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Mod Ren'Py Being a DIK [S1/S2 v0.8.3 & S3 v0.10.1] Multi-Mod [Sancho1969]

4.80 star(s) 13 Votes

BeenThroughHell

Active Member
Sep 10, 2020
971
459
SanchoSplits are also inbound:
View attachment 2244126

The FreeRoam is longer than I thought. The script has ~1600 lines of code and I thought "ha, this ain't nothing"... then realized there's two more script files in addition to it... each with almost 7,000 lines of code each, so there's ~15,600 lines of code of just FreeRoam. I'm getting through it though... I know folks want a complete guide.
OMFG i know this photo looks very intriguing but who in the 7 realms of hell is that dude w/ ponytails. haha
 

Frostvred

Member
Jan 21, 2019
138
181
Update about "loop bug".

I just sped through 8.3 S1/2 Neutral Bella and Jill solo runs(Faithful, no messing around. On a faithful Jill run, there should not be an option to stay with Bella or Sage.). Using Sancho-multi-mod.
Imported to S3. No issues to complete Ep9 on either. Just like with my old 8.1 saves.(using only the save fix from BaDIK extra tab)
(My DIK - Others playthrough using Sancho's mod had no issues either.)

Even if I tabbed, and CTRL through both runs in about an hour, I don't think it would "solve" any loop bugs, if there was any.

I'm gonna take a stab at saying CHICK run for both, would be non-problematic as well.

Sure the options I pick in Ep9 may be different from others. I still don't think this should cause any loops.

Who ever getting these loop bugs, might wanna consider restarting their playthroughs if got persisting issues.
And don't mix mods. Stick to one, or none! That's all I can say.

Cheers!
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,876
Update about "loop bug".

I just sped through 8.3 S1/2 Neutral Bella and Jill solo runs(Faithful, no messing around. On a faithful Jill run, there should not be an option to stay with Bella or Sage.). Using Sancho-multi-mod.
Imported to S3. No issues to complete Ep9 on either. Just like with my old 8.1 saves.(using only the save fix from BaDIK extra tab)
(My DIK - Others playthrough using Sancho's mod had no issues either.)

Even if I tabbed, and CTRL through both runs in about an hour, I don't think it would "solve" any loop bugs, if there was any.

I'm gonna take a stab at saying CHICK run for both, would be non-problematic as well.

Sure the options I pick in Ep9 may be different from others. I still don't think this should cause any loops.

Who ever getting these loop bugs, might wanna consider restarting their playthroughs if got persisting issues.
And don't mix mods. Stick to one, or none! That's all I can say.

Cheers!
What save fixer are you using? SanchoMod requires no "fixing". I think you are installing a fix for another mod bud.
 

Frostvred

Member
Jan 21, 2019
138
181
What save fixer are you using? SanchoMod requires no "fixing". I think you are installing a fix for another mod bud.
Yeah, it's not from yours. it's the one I downloaded before you started working on yours.

I'm waiting on your complete mod for S3, before I do a wipe again for S3 saves.

I still got about 27 more playthroughs of S1/2 to do first anyways! :p
But figured I'd rush through S3 aswell with those runs, to see if it was a case of something got added in 8.3 vs 8.1 that could cause any issues. As I was running 8.1 up until last night and never had any loop issues.


It's the savefix on game main page. See attachment.

Anyways. That save fix, should not be a "fix" for any loop bugs(I think), if there were any, is my point. ><

Cheer!

edit: Since I found out only yesterday, that you had a mod for this VN aswell, I decided to redo all my runs using your mod instead. ><
 

Sancho1969

Message Maven
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Jan 19, 2020
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Yeah, it's not from yours. it's the one I downloaded before you started working on yours.

I'm waiting on your complete mod for S3, before I do a wipe again for S3 saves.

I still got about 27 more playthroughs of S1/2 to do first anyways! :p
But figured I'd rush through S3 aswell with those runs, to see if it was a case of something got added in 8.3 vs 8.1 that could cause any issues. As I was running 8.1 up until last night and never had any loop issues.


It's the savefix on game main page. See attachment.

Anyways. That save fix, should not be a "fix" for any loop bugs(I think), if there were any, is my point. ><

Cheer!
That "fix" is only for the other mod. I just requested the author of that "fix" to clarify that point. I have no idea if it works but it's likely intended to clear the landmines the dev placed in the script to sabotage that mod. Rest assured that (to date) there's no fix required for SanchoMod regardless of Season. Regards.
 

Frostvred

Member
Jan 21, 2019
138
181
I have no idea if it works but it's likely intended to clear the landmines the dev placed in the script to sabotage that mod.
Aye. That's what I'm thinking too..
I still got the Zip for S3 on hand, if you'd want me to try run through once more without that "fix" a bit later?
Though I'm fairly confident to say for certain, that the loop bugs some people have been getting, is due to borked saves.

