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Fan Art Being A DIK: Fan Art

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Jumbi

With my good eye closed
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Feb 17, 2020
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Wow, that's awesome! A big big thank you for these informations. I have to say it's all a little overwhelming, especially for a beginner like me :) . But step by step: I already found out that i can set the translucency color to get a darker skintone. But i noticed a strange behaviour when i change the translucency weight afterwards. Per default the translucency weight is at 1.0 in my case. If i now set it to for example 0.8 to dial back the tan a little bit, then i get strange color differences on the head, arms and legs. The skincolor on the arms is brighter than the color on the torso. You can see it here on my screenshot:

View attachment 4534051

I don't know why this is but as you already said it's the wrong way for changing the skincolor anyway.
Interesting. I can't reproduce that behavior on my end. Starting from the default translucency weight at full value (1), I reduced the translucency color from pure white to something darker, as I explained. If I then reduce the translucency weight to, say, 0.58 I get a paler skin tone, but uniform. Like this:

2025_02_josy_058_translucency_weight_darker_color.png

Untitled.jpg

As you can see, I'm changing the values for a total of 10 surfaces. The eight that make the group Skin-Lips-Nails and the two that make the New Genitalia for Victoria 8, which I'm using for my Josy.

I tried to just change the translucency color and applied the changes to the specular weight, lobes and the base bump as you said. Works like a charm! Thank you! Although i don't really understand what these values exactly do. What exactly are the specular lobes and the base bump for example?

Sorry for that many questions, maybe i should do some more tutorials :).
And I'm sorry for not being able to properly answer those questions. My understanding in that regard is more practical and based on my experimentation than on proper knowledge of the science behind it all. Also, English not being my native tongue (I'm from Spain) adds some more difficulty for me to fully understand some things. But to try to give you some kind of an answer, it's not so much what the lobes are that interest me as much as what the roughness implies. For shading, roughness and glossiness are opposites. Increase the roughness of a surface and it will look matte. Decrease it and glossiness will gradually appear on that surface as you do that. The base bump channel value affects the smoothness vs roughness look of a surface. Higher values will make it look rougher and vice versa.

But really, I shouldn't talk much more about things that I don't really know about. In Spain, we have a saying that goes: "Es mejor callar y parecer tonto que abrir la boca y confirmarlo". :KEK:

Geralt showed you another way of playing with the color of the skin. And there are probably even more ways.

And yes, it's always a good idea to see/read tutorials. I'm of the opinion that there's not such a thing as knowing too much. Tjure also gave you good advice there. Just have fun and you will learn things with time and practice.

As a final note, the vendor has at least a couple of products on sale that are all about skin shading at the Daz Store. I'm linking the two I know about below. The first is probably of more interest, generally speaking, as the Iray Uber shader is more common than the PBRskin, at least among fan artists. She has a scientific background, I recall reading. And she has also written an extensive guide on skin shading, included in the first product I link below. If this subject interests you much, you may want to try her products.

https://f95zone.to/threads/skin-shading-bundle.12388/
https://f95zone.to/threads/ultimate-pbrskin-manager.79776/
 

JiiEf

Active Member
Aug 1, 2019
690
8,696
View attachment 4535299
Sage - 100% Aurore, Krashwerks Terri - 20%. Among some fine tuning.
View attachment 4503231
#Pillockwasright

Not about Terri, though, but about 100 % Aurore. I did what I should have done originally, opened up a photo editor, took the full-on face pic of Aurore and an as close to full on zero expression cap of Sage I had from the game and... fuck if I can tell a difference.

Now, well, like Pillock too, I still think there's something else mixed in with Aurore, Sage is probably the one of the three Aurores* who, well, looks most like Aurore. Those little ridges I went on about the other day? Aurore. The little shadow in the chin? You guessed it.

Sage Aurore 100 Lorelei 25.jpg

Not 100 % there yet here, though I was surprised how much better I felt when I changed to eyes that are closer to the real thing vs. any morphological changes. I've got the hd details on here, which add extra stuff to the lips Sage doesn't imho have. A key element is that she seems to have a slight permanent dose of duckface/eyes close applied, probably a Zeddicus sexy expression. I'll try to hit those next time.

