Very nice work! I think I see what you did in Blender... the glowing object right? You can do that in Daz. Just click an object, go to the surface properties and set them as emissive and set the colour etc... of the light they give off.
Nice renders anyhow.
Thanks for the positive ratings
Night Hacker Yes, I made the glowing objects in Blender.
My idea was to create them together with material and emission light as seen in the DAZ render. (Blender has quite a few options for this and the result is very interesting). However due to my little experience with Blender/Daz transfer (or technical problem with the transfer) I managed to transfer only the geometric shape in DAZ, but not the material with characteristics (color, glowlight/emission, density, etc.). After that having the object's shape in DAZ I did exactly what you mentioned - gave them a shader - crystal and then emission settings.
I think I had read somewhere that it was impossible to transfer colors, materials, etc. from Blender to DAZ due to issues with texturing, shading, etc. object/material properties in 3D modeling. I do not know if it's like that. It might be possible, but it goes deep into things I'm still learning.
Using Blender (I started learning it for this purpose) was that I wanted to create a model of a bed that changes with the model sitting/lying in it --> collision between the human body and the bed. Something like this:
In Daz, I played around with the settings of the existing bed models quite a bit, but I wasn't satisfied. And I had decided to try and create a bed that had a lot of Subdivision value (sorry for the imprecise English, but you get the idea).
Creating a bed with a mattress, frame and even pillows in Blender is no longer a problem for me. The problem is their transfer Blender >> Daz keeping the high number of polygons of the mattress (or the Blender settings corresponding to Mesh resolution/Mesh smoothing in DAZ). I guess the technical part of things is complicated given the difference between the two programs. But I was just curious to try