I cannot confirm this.
When I uploaded the game to google, I downloaded and tested it myself afterwards and it works. I always do it that way.
I just downloaded the game via Mega and tested it again and it works as expected.
Maybe you should read the error log and see what is given as the cause.
I know that Renpy's engine can sometimes have problems after updates, but I don't know why that is. But sometimes it helps if you delete the savefiles that are in the roaming folder
It is here:
c:\Users\[user_name]\AppData\Roaming\RenPy\[game_name].
But remember to save the old savefiles somewhere else, and have them in the game/save folder famit your savefiles won't get lost!
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00start.rpy", line 208, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 387, in script
$ __gl_test()
File "renpy/common/00start.rpy", line 208, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 387, in script
$ __gl_test()
File "renpy/common/00gltest.rpy", line 387, in <module>
$ __gl_test()
File "renpy/common/00gltest.rpy", line 317, in _m1_00gltest__gl_test
_gl_performance_test()
File "renpy/common/00gltest.rpy", line 342, in _gl_performance_test
ui.interact(suppress_underlay=True, suppress_overlay=True)
Exception: DirectSoundCreate8: No audio device found
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/bootstrap.py", line 326, in bootstrap
renpy.main.main()
File "renpy/main.py", line 617, in main
run(restart)
File "renpy/main.py", line 148, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 922, in run_context
context.run()
File "renpy/common/00start.rpy", line 208, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 387, in script
$ __gl_test()
File "renpy/common/00start.rpy", line 208, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 387, in script
$ __gl_test()
File "renpy/ast.py", line 922, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2218, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/00gltest.rpy", line 387, in <module>
$ __gl_test()
File "renpy/common/00gltest.rpy", line 317, in _m1_00gltest__gl_test
_gl_performance_test()
File "renpy/common/00gltest.rpy", line 342, in _gl_performance_test
ui.interact(suppress_underlay=True, suppress_overlay=True)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3062, in interact
self.start()
File "renpy/display/core.py", line 2096, in start
renpy.audio.audio.init()
File "renpy/audio/audio.py", line 903, in init
renpysound.init(renpy.config.sound_sample_rate, 2, bufsize, False, renpy.config.equal_mono)
File "renpysound.pyx", line 390, in renpy.audio.renpysound.init
File "renpysound.pyx", line 97, in renpy.audio.renpysound.check_error
Exception: DirectSoundCreate8: No audio device found