Fan Art Being A DIK: Fan Art

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Jumbi

With my good eye closed
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Feb 17, 2020
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Why is that?
Not to be taken very seriously. Let's say that in the game's main thread, there was quite the general consensus between the regulars about Madame's cringe. That was the feeling I got when I also was a regular there. If you want to know my honest feeling about her character, it is pretty much indifference. I am unlocking her contents in my DIK manwhore run for completion purposes, but that's it. Now, if the real me had the chance of nailing a voluptuous forty-something like her... Hmm... :unsure: :ROFLMAO:
 
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Pillock

Member
Nov 23, 2019
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Something we see all to often in renders is ill fitting clothes, especially around large breasts, even in published VN's.
Some tips to help fix this are:
'Fit Control',
It's very good for smaller tweaks. Results will vary, but usually pretty good. It installs onto the clothing a whole host of morphs to adjust, including some reveal morphs, and you can remove all the unused ones you don't want.

However I think the best results are DIY in Blender. Below is an example of one I made.
Bella Breast Morph.jpg
It can be a bit of work, but all together a nice bit a detail, and better look, I think.
Naturally the more you get used to it, the quicker the process becomes. Here's the tutorial I used.


A couple of differences from the video and Blender 3.5 are.
Use Import OBJ Legacy
Use the following import/export settings.
Bella Breast Morph Blender.jpg
A quick update with Fit Control fix.
BellFitControl.png
 
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Pillock

Member
Nov 23, 2019
429
6,489
Not to be taken very seriously. Let's say that in the game's main thread, there was quite the general consensus between the regulars about Madame's cringe. That was the feeling I got when I also was a regular there. If you want to know my honest feeling about her character, it is pretty much indifference. I am unlocking her contents in my DIK manwhore run for completion purposes, but that's it. Now, if the real me had the chance of nailing a voluptous forty-something like her... Hmm... :unsure: :ROFLMAO:
I think I only used the VIP pass in one manwhore playthrough myself. I've seen some of the posts in the main thread, and I never understood the hate. While she's not my favourite character, I don't hate her guts like everyone else seems to.
 

Valarcho

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Jan 9, 2023
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Daz is capable of physics, the only issue is that most of it has been 'hacked' into Daz over time so it's really inefficient. It was and is primarily intended for static renders so doesn't have the capabilities of most 3D software.

Simple deformations are quite easy to achieve though, you can use sub division surface modifiers to create simple indentations which respond to a subject.

This explains how to achieve it for those interested.

Thanks for the posts with info from Jumbi and weirdscix (y) I confess I haven't delved that deep into Daz's mattress and quilt modeling capabilities. Mr. Vargas examples are really good and I guess if one masters the techniques one will get good results. The question is do you have the time and desire? :rolleyes:

As for the video mentioned by weirdscix - ) - it is useful for some basic tasks. If you use Subdivision and other mesh setups you can get deformation - if someone is sitting on the couch. It's quite different if you want to make a mattress and quilt that responds to different parts of the model lying on it - leg, elbow etc. But as you can see from the footage of Mr.Vargas and the guy who pointed out Jumbi - they can be done.

I don't have particularly good renders where there is good contact between the furniture and the model body - just basic stuff achieved with Subdivison and other basic settings - > Very basic Jill render
jill_fireplace2.jpg

-----
Another interesting thing I want to share. I've been looking at a some things animating with DAZ Puppeteer lately. I've created a short video to share. It's only 5 seconds long and low resolution.

If you haven't tried it I encourage you to do so. Some very good results are obtained. Working with Daz Puppeteer itself is not particularly difficult, the challenge is all the processing time. But what if some HOT smiles at you....worthless (or you get intimidated by the sight of a grumpy librarian :))

here's some very basic video of what it's all about:

Creating animations like this takes a lot of time. The processing itself is extremely time consuming - > 1 sec = 25 frames. 10 sec = 250 frames to be rendered. No wonder DR Pink has equipped itself with such powerful configurations. I couldn't find a way to upload the clip here so I'm providing a link
 
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Valarcho

Member
Jan 9, 2023
112
2,244
Something we see all to often in renders is ill fitting clothes, especially around large breasts, even in published VN's.
Some tips to help fix this are:
'Fit Control',
It's very good for smaller tweaks. Results will vary, but usually pretty good. It installs onto the clothing a whole host of morphs to adjust, including some reveal morphs, and you can remove all the unused ones you don't want.