I've been chained to BaDIK the past 7 hours, so need a break! ><

edit: to clarify, as my wording might be shit :ROFLMAO: Borked due to their personal fiddling, or similar. Not caused by your mod! ><
 
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xtraax

Newbie
Mar 9, 2020
95
191
Ur mod link is removed from main pageother mod is not half good as urs tho
Yeah I saw that too, link is removed, they kept Scrappy's one on because it has been updated and wiped yours, even if you show that you're working on it like crazy :unsure:
 

Anon.1337

Member
Jun 9, 2017
102
133
Prolly gonna switch to this mod. I dont see what was the point of Scrappie getting 1-8 with Multiple paths, but now for 1 episode is being dropped. It kinda makes the old work irrelevant.

Does this mod support multi path anyone know ?
 
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alukaa

Newbie
Nov 5, 2018
48
60
Fuck me... see how busy? I just replied to you in the VN's thread. Hit me with any details you can provide such as your LI pathing, etc. I just don't have time right now to load save files that may or may not be corrupted, etc. Thanks.
Yes sir!. Ive gone down jill pathing, hence getting a banana jill. Perm affinity is neutral. Did try to get both jill and bella (im greedy)
 

jhustrue

Well-Known Member
Mar 3, 2020
1,473
2,670
man i just want the full experience instead of multiple paths and only one to choose from
It would be a ridiculous amount of work to make a mod that lets you see everything in one playthrough with a game of this size, especially considering that things would definitely break in future updates. It's just not going to happen...
 

Sancho1969

Message Maven
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Jan 19, 2020
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Good morning folks. Apologies, needed a six hour nap (sleep) after 16+ hrs/day working on these updates. I just got going and have the coffee brewing so let me throw a post real quick before I fire up all the projects:

Ur mod link is removed from main pageother mod is not half good as urs tho
Yeah I saw that too, link is removed, they kept Scrappy's one on because it has been updated and wiped yours, even if you show that you're working on it like crazy :unsure:
Yeah, this has been destiny. Now even more folks see how this works. It's NOT about who's updated first, it's about preferential treatment. There's literally hundreds and hundreds of VN's with many many mods listed on them currently. This particular rule is applied out of convenience, and such is the politics and the dirty laundry. They do this do Joker too. If some of us are the only mod listed in a VN and someone "in the buddy club" releases one too then they get listed within minutes but the opposite is hardly ever seen. I personally believe that everything should be listed. Let the site members know what's available so they can make their own damn choice what or what not to use. How is a site member to know a mod even exists that may be superior to what they are using if it's not listed? That's the problem with this preferential application of the "rule" being used selectively... imho.

Anyway, enough of me yammering about a dark subject... it's cartoon porn at the end of the day and should be fun and entertaining. With that said I'll get back to work. Oh, and yes, SanchoMod will have FreeRoam guide and all the other features you are used to from S1/S2 unlike the "other product". If I had stripped everything out I imagine this update would have been first out of the gate... but quality takes time, as I'm sure you're aware. Regards.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,876
man i just want the full experience instead of multiple paths and only one to choose from
Well bud, that's dependent on how the VN is written and in this case it's not written in a way to condone it... much like AoA Academy or University of Problems or Leap of Faith, etc.

I'll give but one brief example to explain why so you're not thinking I'm being lazy in my response. One must consider that the easiest way for a coder (in his case a developer) to manage "paths" or "routes" of multiple LIs as they have determined in the project plan is to use conditionals. Conditionals are (in their basic form) just that... a code that is interpreted as a condition. If this condition then do this, if that condition then do that, etc. Here's an example for visual context of basic conditional code that has to do with routes in this particular VN:
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Now, forget the dialogue and other bullshit, think of the "if, elif (else if), and else" process. There are literally thousands of conditionals in any particular VN using this concept that make a "harem" modification impossible unless the coder rewrites the entire VN. It's not practical to write split coding thousands upon thousands of times... there would always be too many bugs, like the old Windows Vista operating system :ROFLMAO:. I'd go into further detail but I don't have time to write pages and pages on code theory and why some things are just not practical nor efficient, so forgive me for being brief. Regards.
 
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townie

Newbie
Oct 3, 2017
55
112
Sancho, first of all thanks for all your work mate.
Second, I remember using a mod at one point in the early stages of the game, I don't think it was yours unless you changed your UI (I remember it had a blue background), but it allowed the player to change these conditions (?) in the VN which meant you could change paths between scenes. I never found this too useful (since I imagined setting conflicting conds would eventually break the game) but now that I only have one save I wondered if when your mod comes out it could be used to switch paths at the start of the update so that I don't have to DL and replay the whole thing to get new saves. From your last post I imagine the answer is no but I don't know enough coding so I thought I'd ask.
 
