4.00 star(s) 7 Votes

wiseold6996

Well-Known Member
Sep 22, 2020
1,668
2,243
no its without extra steps if you just stand around and watch as your partner gers railed instead of enjoying the cock well then thats just a waste of perfectly good cock

its pathetic
No the girl gives a footjob while getting railed and tells how your cock does not deserve her pussy. See a perfect sub scenario
 

lakano

Member
Dec 8, 2020
455
370
No the girl gives a footjob while getting railed and tells how your cock does not deserve her pussy. See a perfect sub scenario
thats a maldedom scenari you are just the nobody watching ...idk how about get railed by a dick as she gives you a fj
 

Bottester

New Member
Apr 7, 2018
9
2
even if it has NTR, I hope it remains avoidable in the future regardless of the route, I prefer to do the Sub route without being forced to see NTR, I really liked the game so far. Sorry if I wrote something wrong, english is not my native language
 
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Noxurtica

Member
Game Developer
Mar 3, 2019
362
1,343
even if it has NTR, I hope it remains avoidable in the future regardless of the route, I prefer to do the Sub route without being forced to see NTR, I really liked the game so far. Sorry if I wrote something wrong, english is not my native language
It's fully avoidable. It might not even make it into the game if it doesn't get the necessary votes in patreon polls.
 

lakano

Member
Dec 8, 2020
455
370
It's fully avoidable. It might not even make it into the game if it doesn't get the necessary votes in patreon polls.
Zo wait you aded even more zombies and shitty block puzzels into 0.22? Like hoky shit your prior games are fucking terrible but this hit a new low its literally unplayable but femdom games are nieche so peoole like you can eazely exploit that sweet patreon money this is just bad this is like the nes era naking games unplayably hard some mk2 type shit worthless
 

nameofthenone

Newbie
Jan 12, 2020
34
26
If your going to have such a frustrating overtly complicated dogshit combat system which relies on trial and eror add a surrender or quick death option so i can fucking reload a save you miserable cocksucker
Here's a brilliant idea. How about you just goes to a save editor and buff your stats to save yourself undue frustration.
 

lakano

Member
Dec 8, 2020
455
370
Here's a brilliant idea. How about you just goes to a save editor and buff your stats to save yourself undue frustration.
Im on a phone i eventually beat the liece of shit game the content was shit anyway so all that effort for nothing this is a lattern with this dev se also vampires slave just pointless grind for generic meh scenes
 
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Memetic Hazard

New Member
Oct 12, 2019
13
20
Interesting game, nice art and a good take on the RPGM engine (feels well refined).

The cover-to-cover sniper segment is actually quite easy to compleate. The key is to either make a run in one go by constantly moving between covers, or if you stayed behind the cover for too long planning your next move or waiting for the zombie to pass over, simply step out and step back behind it which will draw out the next sniper shot. Personally I think that the second approach is quite fitting for the situation.

One mechanic / design choice that I am questioning is the use of TP pool to make a weapon reload. Using game currency in the mid of combat is a nice touch, but spending equally as much TP in the process is an overkill in my opinion (especially for Alice since the LMG reload takes her entire TP pool). Also, the reload skill-tip does not make any reference to TP costing, only the number of bullets to be used are mentioned. I recommend to either remove the use of TP for reload (makes use of combat skills more appealing in the process), or reduce the cost and perhaps make it more universal between different kinds of weapons (?).

Another aspect that I would recommend revisiting is your companions not recovering their HP, MP and TP between the missions. Based on the first mission with Scarlet, she retains the pools as they are at the start of the second mission. MC is not the leader/care taker of the group (yet?) and I do not question (though I should) the fact that team is using your bullets when reloading their guns, and using your crafted components free of any compensation (monetary or sexual *wink-wink*), but I am questioning them not taking care of themselves by filling-up their pools between the missions. I don’t believe that implementing recovery of pools on their end would make a major impact on the game difficulty, but it will make more sense story wise (they are also getting payed, right?).
 
