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Mod Ren'Py Being a DIK [S1/S2 v0.8.3 & S3 v0.10.1] Multi-Mod [Sancho1969]

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bidipwet

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Oct 23, 2021
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Two of the variables come from using the other mod (one is checking for the actual mod's file, the other is looking for one of its variables), the other "android" is to block mobile users (you don't have to worry about that one)... the dev can be nasty TBH. From what I see via your examples will work, although crude, it should work.... BUT you'll have to be careful as SanchoMod does NOT play nice with you fucking with files. Backup before you edit... always (I even do it every single time... always backup).

Here's me doing you a solid:

It'll be much easier for you to install the attached. Just unzip it and drop the single file inside the /game folder. Specific instructions are as follows:
  1. Close the game (obviously)
  2. Extract the attached and copy it's file inside your "/game" or "/SanchoMod" folder (whichever you prefer).
  3. Start game, load a corrupted save from another mod or hack, and test.
Make sense? Do what I've instructed rather than tamper with files that might fuck up things worse. You'll thank me later I'm certain. Note: This only works if you are using SanchoMod. The file is NOT compatible otherwise.
I removed the other fix and confirmed that my previous save made the game crash again because of the cheat check.

After adding your file in my SanchoMod folder, I managed to reach the free roam without any issue.

Works like a charm, thank you dude !
 
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Sancho1969

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I removed the other fix and confirmed that my previous save made the game crash again because of the cheat check.

After adding your file in my SanchoMod folder, I managed to reach the free roam without any issue.

Works like a charm, thank you dude !
Excellent. This is a proper fix since 1) it is customizable, efficient, and always removable 2) it does not alter the dev's original scripts and therefore is nondestructive in nature.
 

deeznutz556

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May 23, 2022
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Hi,
I'm currently getting 'Screen_developer is not known' when trying to launch dev console.
I have this annoying thing where there's some sort of 'disco lights' overlay stuck on the screen and it's annoying me so trying to fix it with dev console.

EDIT:
Actually Ifixed my overlay issue, but not sure if the dev console thing is a bug in the mod or just something my end. I don't have any other mods installed.
Hey how did you fix the overlay? Getting the same issue
 

Mairtin

Newbie
May 4, 2020
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I'm pretty damn sure I need to make you a small add-on file to actually turn on the steam cheevo code in the mod. I'll try to remember to do this when I get to the studio. If memory serves the base non-steam VN has the steam config and achievements set Off by default. I can make a file which will make them both On when the game is loading and all the embedded steam code would then function (in theory).

To answer your question, the first cheevo I recall is beating up Troy at the dorm room. You can in theory get some others first but that's the one I recall through standard playthrough... but might be mistaken.
so...is this mod can get steam acheivement now?
 

Sancho1969

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so...is this mod can get steam acheivement now?
Well, the mod isn't stopping achievements, it's the VN types I'm basing the mod on. See, the VN's released in the BaDIK OP are the Patreon version, not the Steam version so, by default, they are set to be Steam config Off. Short answers is no, I don't think either will fire off cheevos due to the VN versions available on the site and therefore the scripts included within the mod's installation.
 

KaelaTolvaris

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Hey I'm tentatively posting this here because I'm not sure if it's because of the mod or not, but I have this one save where my game always crashes right after the render shown in the spoiler. It's a Bella route and I haven't had the issue with any other save games but I really don't want to replay it all to find out if it's just this particular save for some reason or something else.

I'm not 100% sure which episode this is in because I had stopped playing the game for a while because of this crash, forgotten about it, and now started playing it again. It's the discussion with this guy Luis about fixing the windows in your room after the Alphas smashed them. Even downloaded the game again to try it without the mod but I guess the game doesn't like that because the unmodded version doesn't even allow me to load my save.

Anyone heard of this problem? I searched for it in the original game thread but couldn't find anything. If it's not a mod thing, I'll ask there as well but thought I would start here because in my experience, the game thread is pretty hostile to people just asking about technical issues for some reason.

