it was enough for me to see Mc's reaction to his father's phone call about Zoey's return to have the certainty that he's already having second thoughtsReally hope you can kindly tell Zoe to fuck off. I'm afraid she's going to be forced upon you in way that you can't make a choice, and it fucks up everything you've been building on.
Like when we find out Maya and Josy were dating, and you don't have a choice on weather or not the MC gets mad.
why would you do that? skip half the story when it will take 5 - 6 months to the new chapterIs it mandatory to play Season 1-2?
I just downloaded Interlude and there is no 'New Game' option available.
There are only 'Import' & 'Continue' options available on Main Menu.
Can't we play starting from Interlude?
God I really hate that Jocelyn hair. Nah, Josie has still her old hair, not the one with two buns, that was just temporary, I think. I like her basic hair, as I do Josie. Too bad she is a packaged deal...Thanks. It wouldn't be my favorite hair in absolute terms (like my favorite hair of all), but, if I were creating a character like Quinn, I think I would use this one. And, most importantly, if DPC would change her hair, it should be one that fits her personality. It would be very weird if Quinn shows up with a hair like this:You must be registered to see the links.
So, between my taste and Quinn's personality, I'd stick with this one (but this hair came out after BaDIK's release, so, of course, it would have been impossible for DPC to use it right from the start, and I'm not blaming him; I think he chose the best option available at the time to characterize her, which, of course, doesn't foreclose an update -- in fact, I think he did one for Josy if I'm not mistaken).
Zoey reading the forum comments... Guess what the expression is when she reads one of dalli's theoriesI stepped away from my replay to interject this.
Admittingly, I have played very few AVNs, but of those that I've played and the walkthroughs I've watched, it seems common for the developer to use very basic facial expressions during dialogue, and often they use only a couple of different expressions repeatedly. Sometimes they don't even bother repositioning a character's mouth to show they're speaking, much less try to convey any type of emotion.
For me, one thing to DPC's credit is his attention to this. I've mentioned before his recent improvements to facial animations. However, from the beginning of the game I noticed how much he will change a character's face for dialogue stills. In the Interlude, he turned it up a notch. During the scene in which Zoey is getting her first tattoo, the frequency of Zoey's expression changes jumped out at me.
Here's a compilation of Zoey's face during that scene:
View attachment 1692762
And just like the difference in Jill's face when she sees you with Bella depending on whether you're on her path, the changes can be very slight - especially for those last two.
If there is another game with a decent story in which the developer adds this level of detail, I would very much like to hear about it.
better late then never as they saylate to the party, but i guess peoples are found them
View attachment 1692841
Welp if you think about that someone claimed that's KRJ in the middle...late to the party, but i guess peoples are found them
i was really looking forward to seeing zoey. I mean we have known about her forever and it was just a matter of times for her to join the story. I like it, but i still want Sage moreI think the update was good in terms of quality and entertainment, but I also found it redundant and counter-productive to introduce more LI.
Zoey just feels like another Josy.
Note: Who are the Vixens? I recognize the one the left as the girl that was getting railed by two guys in dorms, but cant place the other two. Also, adding MORE side characters this late in the game, in addition to Zoey seem an arbitrary choice. Hope DPS has a plan. There are already too many threads in the play.
Some of it is definitely DPC's skills improving, but we do have to remember that the Daz software has gotten better since he first started, albeit very slowly. The 4.20 update to Daz has to do with volumetric lighting and stuff like that, but I'm pretty sure the 4.16 update had something to do with facial morphs.I stepped away from my replay to interject this.
Admittingly, I have played very few AVNs, but of those that I've played and the walkthroughs I've watched, it seems common for the developer to use very basic facial expressions during dialogue, and often they use only a couple of different expressions repeatedly. Sometimes they don't even bother repositioning a character's mouth to show they're speaking, much less try to convey any type of emotion.
For me, one thing to DPC's credit is his attention to this. I've mentioned before his recent improvements to facial animations. However, from the beginning of the game I noticed how much he will change a character's face for dialogue stills. In the Interlude, he turned it up a notch. During the scene in which Zoey is getting her first tattoo, the frequency of Zoey's expression changes jumped out at me.
Here's a compilation of Zoey's face during that scene:
View attachment 1692762
And just like the difference in Jill's face when she sees you with Bella depending on whether you're on her path, the changes can be very slight - especially for those last two.
If there is another game with a decent story in which the developer adds this level of detail, I would very much like to hear about it.