- Jun 4, 2017
- 353
- 638
I can't honestly say that I liked the tower animation or any of the animations in the game so far. The physics is very cringey. The animations are the only thing holding the game back, IMO.By force of the vram optimisation process, I had to make it in video format, but it does not enjoy all the benefits of videos, as I've not rendered it in first place to be a video animation without caring how many frames it could have (So I guess is just a 40-60frames back in inverse loop). In fact those anims were rendered nearly a year ago right now, with some remasters along the months.
Seiki animations are the only ones I made from the prospect that I'm not limited to trying to make them in the less than 60 frames etc.... I also have to improve how to adjust the tempo inside Affter Effects; Thing that I did before with the unity-frame based animations; When I'm able to know how to make the videos well on Affter Effects (there are better or worst examples in this update), I'll have the best from all worlds I guess.
PS: Did you liked that tower anims anyway?
BUT, if the Seiki animation is a preview of what the animations are ultimately going to look like, then this just may become a 5 star game, IMO. The Seiki animation was very smooth compared to all the other animations in the game. The movements were less segmented and more natural looking.