- Nov 20, 2017
- 1,517
- 54,491
Perfect as usual
This one looks like the exact Bella from the game nice one man
Deepest respect and admiration for the art but Jill with Tattoos is blasphemy!!!Calendar girl 9. 3 months left . I tried to play with lighting a bit and added a breast morph to see what it would look like. View attachment 895465
What are your render settings?OK, calendar n°11. I Tried to correct lighting as best I as I could (decreasing exposure value and also decreasing lights intensity on the scene). It looks good but still very grainy, even with post denoiser on. I must be doing something wrong, because the render time was about 4 hours and the progress bar stayed at 0% all the time. Anyway I hope you'll like though.
View attachment 900032
This is not fan-art and it certainly wasn't made by you. It's one of DPC's custom renders for the $75 tier.
He didn't even rename the fileThis is not fan-art and it certainly wasn't made by you. It's one of DPC's custom renders for the $75 tier.
Here they are^^ :What are your render settings?
Ok I only did this one for about 6-7 minutes and let it run to about 1000 iterations (going to sleep after this).Here they are^^ :
Res : square 1920*1920
Progressive rendering :
- Min / max samples : 100 / 15000
- Max rendering time : 14400 sec
- Rendering quality : 4.00
- Rendering converged ratio : 100%
Filtering
- Pixel filter radius : 1.10
- Post denoiser on
Tone mapping :
- Exposure value : 12.00
- Shutter speed : 64.00
- F/stop : 8.00
- Film Iso : 100
I used one Key light to brighten Jill a bit and I have this installed :You must be registered to see the links
Thanks for your answer. No no, of course headlamp always turned off in both settings.Ok I only did this one for about 6-7 minutes and let it run to about 1000 iterations (going to sleep after this).
I used a key light to the left from paper tigersYou must be registered to see the links
I used the extreme render preset and matched your own settings for progressive rendering except for min update samples (20) and min samples which I left at 5.
I don't use the denoiser and the pixel filter is mitchell at .8, never messed with that so its probably prism's settings.
Tonemapping
exposure:13.26
film iso: 120
burn highlights: .5
crush blacks: .35
gamma: 1.8
everything else is default
environment
environment mode is scene only
environment intensity: 1.5
environment lighting resolution: 4096
For the light its a point light set to rectangle with 50 for height and width, 350000 lumens and 9k temp, all stock settings for the set of lights.
What are your settings for the light you used? Also just to be sure, headlight is turned to never both in the render settings and on the camera right?
View attachment 900395