Mar 15, 2021
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355
Good morning folks. Apologies, needed a six hour nap (sleep) after 16+ hrs/day working on these updates. I just got going and have the coffee brewing so let me throw a post real quick before I fire up all the projects:



Yeah, this has been destiny. Now even more folks see how this works. It's NOT about who's updated first, it's about preferential treatment. There's literally hundreds and hundreds of VN's with many many mods listed on them currently. This particular rule is applied out of convenience, and such is the politics and the dirty laundry. They do this do Joker too. If some of us are the only mod listed in a VN and someone "in the buddy club" releases one too then they get listed within minutes but the opposite is hardly ever seen. I personally believe that everything should be listed. Let the site members know what's available so they can make their own damn choice what or what not to use. How is a site member to know a mod even exists that may be superior to what they are using if it's not listed? That's the problem with this preferential application of the "rule" being used selectively... imho.

Anyway, enough of me yammering about a dark subject... it's cartoon porn at the end of the day and should be fun and entertaining. With that said I'll get back to work. Oh, and yes, SanchoMod will have FreeRoam guide and all the other features you are used to from S1/S2 unlike the "other product". If I had stripped everything out I imagine this update would have been first out of the gate... but quality takes time, as I'm sure you're aware. Regards.
I suspected that this was the explanation for this fact. I will wait for your mod before starting the episode thanks for hard work.
 

deuxrayme

Member
Nov 4, 2018
460
1,223
Sancho, first of all thanks for all your work mate.
Second, I remember using a mod at one point in the early stages of the game, I don't think it was yours unless you changed your UI (I remember it had a blue background), but it allowed the player to change these conditions (?) in the VN which meant you could change paths between scenes. I never found this too useful (since I imagined setting conflicting conds would eventually break the game) but now that I only have one save I wondered if when your mod comes out it could be used to switch paths at the start of the update so that I don't have to DL and replay the whole thing to get new saves. From your last post I imagine the answer is no but I don't know enough coding so I thought I'd ask.
This is the cheat menu from the S1/S2 mod. You have to be careful like the disclaimer says. Having Bella and Jill branches active at the same time is what has caused a loop in the current release for many people who want to cheat.
1671377918392.png
 
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Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
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Sancho, first of all thanks for all your work mate.
Second, I remember using a mod at one point in the early stages of the game, I don't think it was yours unless you changed your UI (I remember it had a blue background), but it allowed the player to change these conditions (?) in the VN which meant you could change paths between scenes. I never found this too useful (since I imagined setting conflicting conds would eventually break the game) but now that I only have one save I wondered if when your mod comes out it could be used to switch paths at the start of the update so that I don't have to DL and replay the whole thing to get new saves. From your last post I imagine the answer is no but I don't know enough coding so I thought I'd ask.
I have elaborate path switching in the S1/S2 mod but, since S3 Interlude didn't require anything I have brought those features over to the Ep9 update I'm working on currently. I'll certainly do this but at some point some of these "features" will have to wait so I can update the other VN's and then get back to this mod (after I release the update) and flesh out all the heavily-complex things I personally want in it... including more proper cheat coding, the party planning math cheat (like I did with the Mansion Window cheat), etc. If I try to do all them in one get-go this update will take way to long to release... and I'd like to get out of the studio and visit some friends and family this holiday unlike the previous few. I'm not making excuses, remember this mod is my personal "playground", I'm just being realistic for the initial update. The mod, as it always has, will continue to evolve over time. I promise you that the S1/S2 SanchoMod was not released in it's current form initially, it took a massive amount of time and effort to get it to that point. It's a solid framework to make porting a lot of that into S3 much more efficiently though to the timeframe will be greatly reduced.
 
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Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
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48,876
This is the cheat menu from the S1/S2 mod. You have to be careful like the disclaimer says. Having Bella and Jill branches active at the same time is what has caused a loop in the current release for many people who want to cheat.
View attachment 2245080
Well, to be honest, the only way to have them do that is that the player would have to have selected both of those paths in the cheat menu AFTER either breaking it off with Bella OR being discovered by Jill near the very end of S2. If both are applied BEFORE those occurrences then only one path will be carried forward. So, yes, it's on the player not to do something illogical at the very end of S2 when the MC makes the "big decision" at the breakfast table near the end... I would have hoped that would have been obvious but we know folks will goof around. The only way I can think of to settle that from ever being an issue is to completely shutoff the pathing cheats after the MC has made his "breakfast table" decision... but I'd have to do that with a variable and not have that variable discovered by Pinkcake or he'll sabotage me too :ROFLMAO:
 
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