks off not to see your mini games that is not why they are playing your game.
People have different views. I respect that you think like that. But the sex minigame is one of the things people like most about my game. I understand that you don't like it. But it is impossible to please everyone. Any changes I make to the game will please some and displease others. As for not listening to feedback, it seems like you haven't been following the game since the beginning. Most of the changes I made to the game were due to player feedback. But again if you think like that, there's nothing I can do but respect your opinion.
 

1tomadeira

Engaged Member
May 25, 2017
3,019
8,694
Okay, guys. Due to the amount of feedback, I will make changes to the shooting and dancing minigames in the next update, making it easier. But keep in mind that I can't balance the minigame for the device with the lowest reaction time (probably the laptop) or the minigame would become too easy and irrelevant on other devices. As for an option to skip the minigame with a win result, it would make the minigame totally dispensable. I don't think it's a good idea. Sorry.
What I can do is make minigames not mandatory to unlock content in the future. As an example, if we have a date where MC has to dance to impress the girl, I can make the date still succeed even if you fail the minigame (provided you do the rest of the date successfully). In that case, the minigame would only give an extra stat point if you succeed (As it is the shooting minigame in the current version. It just gives extra stat points with Blanche and different dialogue. You're not losing content for failing).
I also intend to make changes to the slot machine minigame. I will double the winning odds on the higher stakes and increase the odds on the lower stakes by about 50%. This way, Shalina's event will be unlocked easier and will help players without access to cheats to make money a little faster to buy a car.
Hope everyone likes the changes for 0.9.
Personally I don't mind the mini games. They are fun as long they aren't extremely repetitive or with long quizzes/riddles. They finish fast, it's cool. My only issue is the dancing one, because even with a mouse it was extremely fast. When it has those small moments of combo there is a time where it is even impossible to hit.

While of course some people really don't like mini games, I'm pretty sure many don't mind them and are only complaining due the dancing game. And I'm not a guy to complain about that.

Just a tip, I have no idea if it is possible or not do apply on html games, but if it is then add a keyboard option. Like stepmania. I remember playing that kind on GTA San Andreas when I was a kid with bigger speed and had no issues because there is not mouse movement to provoke that delay.

Like this

 
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Bald Games

Active Member
Game Developer
Sep 21, 2016
687
1,317
Personally I don't mind the mini games. They are fun as long they aren't extremely repetitive or with long quizzes/riddles. They finish fast, it's cool. My only issue is the dancing one, because even with a mouse it was extremely fast. When it has those small moments of combo there is a time where it is even impossible to hit.

While of course some people really don't like mini games, I'm pretty sure many don't mind them and are only complaining due the dancing game. And I'm not a guy to complain about that.

Just a tip, I have no idea if it is possible or not do apply on html games, but if it is then add a keyboard option. Like stepmania. I remember playing that kind on GTA San Andreas when I was a kid with bigger speed and had no issues because there is not mouse movement to provoke that delay.

Like this

It's always good to read polite feedback without unnecessary attacks.
I don't know if it would be possible to use the keyboard. But I had an idea that it would be a middle ground between simply putting a button to skip the minigame and not having a way to skip the minigame for those who can't do it regardless of the reason. In addition to making the minigame easier in the next version, I will put the requested button to skip the minigame in case the player fails three times. That way the player will have reason to try to win to advance faster, while not getting frustrated if he doesn't succeed for a few times. I believe this is the most balanced solution.
I hope this solves the problem once and for all.
Thanks again for the polite feedback. Some should learn from you.
 

Ren The Slayer

New Member
Jun 21, 2019
1
1
It's always good to read polite feedback without unnecessary attacks.
I don't know if it would be possible to use the keyboard. But I had an idea that it would be a middle ground between simply putting a button to skip the minigame and not having a way to skip the minigame for those who can't do it regardless of the reason. In addition to making the minigame easier in the next version, I will put the requested button to skip the minigame in case the player fails three times. That way the player will have reason to try to win to advance faster, while not getting frustrated if he doesn't succeed for a few times. I believe this is the most balanced solution.
I hope this solves the problem once and for all.
Thanks again for the polite feedback. Some should learn from you.
It would be nice if you added frame limiting for higher tier hardware, instead of, or in addition to making it easier. Makes this shit hard af. I'm not on highest end hardware, so not all impossible, but I'd rather not skip games I should be able to beat..
 
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1tomadeira

Engaged Member
May 25, 2017
3,019
8,694
It's always good to read polite feedback without unnecessary attacks.
I don't know if it would be possible to use the keyboard. But I had an idea that it would be a middle ground between simply putting a button to skip the minigame and not having a way to skip the minigame for those who can't do it regardless of the reason. In addition to making the minigame easier in the next version, I will put the requested button to skip the minigame in case the player fails three times. That way the player will have reason to try to win to advance faster, while not getting frustrated if he doesn't succeed for a few times. I believe this is the most balanced solution.
I hope this solves the problem once and for all.
Thanks again for the polite feedback. Some should learn from you.
Np, I'm the one to thank the fun your game gave me.
 
