- Jan 19, 2020
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It's easy to miss bud... I likely should make it a big-ass screen popup instead but was trying to be a bit subtle.I apologize for being unable to read
It's easy to miss bud... I likely should make it a big-ass screen popup instead but was trying to be a bit subtle.I apologize for being unable to read
Hmmm... I actually tried the pencil multiple playthroughs and it never failed. All it does is make the instructions you click on be strikethrough text (so you can kinda mark off what you've done I guess).the chemistry shit could use a quick win button, not that's it's hard or anything, it's just basically following instructions, but there are enough timesinks in the game already (plus with the time boost you can buy it's a non-issue... the pencil boost doesn't seem to work for me, even if I buy it it doesn't do anything) . With the fish game I did the same as you.
I did like 5 runs today with your mod, bought the pencil each time but it never crossed out any lines for me, not sure why. But it's a minor thing, thankfully I don't have the memory of a goldfish so it's relatively easy to keep track of where I am in the process.Hmmm... I actually tried the pencil multiple playthroughs and it never failed. All it does is make the instructions you click on be strikethrough text (so you can kinda mark off what you've done I guess).
Otherwise I eyeballed it like I did the other cheats I made for Ep10 and the Science Lab evaluation code was a bit more in-depth, I didn't want it to delay the initial mod update another few days.
... well I don't recall doing anything for it. I'll look real quick once I'm done with the MusicPlayer mod update code (I'm rewriting it so that favorites will work for you).Was curious to how you handled that for those that opted for the SanchoSplit option.
That's really odd. I swear to you I bought that damn pencil at least 6 times yesterday and tried it each time for shits and giggles. The mod doesn't alter any of that code at all so that's what is even more odd... you don't have issues seeing strikethrough text within the mod's ChoiceGuide when appears, do you? (just curious)I did like 5 runs today with your mod, bought the pencil each time but it never crossed out any lines for me, not sure why. But it's a minor thing, thankfully I don't have the memory of a goldfish so it's relatively easy to keep track of where I am in the process.
I'll likely be updating the SaveFixer later today again once I resolve the Music "Favorites" issue. Bottom line, when the music list gets rebuilt your favorites reset to null. So, I'm going to have to be a bit more crafty and actually append and remove select songs from the list rather than rebuilding them... it's just wonky code to mod on tbh but I can sort it out. I just can't sort it out the easy way :/SanchoNote
Important for the future
I've updated the SaveFixer file in the OP. If you are sporting an old version do NOT forget to re-DL the new one please.
While sorting the little issues with the VN's Music Player versus the OG Music mod I have elected to have the VN rebuild the music list in the persistent file if the OG music mod doesn't exist (meaning you haven't manually replaced your "music_ep1" files. This is the safest thing to do so the VN's data doesn't get itself any more confused than it already is. The Music Player and it's original features are simply wonky and I don't trust them now or in the future, so having the VN rebuild the music list per VN start is the smartest play here imho. This will lengthen loading times just a bit when using the SaveFixer but nothing serious (maybe 2-5 seconds).
That's it. Just know it's a thing.
A sub-choice is perfect! I'm actually glad that you put in the SanchoSplits. It's easier to pick that and see both options, and later turn off a variable, than to have 2 separate saves for the two paths.... well I don't recall doing anything for it. I'll look real quick once I'm done with the MusicPlayer mod update code (I'm rewriting it so that favorites will work for you).
For that particular split the correct way for me to resolve would be to make a sub-choice in that Ep7 SanchoSplit so that the Player has to elect their favored LI like I have in other mods. That's the problem of not knowing the future with in-game cheats and why I always put the disclaimer in them... their may always be small consequences and in this case it sounds like Josy-lovers have to endure Maya . I'll see what I can do... like update E10's mod to ask which is their preferred before that conditional fires off. That's easier than having folks have to replay shit from E7+ and makes the most sense (shooting from the hip).
These are taken over by two new vars ep10_feelingsForJosy and ep10_feelingsForMaya respectively by evaluating those Ep5 variants:if the "ep5_feelingsForJosy" or "ep5_feelingsForMaya" take effect in place of the solo variables.
no, the choiceguide strikethroughs are there as they should be (that being said I never tried it unmodded, I can give that a try tomorrow to see what's up, now I'm curious, but it's getting late to do it now)That's really odd. I swear to you I bought that damn pencil at least 6 times yesterday and tried it each time for shits and giggles. The mod doesn't alter any of that code at all so that's what is even more odd... you don't have issues seeing strikethrough text within the mod's ChoiceGuide when appears, do you? (just curious)
Yep, seems like it will not really be feasible to do SanchoSplits for Maya and Josy anymore, because very distinct branches are being formed, and it doesn't seem like they'll be resolved for a while. With distinct content like at the Thanksgiving party.These are taken over by two new vars ep10_feelingsForJosy and ep10_feelingsForMaya respectively by evaluating those Ep5 variants:
Etc. for Maya to the abovePython:if ep5_feelingsForJosy and ep9_josy_wonder != 1: scene ep10_josy_solo74 with dissolve menu: "Still have feelings": $ ep10_feelingsForJosy = True "I'm over you": $ ep10_feelingsForJosy = False
I just wanted to insure that strikethrough text in general was working on your end, and it is.. so we'll figure out the pencil deal later.no, the choiceguide strikethroughs are there as they should be (that being said I never tried it unmodded, I can give that a try tomorrow to see what's up, now I'm curious, but it's getting late to do it now)
Pffft... ye of little faithseems like it will not really be feasible to do SanchoSplits for Maya and Josy anymore
You mad man. lol I have faith. If you can make it work, I'm all for it.Pffft... ye of little faith
I just added a SanchoNote in Ep9 for that "ep9_josy_wonder" choice that if the third one is chosen the Player cannot obtain "ep10_feelingsForJosy" later... just to be complete. It'll be in the next Maintenance Update push.These are taken over by two new vars ep10_feelingsForJosy and ep10_feelingsForMaya respectively by evaluating those Ep5 variants:
Etc. for Maya to the aboveYou don't have permission to view the spoiler content. Log in or register now.
Otherwise "ep7_solo_quinn" has not been used in S3 (yet if ever).
yea I'll do a test tomorrow on an unmodded versionI just wanted to insure that strikethrough text in general was working on your end, and it is.. so we'll figure out the pencil deal later.
Same thing happen to me, my problem was I had missed one of the cleaning elements of the free roam, it won't let you check out till you have all the non-optional tasks complete.The Free Roam guide in the Sancho mini stats says to end at Derek's room. I go there and it doesn't end. can someone pls help
mentions: radical.turtle99Well, I've been fighting this damn music player's code like an MMA main event.
Come to find out Pink's base code is wonky, even after VN restart. I went to a wiped PC and installed just the base VN. Went into Music and made the first song the new Startup (Waiting to Escape). Then regardless of VN restart or not when one loads a random number of previous saves most of them carry the damn Main Menu song into them (which is not correct). If you then revert to the new original Main Menu default (Over the Horizon) then restart the VN, checking those exact old saves play their respective scene's in-game music proper.
No matter what, even with unmodded the Player must restart the VN for the Main Menu to change correctly to the Startup choice made by the Player. So, it's fucked up right off the bat imho.
In other words I think I'm pissing against the wind here. I'd have to fix the VN's music player proper then mod it. I might just mod what is already there. They'd both behave the same way if one changes the Startup song but at least I can fix the Splash screen issue (which I already found).
Too much time invested over the dev's wonky code on this particular issue.
Okay, you got me, call me stupid but why press "s" in Brawler?Is it possible to remap the stat screen button, when doing brawler pressing S opens stat screen