recreation

pure evil!
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Okay bud, I've found one that's been around since before even the last update so I seriously doubt it's been caught this time around.

If the player has jlo at 1 (which is easily possible, by taking her home after BDay and not kissing her before the Bike ride), Jada's dialogue still references that "someone" was in MC's bed even though (just like having jlo at 0) MC slept alone and there was zero issue to discuss with Rachel.

To fix this correctly:

HomeDay 7, in the following label needs to be revised:
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Needs to be:
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The night scene will trigger regardless of the value, and when you look into jada's script, you can see that jlo is set to 0 if you don't let her sleep in your bed, so even if you had 1 before, it will get set to 0.
 

Sancho1969

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The night scene will trigger regardless of the value, and when you look into jada's script, you can see that jlo is set to 0 if you don't let her sleep in your bed, so even if you had 1 before, it will get set to 0.
I think you missed my point bud. The point isn't the night scene but rather the next morning's Breakfast scene (that's what the code is for I referenced, it's the breakfast label). I've done it four times in a row speedrun... Drive Jada home, don't kiss her at the Bike ride... when she comes over that Day7 night she goes to Ellie's room to sleep. The issue is the next morning conversation at the Breakfast table... Jada references that she was in MC's bed even though she wasn't (that MC's bed will be free). The correct convo for jlo 1 is the same as for jlo 0 (zero) but it's not currently. This only occurs if the Player has jlo at exactly 1 on the Day7 night.... which is easily possible.

Try it. You'll see.

Edit: To be clear, the reset to zero menu only occurs if the Player has jlo 2+, if it's 1 or less you have a jump where Jada mentions she texted Ellie and there's no menu. This particular conditional is correct... it's the code I referenced in the prior post that is incorrect.
 
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recreation

pure evil!
Respected User
Game Developer
Jun 10, 2018
6,346
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I think you missed my point bud. The point isn't the night scene but rather the next morning's Breakfast scene (that's what the code is for I referenced, it's the breakfast label). I've done it four times in a row speedrun... Drive Jada home, don't kiss her at the Bike ride... when she comes over that Day7 night she goes to Ellie's room to sleep. The issue is the next morning conversation at the Breakfast table... Jada references that she was in MC's bed even though she wasn't (that MC's bed will be free). The correct convo for jlo 1 is the same as for jlo 0 (zero) but it's not currently. This only occurs if the Player has jlo at exactly 1 on the Day7 night.... which is easily possible.

Try it. You'll see.

Edit: To be clear, the reset to zero menu only occurs if the Player has jlo 2+, if it's 1 or less you have a jump where Jada mentions she texted Ellie and there's no menu. This particular conditional is correct... it's the code I referenced in the prior post that is incorrect.
Ah, I forgot about the other part of the script where it's not set to zero, thanks.
 

FookU2

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Jan 23, 2018
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I didn't see any bugs, but it seemed like a pretty short update. Does Beta usually mean short update? (This is a serious inquiry and not "bitching", as some would put it.)
 

Deleted member 1571716

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Aug 7, 2019
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I didn't see any bugs, but it seemed like a pretty short update. Does Beta usually mean short update? (This is a serious inquiry and not "bitching", as some would put it.)
Betas means there's still lots of stuff that could be missing. Plus, variables could be fucked and random glitches. Also scenes could change or be removed in the full release.
 
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Fatalfury10

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Dec 15, 2020
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Played the beta and saw no issues so far. I get that some things could be changed in the full release though. Imma play it again once the 0.8 is fully done. However, that cliffhanger though..........
 

graybluered1

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Jul 23, 2017
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I didn't have any real issues aside from the standard issues when using a modded / likely non-comp save file so I just skipped and made my 'main route' choices to get back to the where the last update left off. That was some good development, I assume since its a beta there is plenty that isn't in here yet though. But from what is in here it runs fine. I might also add that was one hell of a cliff hanging moment. Though I did suspect 'something' along those lines would happen eventually With
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. But yeah really can't wait for more of the story.
 
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Sancho1969

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Ah, I forgot about the other part of the script where it's not set to zero, thanks.
Another oldie but goodie bug: repeating P-Test label due to unchanged var:

Current code that the Player can loop through endlessly by choosing over and over:
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Corrected so the label works the way you intended, plus you can use the var to check it's condition in the future if you desire:
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Regards.
 
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