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End of January Devlog
pic(4k): from 0.20
In January 16 it made two full years since I modeled that fancy Surcoat levies and knights wore on Marvelous Designer, Painted Sir Patrik's armor on 3d Coat, and made his first render, starting tho, the creation of Battle for Luvia. A game that should have be ended by now 'cause it was originally conceived as County sized but in a pair of weeks evolved to Duchy sized, but we're here now, 1/3 of the way towards the finish line.
Let me get sentimental for once; One of the best things I've done in life, and that I want to keep doing, sharing with you the games I want to make.
1.The Devlog!
The good news:
Having a lot of fun finally bringing to life many scenes from Penketh, the Gypsy Camp and Kaelkirk that I wanted to make for a very long time! (0.20)
The not-new news:
Coding (0.19) goes a bit slow but I fixed the broken code from the updates. Just a minor graphic glitch to fix and some fun-times scenes (including Around 15 animations) to code well before I release this little one. As this a little release,
after is gone out of Beta Testing I'll release it directly to all patrons, just as I did with the other little technical release 0.13x.
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Computer incoming:
As soon as possible, I plan to drop this old and slow i5-6500 with a broken ram slot that only allows me to have 48gb of ram (circumstance that doesn't let me work in a big scene at the same time while work on more stuff...). Even Unity is starting to lag with that CPU due to the sizes of scenes and lots of code and dialogue. Not talking about having to wait 8 hours with the CPU at 100% just to make a backup of the game, or wait 20-30 minutes to load big Daz scenes.
The new computer (with 128gb of ram and a
trillion CPU cores) will finally allow me to work with ease and without pain both in preparing scenes and coding with a lot of multitasking as I like it..
Of course as you know is quite steepy (From 2000 to 3000 euros depending on specifics), just the basics (a good tower for all my Hard Drive and multiple graphic card needs, good ventilation, that sweet
NASA CPU and that tasty RAM)).
I hope that with the February payout from Patreon I'll can get closer to those numbers, so I don't need to start cheaper, making the updating progress painfull, but in any case I just cannot keep working smoothly on such a big game with this computer so I hope it will be possible in less than two months. I want to keep those renders and those codings as big and fast as possible.
3.The Buy-A-Computer Special Commisions Offer!!
As some of you may know past month I activated the possibility of supporting the patreon annually instead of just monthly. In order to be able to purchase (sooner) the computer without taking much money from my Pay-the-bills earnings, I'll really appreciate if some of you upgrade your subscription to annually, even if is just the 1 or 3 or 10 bucks tiers (you can always upgrade to other tiers individually other months as you need);
Every little extra collaboration will help me giving me an edge buying the new computer faster (not having to go cheaper on stuff etc). (BTW, the annual memembership has a little discount). So In order to thank you for any annual membership in this moment of need I offer you in return the following:
As a thanks for anyone getting an annual patronage this month to help me, for any tier, willl also be rewarded with a Baron Tier Comission of their choosing to up to 3 characters and various renders of the same pose/scene! (nsfw, sfw, for sharing, for private use, etc ) I hope some of you take the offer, I always love to make commissions
(and they will be really faster to prepare and pose with the new computer)
4: Some Reminders
Specially for all the new patreons: You can still vote on the
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, and also send questions for the
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With all the fuss no monthly girl this month, but I hope next month I can publish some special requests from you!
Have a good February! I'm going to take a good sleep and take a hell of a coding weekend