That's why I usually don't make any rating at the beginning of the development, because the probability to make mistakes when you review some script is too high, it's like you see some paint artist doing some scribbles on your painting, then you say "this painting is ugly", so you see the finished painting, you realized you're wrong and in fact the painting is a masterpiece. This game looks like my example, if you could divide this game into three acts, this game still seems to be in act one(mainly the Love path).
I played the Love path, but there's no much to say, because like I said still too early, I have to wait for more to make a precise review. So, the Lust path is more attractive to me, because this path is more developed and solid. The dialogue in both paths are good, it's interesting to read them.
About the complaints about to have NTR scenes even in the Love path, if I see both sides(Developer and non-NTR players), I think I can understand both ones. If I see the Developer's side, Claire's dream scene is considered common because MC chose Jenni and Claire feels hurt about the situation, so the dream represent her feelings at the moment, but if see the non-NTR players's side, usually in games where there's no NTR in it, when you choose one girl, the other girl's path is closed and the player doesn't know what happens to her(mainly about the possibility she has some sex with another guy), so even the scene being a dream, some players don't like to see this kind of scene and majority of developers avoid to make it and the headache too. For me as a neutral player(I know to be completely neutral is impossible, but I'm trying to be more close possible), I noticed the scene was a dream and the message you put there too(I think), so no problems here.
Overall, I'm still more interested in the Lust path than Love path, so, the Lust path I will follow with more closely and the Love path, I will wait to finish it first until I play again to analyze better.