I swear to God, it seems all of these damn games have the mob in them. Why the hell do these game authors have some bizarre fascination with the mob?? Judas Priest find another story angle than oooooh the mob!
I mean you play a game, it's enjoyable, has a few nice characters, then suddenly THE MOB! My God it's like cookie cutter. I mean there are so many things that could have resulted with a cabin in the woods, but ... the mob???
I'm serious, pick a random game on this site of a similar genre and there's a high probability it either involves organized crime or boxing. What the hell? If I want to place myself as the MC, those personality aspects are not desireable. I don't want to be a punk, a douche, nor a felon. I may be a pervert, but that goes with the genre.
I mean you could have a game about Santa Clause on Mars running an interstellar toy factory with horny naked female elves and they would suddenly get kidnapped by the mob.... on Mars, forcing Santa into drug dealing to save his elves. There are better ways to have adversarial aspects in a story than introducing the mob.
Cliche's
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* Parents divorced, Mom gets girls, but Dad wants MC for some reason
* Accident, Dad dies, you're in a coma
* Dad dies by other means
* Accident, both parents die
* Go to live with estranged family, either Mom and sisters or Aunt and female cousins
* THE MOB gets shoved in there for some dumb reason, because everyone has run-ins with the mob right??
* You're an ex-boxer and your ex-wife dies/disappears and your daughters show up on your doorstep... and later you have troubles with the mob.... because REASONS!!
* You're hit by a truck and some Goddess gives you super powers and a new life on a fantasy world where you form a harem fighting against the king who has secretly allied with... the wizard mob.