- May 18, 2018
- 541
- 363
I know that but I want jill on dik path or do have to be on chick route only?there aint no harems here, and there never will be. best get used to it![]()
I know that but I want jill on dik path or do have to be on chick route only?there aint no harems here, and there never will be. best get used to it![]()
Chick or Neutral.I know that but I want jill on dik path or do have to be on chick route only?
The other way is to use the console, changing your affinity to chick or neutral when the decision is up to come and after change it back to dik.I know that but I want jill on dik path or do have to be on chick route only?
No, it is not. But we'll talk about that in episode tenThe episode will be the biggest in the game so far. Funny how that always happens. I have reached 4103 posed renders, and I have ~30 more scenes
Lots of posing in this status update, but no word on actual completions. So there's not much I can add to the charts, other than updating the estimated totals based on DPC's completion percentages. Here are the technically new charts:![]()
This week I've been working methodically, producing art for shorter to medium-long scenes and checking off my checklist as I went.
I've been working on the free-roam environmental art needed for me to test the final free-roam event too.
Soon, I'll be able to test the entire episode for the first time without any errors or blocking areas. There will be art missing during that test, but that's how it is when you develop these games.
The episode will be the biggest in the game so far. Funny how that always happens. I have reached 4103 posed renders, and I have ~30 more scenes to make art for.
Reaching 4000 renders is a big milestone for the episode, and that's worth celebrating.
It's been hard to be accurate with guessing how big this episode will be, but we're getting closer to the end of the development cycle. Tasks are becoming more defined, and the checklist is shrinking.
My mindset lately is that I've come this far, and I'll add what I want for the episode, regardless of how many more renders it takes. I'm not going to rush or leave out the content I've planned. I don't think anyone wants that.
There's more art on the schedule for next week. I don't think I will need to reach 5000 renders to complete the remaining 30 scenes, but time will tell. My current strategy is to work on static renders and leave animations for a bit later. While those remaining animations render, I will playtest and polish everything.
Plenty of animation work remains, but I'm making progress. No PC is idle, and neither am I.
Completion stats
Static renders: ~85% (4103 posed)
Animations: ~75% (229 posed)
Have a nice weekend
Dr PinkCake
yeah mid november is the most realistic scenario at this point...Lots of posing in this status update, but no word on actual completions. So there's not much I can add to the charts, other than updating the estimated totals based on DPC's completion percentages. Here are the technically new charts:
If you look closely you can see that target numbers for both animations and statics increased slightly (by 5 and 175, respectively). Based on the most recent estimated render speeds, that probably adds a week or so to the development time. Now in theory render speeds should have sped up since DPC is focusing on statics and the inordinately long animation has finally finished, but until DPC gives us some completion numbers there's no way to verify that.You don't have permission to view the spoiler content. Log in or register now.
Personally, I still think we're looking at a mid-November release; DPC would need to rival his highest ever animation render speeds for a full month to hit these targets (and finish beta testing) before the end of October. I don't see that happening, not when his trend is to make longer and more complex animations. I'd be happy to be proven wrong, though.
Hi,I can't believe I'm online right now to help troubleshoot! You're right my instructions weren't specific enough, you need to copy+paste the scenes in to the respective folders, not the episode folders I posted. This should give you the option to overwrite, I only made the episode folders to make it easy to know what scenes need to go where.
I'm glad someone else is interested!
at least some consolation for having to wait... 10? 11 months?The episode will be the biggest in the game so far.
Well shoot, my bad completely! You need to RPAExtract the movies.rpa files (1 for episode 1-4, individual files for 5-8), but it all goes in to a folder called Images. I forgot since I did this like a month ago, I updated the original post too. That should get you rolling!Hi,
Thanks for the tech support. I dropped the webm files directly already. For instance anim_cam_bj_ep1 is directly inside the original file BaD>game>images>ep1>shower. But because the image files have different names and file types from your video files I don't think the computer will automatically overwrite. Unless you mean, they will simply use the new files without needed to delete the old ones. However I have tested it and the game still defaults the the slow bang speeds.
Do you know which image files need to be deleted manually to get the thrusts per minute you've so generously provided for us?
Thanks again for making this mod. Love DPC, but he fucks like a grandma.
Works great and its beautiful. Completely worth it, IMO.Well it's finally here, The Hammer-Time Mod™ that makes MC fuck like the pornstar that everyone acts like he is. He lays pipe like a plumber, he's the mayor of pound town, whatever floats your boat. We had a slight delay after I finished episode 7 and decided to take a break for uhhh... user testing, and I'm happy to report it's good.
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And that's that. I'm a steam player so idk if I'll be in for episode 9 any time soon after that drops, we'll see what the future holds or Hammer Time! In all seriousness, this is a beautiful game and I'm so grateful for DPC and everyone else who has made this the experience it is today. Hopefully someone else enjoys this mod as a little cherry on top.
If there is that much work left, we get update next year. There has been almost 1,5 year from last update, so do we get this one 2023 halloween? Is there gonna be interlude part 2 before that?![]()
This week I've been working methodically, producing art for shorter to medium-long scenes and checking off my checklist as I went.
I've been working on the free-roam environmental art needed for me to test the final free-roam event too.
Soon, I'll be able to test the entire episode for the first time without any errors or blocking areas. There will be art missing during that test, but that's how it is when you develop these games.
The episode will be the biggest in the game so far. Funny how that always happens. I have reached 4103 posed renders, and I have ~30 more scenes to make art for.
Reaching 4000 renders is a big milestone for the episode, and that's worth celebrating.
It's been hard to be accurate with guessing how big this episode will be, but we're getting closer to the end of the development cycle. Tasks are becoming more defined, and the checklist is shrinking.
My mindset lately is that I've come this far, and I'll add what I want for the episode, regardless of how many more renders it takes. I'm not going to rush or leave out the content I've planned. I don't think anyone wants that.
There's more art on the schedule for next week. I don't think I will need to reach 5000 renders to complete the remaining 30 scenes, but time will tell. My current strategy is to work on static renders and leave animations for a bit later. While those remaining animations render, I will playtest and polish everything.
Plenty of animation work remains, but I'm making progress. No PC is idle, and neither am I.
Completion stats
Static renders: ~85% (4103 posed)
Animations: ~75% (229 posed)
Have a nice weekend
Dr PinkCake
I'am pretty sure everyone want him to rush things at this point. And I am pretty sure everyone has at least one girl they would love to leave out of content.I'm not going to rush or leave out the content I've planned. I don't think anyone wants that.