- Aug 1, 2019
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Citation needed.Look closer. He did not use Aurore morph once.
Citation needed.Look closer. He did not use Aurore morph once.
You have eyes. I just want people to stop wasting time with Aurore morph as it is clearly wrong.Citation needed.
There are hundreds of morphs that get you close. But Aurore is wrong because it deforms nose in such a way that no other morph can correct it later. It is wrong. Forget about Aurore, look for other morphs.What do you mean?
I'm using Aurore because of https://f95zone.to/threads/being-a-dik-fan-art.29960/post-2304027 and it gets you close.
I don't know what you mean by deforms the nose in a way it can't be corrected later.There are hundreds of morphs that get you close. But Aurore is wrong because it deforms nose in such a way that no other morph can correct it later. It is wrong. Forget about Aurore, look for other morphs.
Look at nose ridge when you apply morph. Then look at any DPC character. You will see that the more you apply Aurore morph, it gets worse and further for desired result. And because Aurore morph flattens nose ridge other morphs can't reverse it. We need similar morph, probably from same author. But it is not Aurore.I don't know what you mean by deforms the nose in a way it can't be corrected later.
I've combined mine into one morph, so I'm not sure what ratio I used, but a quick glance it is a combination of Aurore and SC Elizabeth, 40/70, 50/80 something like that, I don't think either should be dialled up to 100.what do you think Bella strictly face morph are ? Nighthacker's duf Bella preset was using Aurore100% too/Elisabeth100% which one I forgot. Anyway, the question was, Bella face in game using one full morph or a mix up of various morph ? I'm now curious too lol
Flattened ridge? Are you talking about the depth, or the chiselled edge, because I've dialled up Aurore and the HD details to around 180% and I'm not getting the flattened chiselled look.Look at nose ridge when you apply morph. Then look at any DPC character. You will see that the more you apply Aurore morph, it gets worse and further for desired result. And because Aurore morph flattens nose ridge other morphs can't reverse it. We need similar morph, probably from same author. But it is not Aurore.
Quinn is basically as stock Aurore as it can get, so I can't see a way of recreating her which does not include Aurore in huge quantities in the mix.I don't know who promoted idea of Aurore morph. Stop using it. It is horrible morph. It deforms nose to a point it can't be fixed.
Please, just have a look atYou have eyes. I just want people to stop wasting time with Aurore morph as it is clearly wrong.
The shine level looks OK to me. By the way, I don't know if you've noticed it, since I think you don't have much experience yet. But lighting also plays an important role on how the skin looks. Warm light will make dark skin look even darker, for example. You'll get the hang of it all as you keep doing things.Btw this is my updated render. I dialed back the tan and the glossiness but i'm not sure if the skin is still too shiny. What do you think?
View attachment 4535553
Part of nose between eyes and towards forehead. What morph would you use to make it look good with Aurore morph ? It is like nose should be tilted down, ridge raised and flattened against forehead. That part also looks terrible with Aurore with lights from most angle as it forms light square that just looks horrible. Maya model has same problem with nose ridge, and Sage as well if I remember.Flattened ridge? Are you talking about the depth, or the chiselled edge, because I've dialled up Aurore and the HD details to around 180% and I'm not getting the flattened chiselled look. View attachment 4536413
Here's the latest test.Part of nose between eyes and towards forehead. What morph would you use to make it look good with Aurore morph ? It is like nose should be tilted down, ridge raised and flattened against forehead. That part also looks terrible with Aurore with lights from most angle as it forms light square that just looks horrible. Maya model has same problem with nose ridge, and Sage as well if I remember.
And obviously Aurore skin is used.
I mean I use Aurore morph with hundreds of morph, but just feels like it is some other morph. And can't get that nose right. I feel like we are using wrong morph, and if we figure out what it is, it will help us make Maya and others.
View attachment 4536518
Chin to big, nose not good. Look at the slope from brows... Once you put skin, they all start to resemble. But if you start looking at details, we are not even close. I mean Quinn looks close enough, but same nose slope is on Maya and other characters. I feel like he is using same character morphs on all of them for tweaking. Also seem to have some cartoonish morph that makes chin and mouth smaller. I just don't think DPC used 100 morphs as we are. There should be 2-4 character morphs that give as final result. That flat forhead to nose area and smaller chin and mouth.Here's the latest test.
View attachment 4536557
People are not accounting for DPC's lighting and its flattening effect. I didn't want to believe into Sage-Aurore either, until I did a superposition in a photo editor. Put two images on top of each other, adjust opacity.Quinn is basically as stock Aurore as it can get, so I can't see a way of recreating her which does not include Aurore in huge quantities in the mix.
Please, just have a look atYou must be registered to see the links. Are you sure that it's not your eyes that are deceiving you?
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Yeah, with three character morphs, I can also make someone who doesn't look like SageThis is quick meshup, 3 characters morphs, no Aurore. I know it is not good, just as an example.
View attachment 4536668
Yea but this looks more like sage more than any other posts here. So what is your point ?Yeah, with three character morphs, I can also make someone who doesn't look like Sage![]()
She's the worst likeness in the thread, and that's saying something considering my shit efforts from last weekend.Yea but this looks more like sage more than any other posts here. So what is your point ?
DPC light is horrible, it is so flat you can't see features at all, Josy looks horrible from the side, has some weird lip morph. And he changed Sage morph several times it seems ( probably others as well ). Rio is strange model, for some reason I thought she was asian, but she has no asian morphs at all.People are not accounting for DPC's lighting and its flattening effect. I didn't want to believe into Sage-Aurore either, until I did a superposition in a photo editor. Put two images on top of each other, adjust opacity.
And to anyone coming here for a quick wank, this sort of discussion is necessary to improve on what we can do with fan art presently, since we don't have a separate assets thread. Try to hang on.![]()