- Jan 19, 2020
- 12,382
- 48,876
One must be careful with this simplistic theory on how some VNs work. Many simplistically coded VNs only use a form of "relp" to advance particular scenes, hence why rookie coders tend to pump out the "select the baby-shit green colored choice is best" philosophy. That doesn't hold water in complex VNs that use event variables and elaborate conditional code to set story pathing directions. I don't want to get too far into the weeds and add to any confusion but just know that "relp" is almost insignificant (not entirely but mostly) to the branching of the story pathing. Think of other complex VNs (you've played them) and try to keep that in mind as you make your choices.Thing is, I'm pretty sure I kept open as many routes as possible (while still not knowing about the MASH) trying to maximize the points with basically every girl in the game, so I have no clue where I could have f-ed up XD
The alternative route is to either play unmodded or install SanchoMod for it's GUI features and turn Off the ChoiceGuide... then simply choose interactions that "feel" right to you in the moment. That's how all devs truly intend the VN to be played anyway, some more successful than others of course.
Don't take this post as me telling you what to do. You do you. I'm just pointing out that there's more under the hood of some of these hot rods than simplistic relp choices. Regards.