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Sancho1969

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Hey I'm tentatively posting this here because I'm not sure if it's because of the mod or not, but I have this one save where my game always crashes right after the render shown in the spoiler. It's a Bella route and I haven't had the issue with any other save games but I really don't want to replay it all to find out if it's just this particular save for some reason or something else.

I'm not 100% sure which episode this is in because I had stopped playing the game for a while because of this crash, forgotten about it, and now started playing it again. It's the discussion with this guy Luis about fixing the windows in your room after the Alphas smashed them. Even downloaded the game again to try it without the mod but I guess the game doesn't like that because the unmodded version doesn't even allow me to load my save.

Anyone heard of this problem? I searched for it in the original game thread but couldn't find anything. If it's not a mod thing, I'll ask there as well but thought I would start here because in my experience, the game thread is pretty hostile to people just asking about technical issues for some reason.

You don't have permission to view the spoiler content. Log in or register now.
Good morning.

That is Episode 8, right before a freeroam. After that exact scene the VN set many variables to setup the freeroam then would progress into displaying the Player the opening freeroam screen. Now, we need to narrow down what is throwing you the curve ball as there's a ton of variables at play here.

What exactly does the VN do after that screen you've shown? Does it quit or crash... there's a difference. If the VN shuts down then I know the answer. If it crashes then there will be a "traceback.txt" file which I need to to physically attach to a post (using the "Attach files" at the bottom-left when creating a new post).
 
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KaelaTolvaris

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Good morning.

That is Episode 8, right before a freeroam. After that exact scene the VN set many variables to setup the freeroam then would progress into displaying the Player the opening freeroam screen. Now, we need to narrow down what is throwing you the curve ball as there's a ton of variables at play here.

What exactly does the VN do after that screen you've shown? Does it quit or crash... there's a difference. If the VN shuts down then I know the answer. If it crashes then there will be a "traceback.txt" file which I need to to physically attach to a post (using the "Attach files" at the bottom-left when creating a new post).
Well, I'm not sure exactly what you identify as a crash and what as a quit, but it's not going to one of these typical Ren'Py error pages where you get this blue text on white with the error message and the options of rolling back, ignoring, etc., it's not that. The game, i.e. the whole application just shuts down instantly without an error message or any sort of acknowledgment that something went wrong when I restart it again.
 

Sancho1969

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Well, I'm not sure exactly what you identify as a crash and what as a quit, but it's not going to one of these typical Ren'Py error pages where you get this blue text on white with the error message and the options of rolling back, ignoring, etc., it's not that. The game, i.e. the whole application just shuts down instantly without an error message or any sort of acknowledgment that something went wrong when I restart it again.
That, sir, is shutting down and I'm 99% sure what's going on. My educated and professional opinion (at the risk of getting the fanboys pissed off at me yet again) is that at some point in that save... at some time in your previous play you had the other mod installed. But don't fret, I've been sorting that mess ever since I introduced SanchoMod (which to date has had zero save file issues, ever). See the post here from above on this thread page and follow the instructions exactly. Fire up the VN when done, load that save, and report back your findings. I'd bet dollars to doughnuts that resolves your issue. You can thank me later if so.
 

KaelaTolvaris

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That, sir, is shutting down and I'm 99% sure what's going on. My educated and professional opinion (at the risk of getting the fanboys pissed off at me yet again) is that at some point in that save... at some time in your previous play you had the other mod installed. But don't fret, I've been sorting that mess ever since I introduced SanchoMod (which to date has had zero save file issues, ever). See the post here from above on this thread page and follow the instructions exactly. Fire up the VN when done, load that save, and report back your findings. I'd bet dollars to doughnuts that resolves your issue. You can thank me later if so.
Ah sorry mate that I didn't see that post literally right above mine but sadly, that didn't work. Tried dropping the file both into the normal game folder or in the SanchoMod Folder but the game still shuts down at the exact same moment. I still think you're probably right that that's where the problem is coming from because I do remember using another mod way back when.
 
