- Feb 9, 2022
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Interesting. I can't reproduce that behavior on my end. Starting from the default translucency weight at full value (1), I reduced the translucency color from pure white to something darker, as I explained. If I then reduce the translucency weight to, say, 0.58 I get a paler skin tone, but uniform. Like this:Wow, that's awesome! A big big thank you for these informations. I have to say it's all a little overwhelming, especially for a beginner like me. But step by step: I already found out that i can set the translucency color to get a darker skintone. But i noticed a strange behaviour when i change the translucency weight afterwards. Per default the translucency weight is at 1.0 in my case. If i now set it to for example 0.8 to dial back the tan a little bit, then i get strange color differences on the head, arms and legs. The skincolor on the arms is brighter than the color on the torso. You can see it here on my screenshot:
View attachment 4534051
I don't know why this is but as you already said it's the wrong way for changing the skincolor anyway.
And I'm sorry for not being able to properly answer those questions. My understanding in that regard is more practical and based on my experimentation than on proper knowledge of the science behind it all. Also, English not being my native tongue (I'm from Spain) adds some more difficulty for me to fully understand some things. But to try to give you some kind of an answer, it's not so much what the lobes are that interest me as much as what the roughness implies. For shading, roughness and glossiness are opposites. Increase the roughness of a surface and it will look matte. Decrease it and glossiness will gradually appear on that surface as you do that. The base bump channel value affects the smoothness vs roughness look of a surface. Higher values will make it look rougher and vice versa.I tried to just change the translucency color and applied the changes to the specular weight, lobes and the base bump as you said. Works like a charm! Thank you! Although i don't really understand what these values exactly do. What exactly are the specular lobes and the base bump for example?
Sorry for that many questions, maybe i should do some more tutorials.
Christ those are some sexy... Lense flares. >.>
Hope I'm not imposing but would you be open to any other ideas? I have tons upon tons but I'm not a digital artist. All cutesy, ENFish or prank or dare related stuff but that's kind of my thing
#PillockwasrightSage - 100% Aurore, Krashwerks Terri - 20%. Among some fine tuning.
View attachment 4503231
My Quinn is 100% Aurore as well, with another 20 or so morphs on top of it.I'm 100 % Quinn is 75 Aurore 75 Tara 2 HD.
While yours is nice, give that combo a tryMy Quinn is 100% Aurore as well, with another 20 or so morphs on top of it.
Here's my best example I guess, because she doesn't have any makeup on.
https://f95zone.to/threads/being-a-dik-fan-art.29960/post-14600247
Thank you, good to know that this is also a way to change the skincolor. Btw your Josy Model looks awesome, i suppose you did a lot of custom morphing? Or is it more or less 100% Rumor?My Josy model also seemed too dark, aka DPCs late Season 2-3 rework, I liked the way better she looked in the early game. Changed the settings through the same surface menu, but I used Transmitted Color - the same palette, but lighter.
View attachment 4534576
The dot at the top is approximately what the color was before the changes.
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WHITED
That already helps a lot, thanks again. An really, you guys are helping me here a lot to get started. I'll also have a look at these shading tutorials you mentioned.For shading, roughness and glossiness are opposites. Increase the roughness of a surface and it will look matte. Decrease it and glossiness will gradually appear on that surface as you do that. The base bump channel value affects the smoothness vs roughness look of a surface. Higher values will make it look rougher and vice versa.
Model is based on Night Hacker version, will small tweaks from me.Thank you, good to know that this is also a way to change the skincolor. Btw your Josy Model looks awesome, i suppose you did a lot of custom morphing? Or is it more or less 100% Rumor?
I gave it a try, neither look identical, yours does come close, but just not quitemine on the right does make her look older.While yours is nice, give that combo a try
I should have more time to work on these from Wednesday onwards, I'll look at the state of my Josy and Quinn as well, in addition to the Sage work hopefully continuing.
Looks more like the different skintone than the morph. Eh, I need to revisit her too, the balance is prolly off. The nose shape deffo comes from Tara, so she’s in the mix.I gave it a try, neither look identical, yours does come close, but just not quitemine on the right does make her look older. View attachment 4535566
I don't know who promoted idea of Aurore morph. Stop using it. It is horrible morph. It deforms nose to a point it can't be fixed.I gave it a try, neither look identical, yours does come close, but just not quitemine on the right does make her look older. View attachment 4535566
Those lense flares certainly are sexy!Christ those are some sexy... Lense flares. >.>
DPC did.I don't know who promoted idea of Aurore morph. Stop using it. It is horrible morph. It deforms nose to a point it can't be fixed.
Look closer. He did not use Aurore morph once.DPC did.
what do you think Bella strictly face morph are ? Nighthacker's duf Bella preset was using Aurore100% too/Elisabeth100% which one I forgot. Anyway, the question was, Bella face in game using one full morph or a mix up of various morph ? I'm now curious too lolView attachment 4535299
#Pillockwasright
Not about Terri, though, but about 100 % Aurore. I did what I should have done originally, opened up a photo editor, took the full-on face pic of Aurore and an as close to full on zero expression cap of Sage I had from the game and... fuck if I can tell a difference.
Now, well, like Pillock too, I still think there's something else mixed in with Aurore, Sage is probably the one of the three Aurores* who, well, looks most like Aurore. Those little ridges I went on about the other day? Aurore. The little shadow in the chin? You guessed it.
View attachment 4535318
Not 100 % there yet here, though I was surprised how much better I felt when I changed to eyes that are closer to the real thing vs. any morphological changes. I've got the hd details on here, which add extra stuff to the lips Sage doesn't imho have. A key element is that she seems to have a slight permanent dose of duckface/eyes close applied, probably a Zeddicus sexy expression. I'll try to hit those next time.
This one has 25 % Lorelei added, which at least didn't seem to make her worse. I mean, based on what I tried yesterday, it's basically possible she's just full Aurore, but those have always felt a bit uncanny valley to me. Now, finding a ~25 % morph when you got the 100 % is going to be an absolute crapshoot.
Yes, scientists also sometimes overcomplicate things, especially when they aren't rigorously using their methodology. A fucking reminder right there.
* I'm 100 % Quinn is 75 Aurore 75 Tara 2 HD. I've never bothered to explore Maya at length, but staring at a shot of her and Sage side by side for way too long, she looks... "desaturated". Maybe, like Bella and basically all of the boys, just one morph applied at 75-80 %? The "desaturation" has the side effect of giving the boys a younger look than an adult male morph at 100 % (a key reason I suspect we're seeing a 5-10 years later version of them at the end) and would make sense for Maya, too. Maybe something to try down the road.
What do you mean?Look closer. He did not use Aurore morph once.