Good luck
Eventidegames .
Haven't tried it yet, but the concept sounds interesting enough.
Personally, I think you should focus on the foundation and use placeholder-art until you can afford to comission some or learned to draw.
Some people will judge the game sololy by the art, it reminds me of azuzero, he released a few completed games but the art kills the interest.
Thats why I think it's better to build the early versions without any art, prepare the scenes/events and add appealing art (wahtever this means) later on.
You also could use Daz or HS or wahtever if you can't afford 2d art. Just don't kill your own game by uninteresting art.
Sorry if this sounds harsh, it's just my personal opinion after playing about 500 titles in the past 6 years.