anyone have belly Puncher?
That's really cool.Aye, these are basically the Busty Boxing animations, but with the fists not rendered in. If you get your hands on Daz3d, you can also make the same with either Victoria 4 figures (as these are), or you can use the newer stuff like Genesis 8 female etc to replicate this. These were basically just me messing around with the program.
You'd need character files to start. Barbarianbabes used mainly Victoria 4, and has a few things online on Renderotica and Rendrosity, but I think there's a few things on the site here, if not elsewhere for assets.That's really cool.
I'm totally new to rendering - if I wanted to make something like that with the Busty Box animations, how could I do it? What things would I need to download?
I think I see. But how did you get the animations - the actual motion? Did you have to make them yourself?You'd need character files to start. Barbarianbabes used mainly Victoria 4, and has a few things online on Renderotica and Rendrosity, but I think there's a few things on the site here, if not elsewhere for assets.
After that, you'll want most likely breast morphs of some sort, which would come from Barbarianbabe's titfight morphs for V4. I think something similar can be managed with the newer models, but I haven't really used any new models myself.
But before that, you'll want either Poser or Daz3d. Daz3d is free, and Poser is can likely be found here somewhere. They are definitely different programs, took me a bit to figure them both out. Online tutorials will help plenty. You'll also want a decent computer to handle rendering if you intend on detailed scenes in high definition.
The motions? If you're looking for fighting animations, there's plenty online here and there. You just gotta position the camera. If you're after the motion of the boobs, that's done via titmorphs, something I think is sorta built into the more advanced figures like Genesis 8. But yes, you generally want fighting/boxing stances.I think I see. But how did you get the animations - the actual motion? Did you have to make them yourself?
You'll want to grab a program named Flasm, and put it anywhere (I like to place flasm in my main shockwave flash games folder for ease of access). There's a wikihiow or something that explains the whole process on decompiling the code into txt files that you can adjust, after that, it's a matter of figuring out values. I mod the barbarianbabes games as much as I want through this, and also mod enemy behavior to be as easy/difficult as I want, or even just disable enemy behavior if I feel like it. Each game is somewhat different, so it'll take time to figure out what each value does, but Flasm makes things much easier to deal with and understand. No coding experience is needed, as I had none, although it did get me interested in taking things apart to see how they work on a bigger scale.For the sake of sparing my sanity of going through all 33 pages. Does anyone have the links to all the files?Tyrian_Starr Thank you for the files. Side note, do you know how to mod these games? New to the whole flash game modding thing and know zero about coding. Just want to do it so I can fix how stupid hard these games don't have to be
Honestly have no idea where to start tbh. I am not very tech savy and have no idea how to work flasmYou'll want to grab a program named Flasm, and put it anywhere (I like to place flasm in my main shockwave flash games folder for ease of access). There's a wikihiow or something that explains the whole process on decompiling the code into txt files that you can adjust, after that, it's a matter of figuring out values. I mod the barbarianbabes games as much as I want through this, and also mod enemy behavior to be as easy/difficult as I want, or even just disable enemy behavior if I feel like it. Each game is somewhat different, so it'll take time to figure out what each value does, but Flasm makes things much easier to deal with and understand. No coding experience is needed, as I had none, although it did get me interested in taking things apart to see how they work on a bigger scale.
I use FFDec to mod the files. Look at the code and try to replicate its format.Honestly have no idea where to start tbh. I am not very tech savy and have no idea how to work flasm
I use FFDec to mod the files. Look at the code and try to replicate its format.
Code can be written at two different layers - one at the animation and one at the frame page.
This is an example of the code at an animation level. It requests 4 things - ouchx, bip, baff, and reduces an enemy's HP by 5. The total amount of HP is a defined variable at the frame page. Sound can also be defined here if you don't want it to be random - it will look like _root.ouch1.start();
You can also ask it to play another animation after this move if you choose to do so (like a combo)
_root.ouchx();
_root.bip();
_root.baff();
_root.enemyz -= 5;
This is what ouchx will look like at the frame level. It randomly selects a sound to play. I have added extra damage here depending on what sound is played. Technically you could also write this logic into the animations but you'd have to copy and paste it many times.
ouchx = function()
{
soundroll = random(3);
if(soundroll == 0)
{
ouch1.start();
enemyz -= 1;
}
else if(soundroll == 1)
{
ouch2.start();
enemyz -= 2;
}
else if(soundroll == 2)
{
ouch3.start();
enemyz -= 3;
}
};
A lot of what I think you'd want to change is probably either the damage the enemy does or lower the chances it is done. In this case you just need to change the probabilities. Everything else is if/then statements!
Left side. Dropdown for "scripts".Ok so this is where I am at right now. What the fuck do I do lol. This is probably very simple but once again my understanding of any of this stuff is very limited. I do not code for a living I read documents lol
In babe world wrestling I want to reduce the chance of whatever opponent your facing of breaking out of a hold. I may have chosen the most complex game to try modifying the code lol.Left side. Dropdown for "scripts".
If you're changing the behavior of a button it'll be under DefineButton.
If you're changing the behavior of an animation, it'll be under DefineSprite.
Keep drilling down into each category to see what it does.
Instead of going over everything, tell me a mechanic or effect you'd like to change and I'll figure it out and show you.
I'm no software engineer as well but I'm sure you'll understand soon!