This one has 25 % Lorelei added, which at least didn't seem to make her worse. I mean, based on what I tried yesterday, it's basically possible she's just full Aurore, but those have always felt a bit uncanny valley to me. Now, finding a ~25 % morph when you got the 100 % is going to be an absolute crapshoot.

Yes, scientists also sometimes overcomplicate things, especially when they aren't rigorously using their methodology. A fucking reminder right there.

* I'm 100 % Quinn is 75 Aurore 75 Tara 2 HD. I've never bothered to explore Maya at length, but staring at a shot of her and Sage side by side for way too long, she looks... "desaturated". Maybe, like Bella and basically all of the boys, just one morph applied at 75-80 %? The "desaturation" has the side effect of giving the boys a younger look than an adult male morph at 100 % (a key reason I suspect we're seeing a 5-10 years later version of them at the end) and would make sense for Maya, too. Maybe something to try down the road.
 

JiiEf

Active Member
Aug 1, 2019
690
8,696

Smirvenge

Newbie
Jan 25, 2025
37
531
My Josy model also seemed too dark, aka DPCs late Season 2-3 rework, I liked the way better she looked in the early game. Changed the settings through the same surface menu, but I used Transmitted Color - the same palette, but lighter.
View attachment 4534576
The dot at the top is approximately what the color was before the changes.
View attachment 4534579
WHITED
Thank you, good to know that this is also a way to change the skincolor. Btw your Josy Model looks awesome, i suppose you did a lot of custom morphing? Or is it more or less 100% Rumor?

For shading, roughness and glossiness are opposites. Increase the roughness of a surface and it will look matte. Decrease it and glossiness will gradually appear on that surface as you do that. The base bump channel value affects the smoothness vs roughness look of a surface. Higher values will make it look rougher and vice versa.
That already helps a lot, thanks again. An really, you guys are helping me here a lot to get started. I'll also have a look at these shading tutorials you mentioned.

Btw this is my updated render. I dialed back the tan and the glossiness but i'm not sure if the skin is still too shiny. What do you think?

MJ_render1_JosyV8altBuns2_alt2.png
 

Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
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ClaireNv

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Sep 15, 2016
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View attachment 4535299

#Pillockwasright

Not about Terri, though, but about 100 % Aurore. I did what I should have done originally, opened up a photo editor, took the full-on face pic of Aurore and an as close to full on zero expression cap of Sage I had from the game and... fuck if I can tell a difference.

Now, well, like Pillock too, I still think there's something else mixed in with Aurore, Sage is probably the one of the three Aurores* who, well, looks most like Aurore. Those little ridges I went on about the other day? Aurore. The little shadow in the chin? You guessed it.

View attachment 4535318

Not 100 % there yet here, though I was surprised how much better I felt when I changed to eyes that are closer to the real thing vs. any morphological changes. I've got the hd details on here, which add extra stuff to the lips Sage doesn't imho have. A key element is that she seems to have a slight permanent dose of duckface/eyes close applied, probably a Zeddicus sexy expression. I'll try to hit those next time.

This one has 25 % Lorelei added, which at least didn't seem to make her worse. I mean, based on what I tried yesterday, it's basically possible she's just full Aurore, but those have always felt a bit uncanny valley to me. Now, finding a ~25 % morph when you got the 100 % is going to be an absolute crapshoot.

Yes, scientists also sometimes overcomplicate things, especially when they aren't rigorously using their methodology. A fucking reminder right there.

* I'm 100 % Quinn is 75 Aurore 75 Tara 2 HD. I've never bothered to explore Maya at length, but staring at a shot of her and Sage side by side for way too long, she looks... "desaturated". Maybe, like Bella and basically all of the boys, just one morph applied at 75-80 %? The "desaturation" has the side effect of giving the boys a younger look than an adult male morph at 100 % (a key reason I suspect we're seeing a 5-10 years later version of them at the end) and would make sense for Maya, too. Maybe something to try down the road.
what do you think Bella strictly face morph are ? Nighthacker's duf Bella preset was using Aurore100% too/Elisabeth100% which one I forgot. Anyway, the question was, Bella face in game using one full morph or a mix up of various morph ? I'm now curious too lol
 
5.00 star(s) 2 Votes