- Jan 19, 2020
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Do I know what? I don't understand your question. Which font? Interlude has 13, S2 has 10.Hi
Hi Sancho, do you know BADIK font?
Do I know what? I don't understand your question. Which font? Interlude has 13, S2 has 10.Hi
Hi Sancho, do you know BADIK font?
That's a TrueType font formally named "Collegiate Heavy Outline Medium" by it's author.Sorry, my English is not good... I mean font from this, Being A DIK title/logo.
The simple answer is no, SanchoSplits won't "break" your game. The details are much more complex though so I'll do my best to explain in layman's terms and as briefly as possible. Awards (scene unlocks, etc) and variables of both (or more) scenes are retained as if the player cheated them into the playthrough (hence the warning text in the split choice saying as such). This does not break anything later but can have an influence on story progression mostly on a dialogue basis (the split locations where all pre-determined so as not to bork your previous true pathing choices). The splits were chosen on their viability after analyzing future conditionals that may or may not become problematic with the split choice... so everything was considered before coding the particular split at it's location. This isn't a half-assed, slap on to attempt a "harem" outcome. The splits where coded were very deliberately chosen and if a particular choice candidate would cause significant issues later then it was NOT implemented. This is why there isn't a SanchoSplit at every single choice branching. It's very selective in its practice.I have a question:
So the split for viewing multiple scenes, is it like when you choose to hang out with Maya or Josy for example? Does that mean that you can hang out with both? If yes, does that mean you get both flags for future scenes as well as affection points without the game breaking? Because I don't remember if there are scenes that reference your past choice in such a case.
To be sure, SanchoMod doesn't alter ANY variables unless the player does so via SanchoCheats or by proxy of SanchoSplits... just so we're clear on that. Otherwise I can't replicate so help me narrow down your issue... and confirm your Affinity via the stat screen or the in-game phone (they will always be the same, SanchoMod only reports the stats). The reason I ask you to verify your Affinity is due to SanchoCheats using the actual in-game code functions to change DIKStatus. As such note that Affinity and Permanent alter how that code works to calculate DIK Status.Hi, I don't know if it's from this mod or the game itself, but at EP5 when you try to sneak into the Prep's party, if you're at a "massive" DIK/CHICK status it will turn to "huge" once it reach free roam, therefore I can't unlock Mel+Sarah+Heather bathtub scene. The cheat slider also won't let me to set pass "huge".
The MassDIK change is due to your Affinity bud... notice it's "Neutral". That's the game not the mod. You'd need Affinity "DIK" to retain the Massive DIK status.Thanks for response, so I decided to record this, I hope it helps...
Also, how can I fix this?
View attachment 2172519
Before this screen:I run non-steam from the main threads.
Damn, guess I have to live with it then 'cause changing to DIK affinity via cheats won't make it work either
I can confirm that it doesn't work as well. It's alright, I can always do another run, thanks manTry setting your "Affinity" to "DIK". In theory it should then retain status "Massive DIK" after that screen.
I sincerely appreciate folks that see the details of what I'm trying to accomplish. Splitting everything makes no story sense... the ones that are there are painstakingly done at only very specific moments when they can make sense to the story as a whole... otherwise folks should simply create another playthrough or see missed scenes in SanchoGallery. Again, I appreciate you pointing things like this out since it takes quite a long time to actually place every bit of code in a determined spot... none of SanchoMod is random hacking. It's intended (of course) to enhance the experience and aesthetic as much as I can in a fairly reasonable amount of devoted time investment, and I only hope to accomplish that in each private mod that I release publicly. Regards to you and yours, and thank you for the kind words....
On a side note - this mod made the Maya / Josy story make more sense that the original game, since every split interaction was logically possible to do - go with Josy and spend time with her then spend time with Maya while she is unpacking, spend time with Josy at Hots during the day then spend time at Mayas place during evening, ride both slides etc. I love it.
You have already done an amazing job, but while we are at this topic, I was just wondering, would it be hard to add extra little line of dialogues that completely glue everything together and make it seem completely seamless? Like for example after you are done hanging out with Josy when she moves with the bags, instead of going back to the street screen add a dialogue line that goes something like ''Hey, I'm going to see how Maya is doing while you are unpacking, we will be waiting for you'', or for example after you are done with ridding a slide with Maya, saying ''Alright, I'm going to have a ride with Josy now, or when you can ask one of them to give you a blowjob, after one of them is done ask ''Can I get one from you as well'' to the other girl etc. Basically super small dialogue additions.I sincerely appreciate folks that see the details of what I'm trying to accomplish. Splitting everything makes no story sense... the ones that are there are painstakingly done at only very specific moments when they can make sense to the story as a whole... otherwise folks should simply create another playthrough or see missed scenes in SanchoGallery. Again, I appreciate you pointing things like this out since it takes quite a long time to actually place every bit of code in a determined spot... none of SanchoMod is random hacking. It's intended (of course) to enhance the experience and aesthetic as much as I can in a fairly reasonable amount of devoted time investment, and I only hope to accomplish that in each private mod that I release publicly. Regards to you and yours, and thank you for the kind words.
Good morning. To be very blunt... absolutely not. I don't ever write dialogue, ever. Story/Engrish is the job of the developer and not in my wheelhouse at all. I personally have zero interest in writing, proof reading, editing, or otherwise dealing with dialogue/story. It's just not my thing no matter the amount of alcohol I may or may not consume.You have already done an amazing job, but while we are at this topic, I was just wondering, would it be hard to add extra little line of dialogues that completely glue everything together and make it seem completely seamless? Like for example after you are done hanging out with Josy when she moves with the bags, instead of going back to the street screen add a dialogue line that goes something like ''Hey, I'm going to see how Maya is doing while you are unpacking, we will be waiting for you'', or for example after you are done with ridding a slide with Maya, saying ''Alright, I'm going to have a ride with Josy now, or when you can ask one of them to give you a blowjob, after one of them is done ask ''Can I get one from you as well'' to the other girl etc. Basically super small dialogue additions.
Fair enough. =)Good morning. To be very blunt... absolutely not. I don't ever write dialogue, ever. Story/Engrish is the job of the developer and not in my wheelhouse at all. I personally have zero interest in writing, proof reading, editing, or otherwise dealing with dialogue/story. It's just not my thing no matter the amount of alcohol I may or may not consume.
You know, I thought about this a bit more and might have a future middle-ground... adding a fade-in/out black screen during the transition of any SanchoSplit (regardless of VN) and simply stating "Meanwhile..." or some other such nonsense centered on that black screen to assist in the split transition. This is easy enough to do and doesn't require me to write custom dialogue per project. Thoughts on that or similar?Fair enough. =)
Meanwhile doesn't really make sense because MC is not omnipresent. More like ''After a while'', ''Not long after'' or ''Later that day''.You know, I thought about this a bit more and might have a future middle-ground... adding a fade-in/out black screen during the transition of any SanchoSplit (regardless of VN) and simply stating "Meanwhile..." or some other such nonsense centered on that black screen to assist in the split transition. This is easy enough to do and doesn't require me to write custom dialogue per project. Thoughts on that or similar?
You're sincerely welcome. I agree, not the same without that Prophets tunes... just feels like too much Chickthank you so much for the abilty to restore the pre 8.3 music. even though DPC was forced to remove it, the game didn't feel the same without the prophets. they are a necessary evil i guess. oh and the fighting cheat as well