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Shagrynn

Active Member
Apr 3, 2018
703
708
Why am i getting so many greyed out options? Why are you forced to fuck around with the gym lady?
 

Wolf1114

Member
May 7, 2017
204
113
Im getting stuttering in some of the videos, but when I open them directly thru the folder they load perfectly, is there something I can do?
for example, the whole event with Adriana after the disco fight, every single option's video is stuttering as hell
 
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bijoux87

New Member
Jul 28, 2019
3
0
Played through it, really enjoyed it, but it would be a lot better if it was more of a sandbox and you got to decide where you went and who you spent time with.
 

Potatoface52

New Member
Sep 25, 2021
7
6
It's always good to read polite feedback without unnecessary attacks.
I don't know if it would be possible to use the keyboard. But I had an idea that it would be a middle ground between simply putting a button to skip the minigame and not having a way to skip the minigame for those who can't do it regardless of the reason. In addition to making the minigame easier in the next version, I will put the requested button to skip the minigame in case the player fails three times. That way the player will have reason to try to win to advance faster, while not getting frustrated if he doesn't succeed for a few times. I believe this is the most balanced solution.
I hope this solves the problem once and for all.
Thanks again for the polite feedback. Some should learn from you.
I think minigames are fine for a porn game. For example, I really like the fighting minigame, since it is not time dependent, and I don't need to rush.
The problem with the dancing and shooting minigames, apart from the big effort required to win them, is that they aren't made for an HTML game. Many clicks don't register because you accidentally drag the button, and that's an HTML limitation. I'd suggest using different game framework than Twine, one that supports WebGL and/or WASM, especially if you don't want to make your game native (if your game must run on the browser). I understand that your programming skills and/or the game's size in content might not allow you to do such big change, but if you really want minigames, like the dancing and shooting ones, with a proper implementation, it's a worthy change.
In any other case, it would be better to provide a win and a lose skip button before those minigames start, like College Daze does.

TL;DR: The dancing and shooting minigames themselves are fine, their current implementations are not.
 

lionguild

New Member
Jul 15, 2018
12
14
I think if the mini game was based around keyboard inputs instead of moving the mouse around and clicking, it would solve a lot of problems and be much more accessible.

As some others have pointed out, people who are attempting to play this on high end computers with large resolution monitors are actively playing a harder mini game. To the point where I actually think it is impossible for me to beat it.
 
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LVXS

Member
Oct 25, 2017
135
148
An option to turn off minigames from the start of the game would probably be a good idea. Games like BeingADIK did that, and I think it's a huge hit. Not requiring a perfect on the minigames is also a good idea. That being said I don't care because I just open twine hacker and edit the variables to get a perfect score without touching my trackpad... as the mac trackpad makes the game literally impossible unless I messed with my sensitivity, which I don't want to do lol.
 

Zephea

Engaged Member
Sep 7, 2019
2,535
2,233
Plx someone give me money cheat code for online version
It's a Twine/Sugar Cube HTML Game. Assuming you are using a browser and not a phone... you can use the Console to change the game variables... In FireFox, press F12 and click the console tab (other browsers are similar). You can see all the game variables here.

Then type in SugarCube.State.active.variables.money=2000 and that should give you $2000

Should work the same for the Online version as it does the Offline version. Hope that helps! :>)
 
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Bald Games

Active Member
Game Developer
Sep 21, 2016
687
1,317
Guys, I want to thank everyone for the feedback received regarding the timed minigames.
In the next version, we will have three changes to these minigames that I hope will improve the experience for most players who are facing problems (I would just like to emphasize that most players had no problem with the current version).
The first change concerns the time the link is visible on the screen. This has been increased.
The second change is that players will be able to use the A, S, D keys on the keyboard as an alternative to mouse clicks.
And the third change is that we will have a skip button with a winning result in case the player fails three times in the minigame.
I hope you all enjoy the changes.
 

KurosU

Member
Jan 14, 2018
107
65
Is there any difference between having sex until MC is spent and just ejaculating once? Does this affect the girls' stat or option in the future?
 

Bald Games

Active Member
Game Developer
Sep 21, 2016
687
1,317
Is there any difference between having sex until MC is spent and just ejaculating once? Does this affect the girls' stat or option in the future?
Some events are unlocked only if you made the girl come 3 times in some past scene. So yes, theres difference since its impossible to do this by cumming just once and leave.
 
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