Sancho1969

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Old saves no longer work! (n)(n):poop::mad:. Deleted. Way too far in for dev to not have their shit together enough to not do that. If I was a patron I'd drop - and have when that shit was pulled anywhere close to this far in.
Don't be silly. The VN's changes have been noted in this thread dozens upon dozens of times.

But fret not, SanchoMod will sort every old bug and allow ~90% of older saves to load.

You're welcome (or delete it, whatever, you do you).
 

recreation

pure evil!
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I feel like I'm missing a bunch of content.....what Indian woman?
The co-worker, but she's black, not indian :geek:
Dev fixed most of the bugs I pointed out but not all of 'em
Mayest though enlighten me o mighty lord of mods :giggle:
I really don't get why some of the saves work and some don't. I had a look at your mod, but can't find a fix there.
 

Sancho1969

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Mayest though enlighten me o mighty lord of mods :giggle:
I really don't get why some of the saves work and some don't. I had a look at your mod, but can't find a fix there.
I wrote you notes in your scripts of the Beta (the VN's scripts)... I didn't write them in the mod's code. Give me time to grab a bite to eat and I'll go back through and make you a PM with what was left out (I was rushing and didn't make notes this time).
 
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Sancho1969

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recreation The reason behind the save/load issue is due to you changing the MC's naming variables which is populated througout the scripts. This freaks RenPy out trying to land a safe spot to finalize the loading process. If memory serves you had it as "pc" before... thousands (well, many hundreds at a minimum) of lines of script changed due to that decision which is the root cause.

The other items are simple bugs but don't have anything to do with loading old saves.
 

recreation

pure evil!
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I wrote you notes in your scripts of the Beta (the VN's scripts)... I didn't write them in the mod's code. Give me time to grab a bite to eat and I'll go back through and make you a PM with what was left out (I was rushing and didn't make notes this time).
welp, I've deleted the non-beta mod after I didn't find anything, now the links are dead, otherwise I'd have a look again :HideThePain:
Take your time, I need a break as well^^
 

recreation

pure evil!
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recreation The reason behind the save/load issue is due to you changing the MC's naming variables which is populated througout the scripts. This freaks RenPy out trying to land a safe spot to finalize the loading process.

The other items are simple bugs but don't have anything to do with loading old saves.
That much I know, that's why there are fallbacks, but they don't seem to work properly, maybe to 75%.
 

Sancho1969

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The Bad Memories - Gallery Unlocker Mod has been updated for v0.8 full.

Removed the fix for missing gallery imagebutton displayable "vrporn3_30", as rec has now fixed that.

The previous version of the gallery unlocker should work fine though, so don't necessarily need to update.
Bud... that gal fix almost slipped past me. I had the fix in the original scripts for what feels like ages :ROFLMAO:. During bench testing I was like "why is this one image definition not pointing anywhere? Oh shit! That's my 'old' fix!" :ROFLMAO:
 
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Sancho1969

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The co-worker, but she's black, not indian :geek:
Speaking of co-workers... well done on sorting that label jump that was borked in Beta. I had a temp fix in Beta that solved it the exact (easy) way as you did in Final. Also, good job cleaning up your sound file code... much better now. Enough of me posting, I'm starving...bbl.
 

jhonatanw

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I loaded my saves from v0.8beta into this v0.8 right now, but it ends where it ended in v0.8beta there's more content after that or not.
 

Sancho1969

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I loaded my saves from v0.8beta into this v0.8 right now, but it ends where it ended in v0.8beta there's more content after that or not.
Negative. Final is the corrected and public version of the private testing version previously known as "Beta" which was never supposed to see public eyeballs (and caused quite the drama and issues in this and the mod's thread). TBH folks were told even by me to wait... experience the VN as the dev intended but if you didn't then you'll be fine later with your "Beta" save(s)... well for sure with the mod and I'm assuming un-modded as I don't control that one of course.

Bottom-line: The content of the private testing version (aka "Beta") is the same as v0.8 Final. The only difference is code you won't even know about that's a layup for next update and to sort some Steam issues.
 

Mister Hentai

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The little sister's friend, probably the only character in a game like this that has made me a bit uneasy. I don't like how she's manipulating and influencing certain things without the knowledge of the MC.
 

recreation

pure evil!
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The only difference is code you won't even know about that's a layup for next update and to sort some Steam issues.
There's more than code, the beta was missing some images and animations, some scenes were also not finished, and/or rewritten.
 

Sancho1969

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There's more than code, the beta was missing some images and animations, some scenes were also not finished, and/or rewritten.
Well... I had kinda already sorted that ( to be playable anyway ) :p:ROFLMAO:

These folks are referencing actual additional content... not just the hundreds of minor things you and I know and hopefully elevate the user experience.... you know how this goes... they want more scenes!
 

GetOutOfMyLab

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recreation

I do recommend you modify your after_load to account for older saves, like so:
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A person's save file will hold the version number for whatever version of the game they started their save file with. So this way you can incrementally make your fixes to their save file and also update the version associated with their save file.
 
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Kassan06969

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Normally in Renpy games old saves not working are because of adding new variables. I normally don't use mods other than uncensor type ones. Now new variables should be added after like the 3rd release. Even in the 1980s before a game got started being worked on a flowchart was made, at least any linear ones.
 

Sancho1969

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Of course you can make stuff playable, but you can't fix missing renders :p
Oh, you'd be surprised my dear friend... I've fixed some pretty crazy things in my time. I don't create them but I can stitch things together to make it all work pretty seamless. Not tooting my own horn but some other devs always give me a run for my money on tactics to fix things.
 
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