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Fan Art Being A DIK: Fan Art

5.00 star(s) 2 Votes

cellsase

Newbie
Jul 31, 2017
56
553
For me its Minimum 15k samples now, although my sage set was 50k at 2.5 quality and 98% last couple i've been doing 100 quality at 100% at 15k including the one I had going now. The sage set took about 4-5 hours each one. I posted one of WIP of emily in the halfway house thread at 15k 100Q 100% that took I think around 6-7 hours.
Wow, those are some high settings. What resolution do you render at, and do you find that that many samples/upping the quality really makes a difference? I may have to try that out!

Mind if I ask you guys what are your render (progressive Rendering) settings? and how long (average) does it take to render 1 scene?
Until I read the above post, I mainly stick with the 95% convergence and 1.0 quality. Usually around UHD ish res, though cropped. My last pic as seen above ended up taking 2787 iterations and 23 minutes at 3040x2080. I have a 3090 though, so if you are running a slower (non 3080/3090) GPU, it will take longer. My 1080Ti would probably have taken an hour+ for that render, easily. from the DAZ3D forums for how GPUs stack up.

Someone write me the body, hair, and how to properly adjust the face to be more like the original sage, I just don't get it very well
The resources are found linked from the first page. Beyond that, I don't think anyone has shared anything. Would be really nice if someone with an eye for this sort of thing could stick to just a few morphing products and share the resulting actor/subscene for us to use, though. I spent way too much time trying to get it right, and honestly I started to feel like DrPinkCake changed her morphs a bit over time..
 

Asharatf

Member
Dec 26, 2018
125
2,205
Wow, those are some high settings. What resolution do you render at, and do you find that that many samples/upping the quality really makes a difference? I may have to try that out!



Until I read the above post, I mainly stick with the 95% convergence and 1.0 quality. Usually around UHD ish res, though cropped. My last pic as seen above ended up taking 2787 iterations and 23 minutes at 3040x2080. I have a 3090 though, so if you are running a slower (non 3080/3090) GPU, it will take longer. My 1080Ti would probably have taken an hour+ for that render, easily. from the DAZ3D forums for how GPUs stack up.


The resources are found linked from the first page. Beyond that, I don't think anyone has shared anything. Would be really nice if someone with an eye for this sort of thing could stick to just a few morphing products and share the resulting actor/subscene for us to use, though. I spent way too much time trying to get it right, and honestly I started to feel like DrPinkCake changed her morphs a bit over time..
Resolution I do it at is 1920x1080, I used to do the 4k one, think it was 3900 something but it took forever to render stuff. For me 1080 is a good trade off for the time it takes and quality. And yes I think those samples and quality do help as long as the lights are correct and you use good skins and textures, I'm pretty sure all the ones BADIK have are high quality skins. Between my previous renders and the Sage set I posted it looks to me like the Sage set is a lot better especially the bottom one.

Honestly if I had a 3090 I wouldn't even blink at 15k or more, 4-5 hours with my GPU would be probably 1.5 hours maybe 2 with yours since it at more than 4 times the CUDA cores a 2070 super has and that's what matters with rendering.

I think between episode one and two he changed Sage's morphs or maybe the skin which can make the face look different too.
 

abagel

Member
Apr 27, 2018
370
339
Revenge for locking MC out and how she treats Maya.
View attachment 892943
Quiiite a bit more extreme than I was thinking, but I'll still say thanks for taking my idea and doing something with it. I appreciate that you looked at my post and envisioned it. You're great :)

I'd still like to see if anyone can do a more traditional streaking or hazing version of that though, Quinn made to be naked on campus. Alternatively, for some reason the idea of Sage playing guitar in the nude is also a sexy proposition, so do with that what you will or won't.
 

m4dsk1llz

Engaged Member
Feb 13, 2019
2,690
18,138
Tshaw17 the lighting looks much better, but play a bit with intensities. For instance, the hanging lamps likely have lower wattage bulbs so they might be a bit dimmer, and put a key light on her front left side to lessen, but not remove the deep shadows on her face and eyes. Even though this is porn fan art, the most important part of a portrait is the eyes, and your viewers need to see them.
 

Tshaw17

Well-Known Member
Mar 1, 2020
1,024
16,770
Tshaw17 the lighting looks much better, but play a bit with intensities. For instance, the hanging lamps likely have lower wattage bulbs so they might be a bit dimmer, and put a key light on her front left side to lessen, but not remove the deep shadows on her face and eyes. Even though this is porn fan art, the most important part of a portrait is the eyes, and your viewers need to see them.
Once again thanks a lot for very constructive advice (y) ;)
 

Yuno Gasai

Developer of "Acquainted"
GFX Designer
Game Developer
Jul 18, 2019
731
19,652
2 long days more to go

Quinn_Countdown_2_Days_by_Yuno_Gasai_Final.png
Thanks to scalvi for the idea of counting down the days. I initially planned for 4 days but wasn't able to render too much this week due to Diwali.
Also, Happy Diwali in advance to anyone celebrating ;).

All My FanArts -
 

y K4M1K4Z3 y

New Member
Sep 18, 2020
10
7
o can someone tell me where is Fanarts Maya and Josy pregnant with MC between them please?
 
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LNoronha13

Newbie
Jun 8, 2017
19
533
Mmm render time was very long on this one. And some parts still look grainy...:unsure:
In my experience, it's usually about the lighting. If you have multiple light sources in the scene (or sometimes just one very bright one) it ends up taking a long time and ends up a bit grainy. What I always do is render one light source at a time, then combine them all in Photoshop, that also gives you more control over the general lighting of the scene. As for the grain, did you have Post Denoiser on?
 
5.00 star(s) 2 Votes