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Noxurtica

Member
Game Developer
Mar 3, 2019
362
1,343
Interesting game, nice art and a good take on the RPGM engine (feels well refined).

The cover-to-cover sniper segment is actually quite easy to compleate. The key is to either make a run in one go by constantly moving between covers, or if you stayed behind the cover for too long planning your next move or waiting for the zombie to pass over, simply step out and step back behind it which will draw out the next sniper shot. Personally I think that the second approach is quite fitting for the situation.

One mechanic / design choice that I am questioning is the use of TP pool to make a weapon reload. Using game currency in the mid of combat is a nice touch, but spending equally as much TP in the process is an overkill in my opinion (especially for Alice since the LMG reload takes her entire TP pool). Also, the reload skill-tip does not make any reference to TP costing, only the number of bullets to be used are mentioned. I recommend to either remove the use of TP for reload (makes use of combat skills more appealing in the process), or reduce the cost and perhaps make it more universal between different kinds of weapons (?).

Another aspect that I would recommend revisiting is your companions not recovering their HP, MP and TP between the missions. Based on the first mission with Scarlet, she retains the pools as they are at the start of the second mission. MC is not the leader/care taker of the group (yet?) and I do not question (though I should) the fact that team is using your bullets when reloading their guns, and using your crafted components free of any compensation (monetary or sexual *wink-wink*), but I am questioning them not taking care of themselves by filling-up their pools between the missions. I don’t believe that implementing recovery of pools on their end would make a major impact on the game difficulty, but it will make more sense story wise (they are also getting payed, right?).
Thanks for the feedback. The TP drain while reloading is a bug. It should be fixed in the next version. The party also should have had a full heal between missions, you're right, an oversight on our part. As for the pooling of resources, it will happen in the next update during a major plot point. Excellent observations and thanks again for the feedback :)
 
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ToxicNoob

Member
Oct 13, 2020
178
159
Interesting game, nice art and a good take on the RPGM engine (feels well refined).

The cover-to-cover sniper segment is actually quite easy to compleate. The key is to either make a run in one go by constantly moving between covers, or if you stayed behind the cover for too long planning your next move or waiting for the zombie to pass over, simply step out and step back behind it which will draw out the next sniper shot. Personally I think that the second approach is quite fitting for the situation.

One mechanic / design choice that I am questioning is the use of TP pool to make a weapon reload. Using game currency in the mid of combat is a nice touch, but spending equally as much TP in the process is an overkill in my opinion (especially for Alice since the LMG reload takes her entire TP pool). Also, the reload skill-tip does not make any reference to TP costing, only the number of bullets to be used are mentioned. I recommend to either remove the use of TP for reload (makes use of combat skills more appealing in the process), or reduce the cost and perhaps make it more universal between different kinds of weapons (?).

Another aspect that I would recommend revisiting is your companions not recovering their HP, MP and TP between the missions. Based on the first mission with Scarlet, she retains the pools as they are at the start of the second mission. MC is not the leader/care taker of the group (yet?) and I do not question (though I should) the fact that team is using your bullets when reloading their guns, and using your crafted components free of any compensation (monetary or sexual *wink-wink*), but I am questioning them not taking care of themselves by filling-up their pools between the missions. I don’t believe that implementing recovery of pools on their end would make a major impact on the game difficulty, but it will make more sense story wise (they are also getting payed, right?).
Agree...
 

jakiztr

Newbie
Jan 23, 2021
24
3
After 2nd encounter with the girl I got the black screen when i finish driving the bike and it puts me back to old mission. Did any1 encounter that bug?
 

Lyem

Member
Mar 31, 2020
258
207
After 2nd encounter with the girl I got the black screen when i finish driving the bike and it puts me back to old mission. Did any1 encounter that bug?
I did, it's a bug because that mission wasn't completed for this version, according to the dev post Here the 4th mission shouldn't be accessible yet
 
4.00 star(s) 7 Votes