You must be registered to see the links
Seventh Vixen
0.24 Release Thread & Changelog
Reminder:
0.24 is just half 0.25 planned release. 0.25 will be released next month.
0.24.d Specific Changelog:
-Fixed some visuals on Romance Trackers
-Fixed some bug when rewatching meanwhile scenes.
-Fixed some Hartlepool remembers.
-Now All meanwhiles and Alternate Scenes have unlocking requirements.
Around 40 additional typo fixes
Temporal bug:
Custom labels for saves not working (Not much a problem with the Load Preview Info, I guess it will be fixed for 0.25 (third party problem)
0.24.c Specfic Changelog:
-All third party menu bugs should be gone now. (Finally)
-Added 2 new Romance Trackers: The Gypsies and Akros Maids
-Fixed some Tobias conversation and a wrong sprite on Chapter 1
-Fixed a conversation with the Port Chief
-Fixed Helen scenes not giving a Lust Path Choice
-Fixed some Menus visualizations
-More Travel Map Fixing.
-Fixed some 0.24.b sprites OnLoad
-Fixing the missing sprite on Gypsy Camp after second Lia scene.
-Now “Always Show Interactable Elements” will only work with menus closed as it should.
Fixed around 60 typos
0.24.b specific Changelog
+2 new scenes + 260 dialogue lines, (sitting now on 17.300)
-Fixed two minor movement bugs on Grassmere.
-Fixed a circunstantial bug on Minerva Day scenes.
-Fixed some minor menu visual bugs.
-Added the missing resource conversions.(Curing meat)
-Changed some code on Hartlepool so Belinda progress isn't tied to other unrelated progress.
-Fixed some bushels bug on Hartlepool diplopath
-Added more Hartlepool scenes to VRAM saving.
-Recoded playing tips so they're not tied to third party possible bugs.
-Recoded Map to avoid some bugs.
More than 120 typos corrected.
+1 Steam Achievement added
Changelog 0.24.a Specific
Fixes and Improvements:
-Added option for 2k ratio resolution
-Fixed the obnoxious analytics bug.
-More than 120 typos/grammar fixed
Changelog (024 general)
Contents:
+1.000 dialogue lines (sitting now on 17.000)
Grassmere Introduction
(inside Chapter 1, compatible with previous saves, while some conversations will make less sense in that case)
-Grassmere Arrival Scenes
-First Freeroam conversation and events (Rest will be on 0.30 Release (next major release after 0.25). Grassmere conclusion will come with 0.30.
-All Grassmere Resource trading and inversion (can be resource hungry!).
-Content on Grassmere is sparse as is only the intro (around more than half hour for everything), But all freeroam Code is ready for 0.30 so that's a headstart. Also, many variant scenes on already existent renders will be added.
Important Changes
Since the start of Chapter 1, you can visit Penketh and Grassmere. Kaelkirk and Hartlepool still won't be available until you finish Chapter 1, getting the loyalty of Penketh (that is as before, but now getting max affinity is possible in each path, with different rewards on each path).
New Features:
-Fully fledge Playing Tips. Playing tips (if the option is on) will open a pop up menu with the relevant information about general gameplay (and some strategies) during Chapter 1. You can still check all the playing tips at your leisure accessing from Menus.
The playing tips are meant to explain All mechanics to players that had not followed all BFL development.
-Fully fledged Loyalty System. You will be able to see your current loyalty from two out of the four possible game wide loyalties.(Menu is a bit WIP, but functional)
Resources:
-Beyond 0.24 new resources exchanges and conversions, these tips are important for last versions:
-Second unit of wood can be turned into paper if Leffrin wood wasn't used (only one unit of paper can be produced on Leffrin, one unit of wood will be always used for Akros Manor progress).
-More Resources conversion have been added (Like Pelts in to Leather or Unused Meat Shipments after Hartlepool conclusion into extra Food Provisions)
-An additional cost for adquiring Red Silk is having finished Seiki Quest or have “gained some trust” with the Silk traders “in other way”.
-There are now two wilcard items (one new) for humor boosts with specific people. For example, Gold Tunstead Wine can be gifted either to Baralis, Belinda or Tsveta, for different quantity of humor boosts. (you'll know the possible gain before taking the decision of making the gift).
General Known Bugs:
-Temporarly, you can't name the saves. (but all the Load Preview Data should help with that)
-Hartlepool Frontal Attack Sprites still need fixing