However I think the best results are DIY in Blender. Below is an example of one I made.
View attachment 3460336
It can be a bit of work, but all together a nice bit a detail, and better look, I think.
Naturally the more you get used to it, the quicker the process becomes. Here's the tutorial I used.


A couple of differences from the video and Blender 3.5 are.
Use Import OBJ Legacy
Use the following import/export settings.
View attachment 3460379
It was a great result (y) Personally, I'm still having trouble transferring the model from DAZ -> Blender. Some people say use Bridge, others use some other methods. Personally I find this transfer from one program to another too complex. Plus you'd have to have a decent knowledge of working with Blender as well. But for that there are professionals and amateurs;). The important thing is to create renders with heart and desire :)
 
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Jumbi

With my good eye closed
Donor
Feb 17, 2020
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I think I only used the VIP pass in one manwhore playthrough myself. I've seen some of the posts in the main thread, and I never understood the hate. While she's not my favourite character, I don't hate her guts like everyone else seems to.
That's why I told you that it was not to be taken very seriously. I mean, I doubt it was real exacerbated dislike towards her. But with the long hiatus between episodes, with long 1-year wait between newer game material, people get bored and find ways to entertain themselves in the game's thread, like making fun of this character, starting or resuming waifu wars and things like that. Of course, that's only my guess. I have no certainty.

Valarcho
I'm not capable of doing neat stuff with dForce either at this stage. But I think it is worth my time to get more competent with it. Puppeteer is more about animation, right? Oh boy, I start sweating when I think about animating stuff. Anyway, I'm not particularly interested in animation for now. First I want to get better with classic static renderings. :) Although I have to admit that little animation of Jill with that glare looks cool.
 
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Pillock

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Nov 23, 2019
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I think the hate is mostly due to her being the prize for winning the Hell Week. People got frustrated (even more when it's a "prize" you have to spend money to enjoy). If she were an occasional fling or a Swyper date like Nora, I bet people wouldn't give half a fuck as they do now (and if DPC had traded models between Nora and her, people would be hating Nora instead).

B.T.W., nice job with this morph you made in Blender. And thanks for sharing the video.
Yeah I must admit the one thing that did piss me off was how much her scenes costed. Personally I'd like to see the whole budget concept disappear, which would mean half of the mini games would go, oh well.

Thanks, just learning the basics in Blender, which is a higher level than I'm currently at (old dog new tricks) can really add to working with Daz, as well as using the Geometry Editor directly in Daz.
 
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weirdscix

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Apr 10, 2021
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Is there an u
It was a great result (y) Personally, I'm still having trouble transferring the model from DAZ -> Blender. Some people say use Bridge, others use some other methods. Personally I find this transfer from one program to another too complex. Plus you'd have to have a decent knowledge of working with Blender as well. But for that there are professionals and amateurs;). The important thing is to create renders with heart and desire :)
Bridge has improved but I still prefer Diffeomorphic. If you're interested in creating your own morphs etc, this is a helpful tool

DAZStudio_Y5u5CPDI2y.png
 
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Pillock

Member
Nov 23, 2019
429
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It was a great result (y) Personally, I'm still having trouble transferring the model from DAZ -> Blender. Some people say use Bridge, others use some other methods. Personally I find this transfer from one program to another too complex. Plus you'd have to have a decent knowledge of working with Blender as well. But for that there are professionals and amateurs;). The important thing is to create renders with heart and desire :)
Using the Daz -> Blender bridge is good, but designed more around whole characters and scenes for animation and rendering in Blender. But since the vertex count matters, using Morph Loader Pro, you need to export only the clothing item (in Base resolution) as an individual obj and then export the G8 figure for reference.

I recommend

It helps hiding everything that you don't want to export, I only have two of the tools on the hot bar personally (Show all and show selected item only), it's also very useful for speeding up scene setups, if you have a very cluttered scene.
 
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