- May 1, 2022
- 268
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Glad you like it. and lighting was done in Blender, I only really used Daz for the model and clothing (still getting familiar with it).P.S. When it comes to lighting in Daz, I'm still a novice myself, but I did learn a hell of a lot from the "Killing Lighting" tutorial bundle (especially considering I have zero knowledge when it comes to photography/cinematography or lighting theory in general):You must be registered to see the links
Now thats AMAZING.
I've got this nagging feeling that Sage is (in large part) one of the about million "pretty similar" SASE morphs from renderosity. Like I had a vibe Josy was one or more Jessaii morphs.
Big eyes, check, angular jaw, check, somewhat broad nose, check.
I picked up a bunch of these in August, but I've been in denial ever since, as it would be like trying to find a needle in a stack of needles. Oh well, currently seeing where a combo of SASE Cassidy and Aurore get me.
Great looking set!My first post in the Theard
She looks pretty good, and a lot like Sage, though she somehow feels a little bit more toony than her for reason, but that could be because of the lighting and the default expression. I think Sage is one of those characters who's looks are very tied in with her facial expressions. She also tends to look slightly different from scene-to-scene in the game which makes her even harder to pin down.
“She also tends to look slightly different from scene-to-scene in the game which makes her even harder to pin down.”She looks pretty good, and a lot like Sage, though she somehow feels a little bit more toony than her for reason, but that could be because of the lighting and the default expression. I think Sage is one of those characters who's looks are very tied in with her facial expressions. She also tends to look slightly different from scene-to-scene in the game which makes her even harder to pin down.
By the way, I really admire your tenacity and skill at trying to nail the characters down perfectly! I'm really bad at re-creating characters using the individual morph sliders when the characters aren't a simple combination.
Jill's Hair?
Thanks, its ocd. Also, I like to have the option to do renders of characters I like in case the author eithet quits or starts doing stuff I don’t like. And I need the characters to be at least really close to fool myself.She looks pretty good, and a lot like Sage, though she somehow feels a little bit more toony than her for reason, but that could be because of the lighting and the default expression. I think Sage is one of those characters who's looks are very tied in with her facial expressions. She also tends to look slightly different from scene-to-scene in the game which makes her even harder to pin down.
By the way, I really admire your tenacity and skill at trying to nail the characters down perfectly! I'm really bad at re-creating characters using the individual morph sliders when the characters aren't a simple combination.