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Art Update - Little Notes
Pic: From the 0.19 little quest
Hey there! Just letting you know that I'm alive!
With the Xmas and kid's back to school stuff I've been focusing the not much free time I had to to work in the game and I've not made much updates on patreon (as I more or less advanced at the beginning of the month)
So I'll just let you know the state of things!
-Past week I ended any lasting renders for 0.19 and I'm working a bit on 0.20 too.
-One of the Commissioned Scenes that will appear on 0.19 has been already released internally
-First test of the VRAM fixes has been tested adequately, with results of faster loading speed and more broad graphic card compatibility
-VRAM fixes continues; I keep working on them and testing them until there is enough reduction on Vram consumption to make the game work on all older computers (I'll send some Build Test with the people having more problems). Ideal target will be that the game could run on graphic card with less than 1gb of Vram, but it will depend on the rest of the computer of those users too. It is possible this happens in the future, for now I'm just working in making Hartlepool and the Pirate Cove (the problematic levels) work for everyone who already was able to play before the big increase of scenes of last updates.
-So 0.19 release depends yet on days, and I don't know how many days as I'll have to keep trimming Vram consumption until it looks good enough. Also I hope you'll like the UI overhaul that is almost finished and I've been wanting for a long time to do! Your feedback will be important on that.
Well, I keep with the chop chop!
I hope you're having a good start of the year
PS: I guess all delayed posts that could require some work will be delayed after the release of 0.19 Beta in order to let me focus on what is important