so you seem to be new to the game but how it works is on the various days the opponent randomly gains points three times a day. If you add more days that is just more chances for the competitor to win girls and prevent you from ever actually winning the game. Since you don't seem to care about the game challenges itself, Tim has added a gallery that allows you to see all scenes(not set for v.05 yet) and you don't need the competitive aspect you seem to hate. If you wish to have longer days feel free to edit the script yourself, Tim has not hidden anything.
So you seem to perceive I have an issue with the game itself which I dont. My original comment pertained to the day system in place that has the developer releasing content in the form of new days rather than what I was talking about making the game open ended and releasing content as he saw fit.
The problem isnt adding more days, the problem is the days being a thing in the first place, I will use "The Tyrant" as an example, the premise of that game is pretty much the exact same as this one, your fighting for the affection of a group of women VS guys that also want to fuck them, how "The Tyrant" differs though is much more suited to players I believe because in that game there is no clock, no time limit, no restrictions, your free to explore every girls content at your leisure and it doesn't impact how the feud between you and your rival is. You want a girl to still like you, you buy them gifts or take them on dates or just keep your relationship with them high.
Battle of the Bulges on the other hand sort of imposes a imaginary clock thats always running which I guess is a theme in its own created by the developer? I dont know only he can say for sure. The point im trying to make is that you dont need to limit your game play in order to keep the game "competitive/challenging", there are ways you can incorporate a fun experience that doesnt feel rushed like this game. Take a look at Player vs Eric in "Big Brother" again another game that has a rival/competitive feel but at the same time allows the player to play at his own pace and explore content how he see's fit.
Thankfully the "Day 1/2/3/4/5/6......" system is dying out in newly created games so atleast devs are learning they dont have to make such linear and hand holding narratives. All that being said I like Battle of the bulges just feels like the game is going to be over way to fast due to it most likely only going to last 7 days....feelsbadman.