- Dec 9, 2017
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I am kindda surprised that the first town penketh aint complete yet … Why did the game move on to a other city if the first one is not complete yet ? was it voted on ?
Most locations, specially big, will be filled along the process of the whole game, as is not linear.I am kindda surprised that the first town penketh aint complete yet … Why did the game move on to a other city if the first one is not complete yet ? was it voted on ?
thanks i am waitingThe best way is my handling the XML with the text ready to be translated, but I just updated the engine and now previous translation/proofreading files will be incompatible.
I'm in the middle of the production of next release, so in order to provide the XML with the translation package, I'll release 0.13 Part 2 first
Come on man you have been here since 2018, you didn't even try to search the thread? The word "Save"Where is save files location?
I saved too many times and wish for some adjustment.
C/user/Appdata/LocalLow/SeventhVixen/BattleforLuvia
I forgot..... MY folder is inside HP files...Come on man you have been here since 2018, you didn't even try to search the thread? The word "Save"
And thank you for the fast response as always.Thanks
Well, that fight is a bit of a trap. You don't lose Knightly Stat if you lose that fight, in exchange. Let's say is "more canon" to lose there in that moment. But if the player is good can win and get those extra Knight points and a Steam achievement in the future as reward. In the end, Action sequences, QTE's etc, are meant to be more scenic than bonding.
Sure Sir Patrik will be more prepared next time
I also have to enable the combat training in Leffrin, that way the player will be able to prepare more if he wants to approach direct conflicts.
And yes for Michelle regards. Due to the multiple, multiple endings of Part 2, I better have the code for some stuff first xD
Is a good question, Being realistic, many stuff of the game doesn't make complete sense until some features are in place or are we there yet, and It's long overdue since I make the public post in patreon about Paths & branching explaining all of it.I feel kind of lost here. I hope someone is able to answer some questions (if not all, pick any).
1. What are all these "paths" for? I searched through this thread and word path is used for very different things. Would I be correct to say that paths are only Piety / Lewds / Knightly / Ambition and everything is else is "branching" as opposed to being a path? By branching I mean that you can pick how you solve a certain situation, there is only one branch and that's how you progress through the story?
2. The 4 paths that I mentioned, are they actually 4 separate paths and you have to pick one of the 4? What happens if you don't and you just keep going balanced between them? Or is Lewd supposed to be opposite of Piety and is Ambition supposed to be opposite of Knightly? If so, does this mean there you should pick one of each? Is there any locking out following these paths and would that mean that there are Lewd + Knightly, Lewd + Ambition, Piety + Knightly and Piety + Ambition "paths"?
3. What is the purpose of paths? Is it mainly about ending opportunities? If it's about locking away large portions of the game, why doing it in first place?
Have you used the Cheat button? As said in the changelog, game will bug out in some places if you use the Cheats.game freez after i give the mayor the love potion
View attachment 679067_bflar__1.saveyep i used it how can i fix it?
Yep A little easter egg.SeventhVixen
Um just started the game ... the engine is quite laggy and everything takes a bit of time ...but ... is that a Shadiversity homage in there?
View attachment 670578
^^Yep A little easter egg.
In some systems it may be laggier, but in nearly every update I made improvements to performance.
The only resource the game really use is CPU, because doesn't even use 2gb of ram (unless you have a really old GPU), so just make sure there are not many other software chugging up your processes!