- Jun 2, 2017
- 2,453
- 7,387
Yeah but the choose your own adventure is easy to create strongly divergent paths when the medium is written words alone. When you want to render scenes it is a whole new world. Most VNs choices lead to what type of text you want for the MC but the scenes don't change behind it. I have played them from pure MC to dark MC in games and the words are the only part really changing. So if you have a choice that is "do you want this LI or not" then you simply add a mechanism to skip any scene in the future for those you reject. But if they need to be around for the story (Rachel and Ellie absolutely do 100% ), you can't put a skip. Then to create the story where you have Rachel touched versus Rachel not touched is a big digression and you would need separate renders for the physical contact level between the two to go along with the text changes and on top of that we have 2 possible MCs. Simply a ridiculous level of render work to add that option which isn't what was in your vision. So quite often "Novel" wins over all else. Look at games that try to give you VN and significant choices and how long it takes to put out new content. It is tremendously long and gets longer every update. Many of those devs aren't even 4 version releases in when they take a year to put out the next. So yeah unrealistic.Indeed, as i said, "unless it's strongly connected to the story". But in general i take it as a symptom at misleaded design. As i often point, VNs are in the "choose your own adventure" category of games. Therefore they are supposed to let you choose your own adventure as much as the platform allows (which, yes, it's not much to begin with but still a dev should make the most of it). Since those are erotic/porn/dating simulator games, "your own adventure" orbits around to which LI you will pursuit. So, in general, "you WILL pursuit this LI and maybe some other" is not a good approach. IMHO.
PEACE
Last edited: