Path to 0.13.Part2 - Devlog II
Progress:
This month –not over yet but- has passed like a breeze, between releases, fixes, engine updates, and coding –some important new systems coded for the future-. Now everything is more or less in place and I’m just rendering those extra scenes while I try not to die from the heat (both the one from the street and the one coming from my computer xD). I won’t say is not been hard to not been able to just take a day off and go out to the street to restart my brain after the release, due to the quarantine, but I'm pretty sure many people had quite a harder time.
As many work was ready before, and I'm getting up to date with everything (database maintenance, adding/making models, getting things ready, render testing, preparing scenes..), were sitting already at 900 renders between stills and 10 animations. Half of those animations were rendered before I got the new graphics cards so they’re not excessively big on frames, and could do a upgrade yet. But I’ll focus on getting the essential content for all the update first so everything that is not strictly necessary don't hinder the release down. But there will be more animations in the update, that's sure.
I'll leave you the updated map to help figure what was in Part 1 and what will be in Part 2 as the original plan went:
As you can see what was originally six and six scenes quickly grew when all details need to be put in place to tie all the story, and same needed to happen in Part 2, reason for the split in two parts. Not going to say estimates about release so I don't stress myself but if nothing wrong happens is to be expected next month; All goes to the details of how many extra scenes I consider that are needed to be around.
Some personal notes (purchases):
Is not even summer and the heat is hitting hard, and the new graphics card is showing it. While its temperature was normal under full load for a long period of time (70-75%), other parts of the computer are getting the hit. As I foreseen the CPU is starting to get quite quite hot when I’m rendering and working on many things at the same time; right now if outside temperature is 25-30º, the main card gets up to 85ºC, secondary up to 70ºC, and the cpu nearly to 80ºC (and while now is "safe", the problem is that is not even summer)
I even did a long delayed thing, getting the computer on a better place so it can get better ventilation and I don’t suffer sudden burst of heat to my face coming from below the desk from time to time xD. It has helped a bit with idle temps, but when is working on heavy load there is not much that can help about with that inferno.
Last summer my liquid cooling for the CPU died and I had to go with the stock intel fan. That was enough with the old graphic cards really. But now is time to get a real fan for the CPU. I hope that will help making the computer survive the summer until I can save enough money for a proper new working rig, with a
hundred fans, liquid cooling and whatnot, all what is need to work with no worries.
And of course a new big Hard Drive, as my old HD were choking a bit with all those 3d custom boobs
So I’ll endure the weekend trying to not pressure the CPU much more, and hope I can get a new decent fan by the start of the week.
Have a nice weekend if you can!!
PS: Monthly Girl poll will arrive this weekend.