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Fan Art Being A DIK: Fan Art

5.00 star(s) 2 Votes

miamid99

Newbie
Nov 4, 2019
83
425
P.S. When it comes to lighting in Daz, I'm still a novice myself, but I did learn a hell of a lot from the "Killing Lighting" tutorial bundle (especially considering I have zero knowledge when it comes to photography/cinematography or lighting theory in general):
Glad you like it. and lighting was done in Blender, I only really used Daz for the model and clothing (still getting familiar with it).
thank you very much for the tutorial, I'll definitely have a look
 
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The Glorious LIME

Well-Known Member
Oct 20, 2019
1,764
10,085
I plan on learning to use DAZ and everything else that needs doing, so I might start posting some stuff here later on.
Seeing how I have experience in Unreal Engine, Maya and Blender, I figure I'll get the hang of things at some point in DAZ as well.

I saw some "movie posters" being posted here, so I figured I'd share one myself.
Even tho what I make is mostly meme materials, and not high end DAZ studio(and such) high end art, I'm happy how this turned out and figured I'd share, lol:
13 maya.png
A spin on the original poster:
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JiiEf

Active Member
Aug 1, 2019
664
8,586
I've got this nagging feeling that Sage is (in large part) one of the about million "pretty similar" SASE morphs from renderosity. Like I had a vibe Josy was one or more Jessaii morphs.

Big eyes, check, angular jaw, check, somewhat broad nose, check.

I picked up a bunch of these in August, but I've been in denial ever since, as it would be like trying to find a needle in a stack of needles. Oh well, currently seeing where a combo of SASE Cassidy and Aurore get me.
 
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JiiEf

Active Member
Aug 1, 2019
664
8,586
I've got this nagging feeling that Sage is (in large part) one of the about million "pretty similar" SASE morphs from renderosity. Like I had a vibe Josy was one or more Jessaii morphs.

Big eyes, check, angular jaw, check, somewhat broad nose, check.

I picked up a bunch of these in August, but I've been in denial ever since, as it would be like trying to find a needle in a stack of needles. Oh well, currently seeing where a combo of SASE Cassidy and Aurore get me.
sage half cocked.jpg
 

GeekyLion

Newbie
Sep 12, 2022
48
328
She looks pretty good, and a lot like Sage, though she somehow feels a little bit more toony than her for reason, but that could be because of the lighting and the default expression. I think Sage is one of those characters who's looks are very tied in with her facial expressions. She also tends to look slightly different from scene-to-scene in the game which makes her even harder to pin down.

By the way, I really admire your tenacity and skill at trying to nail the characters down perfectly! I'm really bad at re-creating characters using the individual morph sliders when the characters aren't a simple combination.
 
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JimmyL71

Newbie
Jan 9, 2023
29
206
She looks pretty good, and a lot like Sage, though she somehow feels a little bit more toony than her for reason, but that could be because of the lighting and the default expression. I think Sage is one of those characters who's looks are very tied in with her facial expressions. She also tends to look slightly different from scene-to-scene in the game which makes her even harder to pin down.

By the way, I really admire your tenacity and skill at trying to nail the characters down perfectly! I'm really bad at re-creating characters using the individual morph sliders when the characters aren't a simple combination.
“She also tends to look slightly different from scene-to-scene in the game which makes her even harder to pin down.”

exactly… there are some really beautiful rendered Sage and some not sooooo :)
 
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JiiEf

Active Member
Aug 1, 2019
664
8,586
She looks pretty good, and a lot like Sage, though she somehow feels a little bit more toony than her for reason, but that could be because of the lighting and the default expression. I think Sage is one of those characters who's looks are very tied in with her facial expressions. She also tends to look slightly different from scene-to-scene in the game which makes her even harder to pin down.

By the way, I really admire your tenacity and skill at trying to nail the characters down perfectly! I'm really bad at re-creating characters using the individual morph sliders when the characters aren't a simple combination.
Thanks, its ocd. Also, I like to have the option to do renders of characters I like in case the author eithet quits or starts doing stuff I don’t like. And I need the characters to be at least really close to fool myself.
 
5.00 star(s) 2 Votes