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Sancho1969

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Ah sorry mate that I didn't see that post literally right above mine but sadly, that didn't work. Tried dropping the file both into the normal game folder or in the SanchoMod Folder but the game still shuts down at the exact same moment. I still think you're probably right that that's where the problem is coming from because I do remember using another mod way back when.

I attached the relevant save file if that can be in any way helpful.
Give me a bit. That should have worked as I just checked the code. I can test properly with your save so give me a few to open that project and see what's going on for ya.
 

Sancho1969

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Ah sorry mate that I didn't see that post literally right above mine but sadly, that didn't work. Tried dropping the file both into the normal game folder or in the SanchoMod Folder but the game still shuts down at the exact same moment. I still think you're probably right that that's where the problem is coming from because I do remember using another mod way back when.

I attached the relevant save file if that can be in any way helpful.
Fell free to edit your post and delete that save file if you wish.

It's sorted and I apologize as I had attached the old "other mod" fix in that post and not my latest one.
  • Remember to remove the previous fix files since you said you put it in more than one directory.
  • Go to that post again, re-download the file, unzip it, and copy the file inside the "/game" folder.
1676909332448.png 1676909391836.png
 
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KaelaTolvaris

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Fell free to edit your post and delete that save file if you wish.

It's sorted and I apologize as I had attached the old "other mod" fix in that post and not my latest one.
  • Remember to remove the previous fix files since you said you put it in more than one directory.
  • Go to that post again, re-download the file, unzip it, and copy the file inside the "/game" folder.
View attachment 2404439 View attachment 2404441
Nice, that worked out! Cheers, mate
 
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CaptainHarrison

New Member
Feb 19, 2023
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Hi all, I have an issue that I can't seem to find an answer to on here. I've purchased seasons 1 & 2 on steam along with the guides (there's an offer on if anyone's interested). At the start of season 2 the game prompts me to open the guide by using 'g', however that key is also assigned to the Mod, meaning I can't close that screen, though the game stills runs in the background ( I can see the subtitles but nothing else).

Is there a solution for this?
Thank you in advance
 

Sancho1969

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Hi all, I have an issue that I can't seem to find an answer to on here. I've purchased seasons 1 & 2 on steam along with the guides (there's an offer on if anyone's interested). At the start of season 2 the game prompts me to open the guide by using 'g', however that key is also assigned to the Mod, meaning I can't close that screen, though the game stills runs in the background ( I can see the subtitles but nothing else).

Is there a solution for this?
Thank you in advance
Can you open/close the Guide via the QuickMenu? I'm pretty damn sure I have code that check to see if the official guide is installed then allows that QM button to open the Guide. I might have to make you some custom code to patch things to work the way you want/need... but hopefully the QM button is the key.
 

CaptainHarrison

New Member
Feb 19, 2023
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Can you open/close the Guide via the QuickMenu? I'm pretty damn sure I have code that check to see if the official guide is installed then allows that QM button to open the Guide. I might have to make you some custom code to patch things to work the way you want/need... but hopefully the QM button is the key.
Thanks for the quick reply, I can indeed open and close the guide via the quick menu but it doesn't clear the "press g" screen unfortunately.
 

Sancho1969

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Thanks for the quick reply, I can indeed open and close the guide via the quick menu but it doesn't clear the "press g" screen unfortunately.
Is that what is says exactly "press g"? If not give me the exact phrase and a bit to open that project and see what I can do for you.
 

CaptainHarrison

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Feb 19, 2023
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Give me a bit. I don't have that particular screen code so I'm going to have to pull a rabbit or two out of my cowboy hat. Standby...
Would deleting the mod, starting season 2 and clearing that screen, then reinstalling the mod with the save fix work? Or is there a better solution? My skills are minimal and I wouldn't want to delete the wrong things.
 
4.90 star(s) 14 Votes