So was I supposed to somehow know what 0.6 meant to you?
I totally understand that a lot of people don't do numbering properly, but I always said that I won't make a 0.10 or 1.999.
0.9 (should) means it's almost done and that's my philosphy.
that seems like a small story for something with so much potential.
It's still several hours of gameplay, I just don't want to stretch everything as long as possible and include fillers just for the sake of making the game longer. This is just a "first project" anyway and was never intended to be something bigger. My plan is - and has always been - make a small project (BM) to get "the feeling" for my big project project.
apparently renders and animations take forever to make and require beefy rigs which I have 2 on standby, but I still have yet to figure out why they're needed
Rendering (photo)realistic images is not easy, it's either path-tracing or ray-tracing, while the latter is not a 100% comparable with what you see in 3D games with ray-tracing, it's much more complex. The prediction/computing of rays of light bouncing from an object to another several times is heavy. You can see it in 3D games now how much the fps go down once you activate ray-tracing and that is not even real ray-tracing, just a few rays that only do a few bounces and all of it predicted by an AI, it still looks nice, but it's far from what happens in a real rendering software. Path tracing is even more complex and takes even more time to render, but I don't want to make this a too technical post.
if you have a 2080ti and a 2070... could you not slap together 2 computers for twice the progress
I'm using both in my render pc, you can do that without SLI to push the rendering speed in almost all rendering software that use GPU acceleration. I'm getting roughly 20-30% faster render with both cards combined.
Also I tried working on WS on my low end machine while the render pc is rendering, but I can't focus on both projects at the same time, I either get stuck on one project, or mix things up and end in a chaos, so I gave that up and just focus on one project at a time and work on the code or story while the renders are running.
I now understand why you're making 2 games at the same time (and why other devs do this too)
The problem is that you have to make sure to get some distraction every now and then, otherwise you'll burn out quickly. Especially new devs tend to think it's easy, just slapping a few images together and write some text, but you can see how many abandoned 0.1 and 0.2 games are out there. It's not that easy, it's a lot of work which can easily become overwhelming.
One more project can help if it's not too similar, but a third might already be too much (even a second can be too much already), so it's a small line to walk and definitely not for everyone.
Phew that's a lot of text^^
Anyway, hope that clarifies things a little better.